M3A1 Scout Car Gunner?
4 Apr 2019, 06:20 AM
#1
Posts: 52
Been looking through the files and can't find where the ebps for the crew gunner on the m3a1 scout car is, what's he named and where is he?
4 Apr 2019, 10:09 AM
#2
Posts: 245
You can locate the crew of the vehicle on the ebps file under "crew_ext". You want the MG guner I supposse then here a screenshot about it:
I hope this could help you.
I hope this could help you.
4 Apr 2019, 18:05 PM
#3
Posts: 52
You can locate the crew of the vehicle on the ebps file under "crew_ext". You want the MG guner I supposse then here a screenshot about it:
I hope this could help you.
Hi Olhausen, I had seen this but it's not a ebps, I can't add it to a squad.
4 Apr 2019, 20:44 PM
#4
Posts: 245
I think we have here a missunderstanding. What do you want to achive ? Be more specific because I think I do not understand what you try to mean.
EDITED OLHAUSEN: if you are looking for the vehicle crew then you need to create your own one. In vanilla game only Americans and British have them.
EDITED OLHAUSEN: if you are looking for the vehicle crew then you need to create your own one. In vanilla game only Americans and British have them.
5 Apr 2019, 04:35 AM
#5
Posts: 52
I think we have here a missunderstanding. What do you want to achive ? Be more specific because I think I do not understand what you try to mean.
EDITED OLHAUSEN: if you are looking for the vehicle crew then you need to create your own one. In vanilla game only Americans and British have them.
I want to create a vehicle crew. In one of the Spearhead mod screenshots they are seen outside the vehicle https://media.moddb.com/cache/images/mods/1/27/26901/thumb_620x2000/fZ4u1c7e.jpg
5 Apr 2019, 09:10 AM
#6
Posts: 245
You can see the American vehicle crew to do your own one. I am going to leave you here some important things to take in consideration to start it. You can ask me if you need more support:
1. Clone the american sbps and ebps of his crew and link them together using the "squad_loadout_ext" in the sbps file
sbps\races\aef\soldiers\vehicle_crew_squad\vehicle_crew_squad_mp
ebps\races\aef\soldiers\vehicle_crew_troop\vehicle_crew_troop_mp
2. Change the 3D model on ebps file under "entity_blueprint_ext". If you are going to use the soviet tank crew 1 then you can use the follow:
animator: armies\soviet\soldiers\tank_crew_1\tank_crew_1
3. Add your crew to the target vehicle. For this you can take a look on an american vehicle. Basically you need to:
a. Go to vehicle ebps/recrewable_ext
b. Add there an extra race. In this case soviet one and add there you sbps tank crew under:
"driver_squad_blueprint"
4. Create the decrew ability: just clone the american one and tweak it a bit:
abilities\aef\timed_ability\vehicle_decrew_vehicle_crew_mp
In the requirement ext, remember to change the race to soviet otherwise it will not appear.
5. Add the decrew ability to your new squad sbps. This ability needs to be placed on the follow location:
(is important to put in there otherwise the ability will not show up)
sbps/squad_combat_behaviour_ext/can_recrew_abandoned_option/is_mobile_driver_option/abilities_to_bring/
6. Edit the .abp file of your tank_crew_1. Why ?
a. To apply correctly the abandon_syncronization
b. If you want combat gear for them
In "Wikinger mod" I have the follow abp file pack:
model =
{
"..\\..\\..\\Common\\NewMotionTree.abp",
"..\\..\\..\\common\\vehicles\\abandon_sync\\abandon_sync",
"..\\..\\..\\common\\vehicles\\crew\\crew\\crew",
"..\\..\\..\\common\\engineer.abp",
"..\\..\\sovietcommongear.abp",
-- Main Mesh
"tank_crew_1",
}
To know how to work with abp files, I leave you here the "Eliwood channel" I learn a lot from him, is a great modder.
https://www.youtube.com/channel/UCjzyLs6p490QDIElzUnN3iA
I hope this could help you. Lets me know if you need more assistance.
Regards
Olhausen
1. Clone the american sbps and ebps of his crew and link them together using the "squad_loadout_ext" in the sbps file
sbps\races\aef\soldiers\vehicle_crew_squad\vehicle_crew_squad_mp
ebps\races\aef\soldiers\vehicle_crew_troop\vehicle_crew_troop_mp
2. Change the 3D model on ebps file under "entity_blueprint_ext". If you are going to use the soviet tank crew 1 then you can use the follow:
animator: armies\soviet\soldiers\tank_crew_1\tank_crew_1
3. Add your crew to the target vehicle. For this you can take a look on an american vehicle. Basically you need to:
a. Go to vehicle ebps/recrewable_ext
b. Add there an extra race. In this case soviet one and add there you sbps tank crew under:
"driver_squad_blueprint"
4. Create the decrew ability: just clone the american one and tweak it a bit:
abilities\aef\timed_ability\vehicle_decrew_vehicle_crew_mp
In the requirement ext, remember to change the race to soviet otherwise it will not appear.
5. Add the decrew ability to your new squad sbps. This ability needs to be placed on the follow location:
(is important to put in there otherwise the ability will not show up)
sbps/squad_combat_behaviour_ext/can_recrew_abandoned_option/is_mobile_driver_option/abilities_to_bring/
6. Edit the .abp file of your tank_crew_1. Why ?
a. To apply correctly the abandon_syncronization
b. If you want combat gear for them
In "Wikinger mod" I have the follow abp file pack:
model =
{
"..\\..\\..\\Common\\NewMotionTree.abp",
"..\\..\\..\\common\\vehicles\\abandon_sync\\abandon_sync",
"..\\..\\..\\common\\vehicles\\crew\\crew\\crew",
"..\\..\\..\\common\\engineer.abp",
"..\\..\\sovietcommongear.abp",
-- Main Mesh
"tank_crew_1",
}
To know how to work with abp files, I leave you here the "Eliwood channel" I learn a lot from him, is a great modder.
https://www.youtube.com/channel/UCjzyLs6p490QDIElzUnN3iA
I hope this could help you. Lets me know if you need more assistance.
Regards
Olhausen
6 Apr 2019, 08:17 AM
#7
Posts: 52
Thanks Olhausen, worked like a charm.
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