StuG 3 manpower cost reduction - it has zero anti infantry potential, this would allow it to be supported by an extra squad of infantry.
move Ostwind to T4, cost from 280/90 to 200/55, + pop cap reduction. Damage nerf, 100 munition AA training upgrade that buffs its AA to quad HT levels. target vision ports ability replaces blitzkrieg
Pgrens - moved to T3. reinforcement cost reduction, sprint(unlocks when near vehicles) and stun grenade ability added. Shreks lock out sprint. explosive damage modifier added. gain vet faster?
whermacht change ideas
26 Mar 2019, 06:20 AM
#1
Posts: 789
26 Mar 2019, 17:36 PM
#2
Posts: 2358
LMAO the last poll question hahaha.
Ostw on T4 sounds good, to make it reliable AA make it stationary.
Pgrens to T3 is too much IMO, but reinforce cost reduction sounds interesting
Ostw on T4 sounds good, to make it reliable AA make it stationary.
Pgrens to T3 is too much IMO, but reinforce cost reduction sounds interesting
26 Mar 2019, 21:09 PM
#3
Posts: 17914 | Subs: 8
StuG 3 manpower cost reduction - it has zero anti infantry potential
I wonder if its because its a dedicated tank destroyer.... also, it does have MG upgrade, meaning it has 2nd best AI DPS out of all dedicated tank fighting units, panther being uncontested first.
26 Mar 2019, 21:21 PM
#4
Posts: 2358
Yeah there is no need for STUGS to be cheaper. They do pretty well already.
28 Mar 2019, 05:56 AM
#5
Posts: 1527
Permanently BannedStuGs need better defensive stats. Either increase speed or reduce target size.
Right now it barely does its job against mediums. The Stug gets all the risk meaning if u don't pay attention for one second, any allied medium can just bum rush it instead of coming at an angle. If you don't IMMEDIATELY reverse your stug is screwed, you'll be trying to reverse while keeping the turret pointed in the direction the enemy tank is trying to turn which doesn't work out well half the time. Since the Stug is slower than all meds, the medium can guarantee a kill on the stug if you catch the ost player off guard for 1 sec. However if u are able to reverse fast enough, and do decent damage vs the medium, you can't chase it down because you're too slow to catch any medium. THE STUG IS ALL RISK BUT NO REWARD.
The mp and fuel costs aren't the problem for the Stug. Pop cap of 10 is the real problem. An at gun cost 7 yet at guns have 60 range, better RoF, and better pen. If the performance of the Stug isn't change, the Stug only deserves 9 pop at the most. T34-76 is also a 10 pop tank but it's far more versatile.
Right now it barely does its job against mediums. The Stug gets all the risk meaning if u don't pay attention for one second, any allied medium can just bum rush it instead of coming at an angle. If you don't IMMEDIATELY reverse your stug is screwed, you'll be trying to reverse while keeping the turret pointed in the direction the enemy tank is trying to turn which doesn't work out well half the time. Since the Stug is slower than all meds, the medium can guarantee a kill on the stug if you catch the ost player off guard for 1 sec. However if u are able to reverse fast enough, and do decent damage vs the medium, you can't chase it down because you're too slow to catch any medium. THE STUG IS ALL RISK BUT NO REWARD.
The mp and fuel costs aren't the problem for the Stug. Pop cap of 10 is the real problem. An at gun cost 7 yet at guns have 60 range, better RoF, and better pen. If the performance of the Stug isn't change, the Stug only deserves 9 pop at the most. T34-76 is also a 10 pop tank but it's far more versatile.
28 Mar 2019, 10:29 AM
#6
Posts: 783
I feel the only changes wehrmacht needs are
1./ Panzergrenadiers: Change their price from 340 to 310 or less. It is too costy as it is currently. Even then it lacks proper AI units, grens being not that great overall.
2./ Ostwind: Buff accuracy mainly and AOE if possible. It just misses most of the time. What other vehicle in game does this bad.
OR
Accuracy, Rate of Fire and faster reload.
3./ Decrease bunker cost maybe to 125. Should take longer time to build and upgrade to balance the issues that some people mentioned. Being "Too fast build and upgrade". This should do the trick.
4./ The Half-track with Flamethrower upgrade should include smoke. It is quite an investment since Wehrmacht heavily relies on ammo. Would not hurt to get smoke as option for that vehicle with upgrade.
Got a question. Does the next patch which I think includes slight buff for MP40, is that included for Piooners also or just the ones mentioned?
1./ Panzergrenadiers: Change their price from 340 to 310 or less. It is too costy as it is currently. Even then it lacks proper AI units, grens being not that great overall.
2./ Ostwind: Buff accuracy mainly and AOE if possible. It just misses most of the time. What other vehicle in game does this bad.
OR
Accuracy, Rate of Fire and faster reload.
3./ Decrease bunker cost maybe to 125. Should take longer time to build and upgrade to balance the issues that some people mentioned. Being "Too fast build and upgrade". This should do the trick.
4./ The Half-track with Flamethrower upgrade should include smoke. It is quite an investment since Wehrmacht heavily relies on ammo. Would not hurt to get smoke as option for that vehicle with upgrade.
Got a question. Does the next patch which I think includes slight buff for MP40, is that included for Piooners also or just the ones mentioned?
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