Some upgrades would be great.
I think either a damage or accuracy buff would be great since it is quite vulnerable in its current state.
I am happy with the fact that they are improving the Veterancy.
Kubel needs changes
8 May 2019, 17:09 PM
#181
Posts: 783
8 May 2019, 17:13 PM
#182
Posts: 13496 | Subs: 1
I would start with lowering the penetration of other cars of it time frame.
8 May 2019, 17:25 PM
#183
Posts: 783
I would start with lowering the penetration of other cars of it time frame.
Yes, agreed. I still think it needs to be better against infantry. Accuracy or damage (maybe both) needs to be improved and maybe an ability "sustained fire" like Maxim would be nice.
8 May 2019, 21:54 PM
#184
Posts: 5279
Can we just wait and see how it preforms when it's actually able to get its vet first? We stack on 17 buffs and it's op we will end up with 35 nerfs. Smaaaaaaaalll steps.
8 May 2019, 21:56 PM
#185
Posts: 682
46 nerfs sounds great. Let's remove a wheel or two while we're at it
8 May 2019, 21:58 PM
#186
Posts: 5279
46 nerfs sounds great. Let's remove a wheel or two while we're at it
Don't give them ideas....
8 May 2019, 22:40 PM
#187
Posts: 783
Can we just wait and see how it preforms when it's actually able to get its vet first? We stack on 17 buffs and it's op we will end up with 35 nerfs. Smaaaaaaaalll steps.
Agreed. Lets see how it is first then we can decide.
8 May 2019, 22:41 PM
#188
Posts: 13496 | Subs: 1
Imo kubel built time could see a reduction.
9 May 2019, 00:45 AM
#189
Posts: 5279
I wouldn't want to see a Kuble build reduction without am overhaul to the okw start, as is you can have a Kuble and Sturm at your cut off very quickly, I'd fear quicker build would just have that volks gren hitting the field as back up too quickly (its bad even now)
9 May 2019, 21:33 PM
#190
Posts: 783
GOT idea for Kubel. Only if it feels it needs something, depending whether or not it is satisfactory the following changes made. This idea is for keeping up with its consistency and being able to vet somewhat faster. To put it into more action and use since combat engagements are the main way of gaining xp. So this idea...
Remove Vet 1 "Map Hack" (since some say it is OP, and OKW has Infrared Half-Track to MAP HACK) for Self-Repair (less OP I suppose, and its a weak vehicle).
Should be a bit shitty the self repair speed but does the job kind of thing. Should be worse than the Repair speed for UC, passive the ability for Kubel or requires activation without cost. Understand what I mean? Vet 4 improves its repair drastically. That would be nice for Kubel considering its weak armour.
Self Repair activation allows it to move "slow" same as Map-Hack but can not shoot. That is what I think would be nice. Should be around 1/2 to 2/3 as effective as the UC repair speed. Can still cap while repairing. What you guys think?
Only if it feels like a nice addition to have for the Kubel.
Remove Vet 1 "Map Hack" (since some say it is OP, and OKW has Infrared Half-Track to MAP HACK) for Self-Repair (less OP I suppose, and its a weak vehicle).
Should be a bit shitty the self repair speed but does the job kind of thing. Should be worse than the Repair speed for UC, passive the ability for Kubel or requires activation without cost. Understand what I mean? Vet 4 improves its repair drastically. That would be nice for Kubel considering its weak armour.
Self Repair activation allows it to move "slow" same as Map-Hack but can not shoot. That is what I think would be nice. Should be around 1/2 to 2/3 as effective as the UC repair speed. Can still cap while repairing. What you guys think?
Only if it feels like a nice addition to have for the Kubel.
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