Hello .
I would like to suggest making one fix for vehicles using flamethrowers like clown-cars, German HT and KW-8... made flamethrowers not firing when vehicle is driving.
They could still targeting when driving, but it would use flamethrower only when stationary.
This would let infantry to stay in combat longer (using PTRS, shrecks on the edge of flamethrower range or attacking when vehicle start to chase you) and had larger chances when retreating.
cheers !
Flamethrower vehicles fix
3 Oct 2013, 16:29 PM
#1
Posts: 45
3 Oct 2013, 16:44 PM
#2
Posts: 525
why mount close combat weapons on a vehicle if you cant shoot it on the move?
as for game mecanics. it would make pgreens too powerfull.
as for game mecanics. it would make pgreens too powerfull.
3 Oct 2013, 16:49 PM
#3
Posts: 194
Agree with undostrescuatro, wouldn't make sense.
I'd rather they just fix the flame mechanics in general. And then still fix the KV8 past that, heh.
I'd rather they just fix the flame mechanics in general. And then still fix the KV8 past that, heh.
3 Oct 2013, 19:26 PM
#4
Posts: 401
I'm fine with the KV-8 being reworked so long as the flame HT gets the same treatment.
The m3 has already seen its round of severe nerfing primarily due to it being a flame delivery system. So if flame weapons are changed in general, I really hope they roll back some of the M3 Scout Car nerfs.
The m3 has already seen its round of severe nerfing primarily due to it being a flame delivery system. So if flame weapons are changed in general, I really hope they roll back some of the M3 Scout Car nerfs.
3 Oct 2013, 19:33 PM
#5
Posts: 2425
Permanently BannedFHT was already brought to Multiplayer standards months ago, and then some.
KV-8 is still at Campaign stats.
KV-8 is still at Campaign stats.
3 Oct 2013, 19:34 PM
#6
Posts: 480
All that needs to happen really is a KV-8 nerf to armour or damage, and a change to the German vehicle vet so that vet 2 doesn't de facto more than double health. The FHT is fine until it gets vet 2 at which point silliness ensues, the Scout Car flamer is OK and the KV-8 is just obviously blatantly ridiculous in terms of stats at the moment.
3 Oct 2013, 19:50 PM
#7
Posts: 101
Flamer M3 really isn't a problem... has a ton of counters. FHT, as others have said, is fine until vet 2. KV-8 is hilariously bad cheese that needs to be reworked.
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