Humorous
Care to elaborate?
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Care to elaborate?
Posts: 5279
Yeah, so off base that it's funny.
Posts: 783
Posts: 1593 | Subs: 1
Look at this BS match I have seen.
USF (TwistedToosty) vs OKW (VonIvan) Match starts 19:07, ends 01:06:30
https://www.twitch.tv/videos/408191954
Just see how the USF player places guys with AT on top on an insane speedy M3 Halftrack to take out Luchs with more than 4/5 of its health in one go.
Is this broken?
The USF player used "Mechanized Company" which is pretty OP 1v1.
USF player dominates effortlessly with guys on top of vehicles shredding units. It is not historical and is very inaccurate. Speed in with Jeeps etc. They should be support vehicles. Not aggressive kinds.
WC51 is pretty strong, since the guys along with guys on top vehicle can just defend it.
25:00. WC51 with guys with submachine guns mow down a squad retreating only covering a distance of 30m before death. VonIvan retreated with 4 man, usually they should survive but they cant against this abusive tactic. It is like an early T70 or Luchs but worse.
Check 29:50, how the M3 Halftrack with AT guys on top could have managed to take 2 Luchs out nearly single-handedly. If he had gone for another strafe, 3rd strafe. Speeds in and takes so much of their health. Best AT tanks there is in the game I suppose. Nothing can counter that except with support of Volks which VonIvan fortunately had.
Look at the damage Luchs sustained form just 2 goes/tries.
Check 35:28, 1 strafe takes 4/5 of its health. That is super unbalanced. Who needs, Puma, AEC, Stuart, Even a Sherman when you have that.
check 36:57, speed so quickly, demolishes Luchs
Check 41:41, what an exploit, broken, simply unbelievable. So broken, so unbalanced. This is a must see
I could go on but you guys understand where I am getting at. It is unfair, unskillful and needs to be looked over. This is the most unbalanced feature I have seen in this game. It is too cost effective for something that deals that much.
My idea is to make that vehicle slower than it currently is as "lightning speed". It is insane. The Worst AT vehicle I have ever seen in game. More freaky than AT vehicle there is in game especially for something that comes that early. It does cost a lot to get bazookas but definitely much more worse than an investment in AT that can nearly guaratee a Luchs kill. I am quite sure everyone can agree on that fact.
I am not in favour of any faction. I believe this game should require skill rather than using a unit effortlessly without any, with just pure abuse. This is not how this game should be. It should be balanced. No exploitation's of any sorts
Devs fix this.
Posts: 591 | Subs: 1
Just see how the USF player places guys with AT on top on an insane speedy M3 Halftrack to take out Luchs with more than 4/5 of its health in one go.
Is this broken?
USF player dominates effortlessly with guys on top of vehicles shredding units. It is not historical and is very inaccurate. Speed in with Jeeps etc. They should be support vehicles. Not aggressive kinds.
WC51 is pretty strong, since the guys along with guys on top vehicle can just defend it.
25:00. WC51 with guys with submachine guns mow down a squad retreating only covering a distance of 30m before death. VonIvan retreated with 4 man, usually they should survive but they cant against this abusive tactic. It is like an early T70 or Luchs but worse.
Check 29:50, how the M3 Halftrack with AT guys on top could have managed to take 2 Luchs out nearly single-handedly. If he had gone for another strafe, 3rd strafe. Speeds in and takes so much of their health. Best AT tanks there is in the game I suppose. Nothing can counter that except with support of Volks which VonIvan fortunately had.
Look at the damage Luchs sustained form just 2 goes/tries.
Check 35:28, 1 strafe takes 4/5 of its health. That is super unbalanced. Who needs, Puma, AEC, Stuart, Even a Sherman when you have that.
check 36:57, speed so quickly, demolishes Luchs
Check 41:41, what an exploit, broken, simply unbelievable. So broken, so unbalanced. This is a must see
I could go on but you guys understand where I am getting at. It is unfair, unskillful and needs to be looked over..... ...... It does cost a lot to get bazookas but definitely much more worse than an investment in AT that can nearly guaratee a Luchs kill. I am quite sure everyone can agree on that fact.
I am not in favour of any faction. I believe this game should require skill rather than using a unit effortlessly without any, with just pure abuse. This is not how this game should be. It should be balanced. No exploitation's of any sorts
Devs fix this.
Posts: 17914 | Subs: 8
Just see how the USF player places guys with AT on top on an insane speedy M3 Halftrack to take out Luchs with more than 4/5 of its health in one go.
Is this broken?
Posts: 783
Now, go compare cost of single Luchs to a cost of these 3 units with 200+ muni worth of upgrades on them.
You'll see that there is absolutely nothing broken about it.
Posts: 1593 | Subs: 1
I have engaged a situation like this before and I have managed. Best counter are mines usually and Raketenwerfer and Volks. So I know how to git good or be good. M3 Halftrack speed is cancerous. That is the only issue I find here.
[/quot i dont think mines work because sweeper in halftrack sweeps mines at lightspeed.
Its hilarious but balanced
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Permanently BannedPosts: 3260
I think the wc51 is fine. Maybe increase the target size. You didn't buy it to dodge rak shots. I've seen a rak miss a stationary wc51 and it wasn't even a max range rak shot. The rak, then immediately retreated after giving away its position but the wc51 gave chase and the thomspon cav rifles inside were able to wipe a full health rak on retreat. The SU m3 is nowhere near as dangerous due to not having a squad like thompson cav rifles.
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Posts: 3602 | Subs: 1
Wouldnt be a problem if the balance team wasn't so adamant in not nerfing OKW and adjusting Soviets accordingly (looking at you maxim/cons/penals). Instead they buff WFA and East gets left in the dust and game becomes more and more stale and a battle of call-ins and cheese. It is in a really boring state right now, imo.
And theres the problem of Ostheer being solid in team games and OKW being flat out stupid. WFA is overstated in this because both lack proper rocket artillery and only have 1 doc for proper artillery. LM gets decrewed and calliope is a big meme and both again lock you to pretty "meh" doctrines aswell.
Game exists outside of 1v1 just as a FYI to people.
And if u want to nerf Pathfinders then further nerf JLI and overwatch. But we all know thats not happening.
Posts: 3166 | Subs: 6
I think the WC51 should lose Mark Target, 155mm Artillery and decrew.
The first two abilities have no place on a 200 MP 0 FU clown kubel. The latter allows you to drive it off: it's got to crawl back to its engineers like a Soviet M3 or a UKF UC.
Posts: 3260
I'd rather have a unit like the WC-51 have some utility (with the abilities) than its sole purpose being a cheese clowncar. I think it's better to go after some of its combat stats (armor, HP, accuracy penalty for garrisoned squad, etc.).
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The UC, Bren and Kubel don't need Command Tank abilities. I don't see why the cheapest vehicle in the game needs them.
Posts: 3260
The WC-51 currently has both a combat role and utility. Take away the WC-51's utility and all that it'll have left going for it is the cheesy and arguably OP garrisoned Cavalry Riflemen combo, which is something I think most people will agree with has to be toned down. But nerf both and the unit will never see use (like the Kubelwagen). So the way I see it, nerfing its combat cheese potential and leaving its utility is the only way to keep it viable.
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