that would make infiltration troops even more powerful and completely remove snipers from the game.
I would be fine with doctrinal infiltration units beeing somewhere between a hard and softcounter to snipers
Posts: 1593 | Subs: 1
that would make infiltration troops even more powerful and completely remove snipers from the game.
Posts: 2358
Maybe the problem is the buffs they recieve while retreating. Speaking out of my ass, but i think -75% RA is applied.
Maybe remove these buffs while retreating.
Posts: 5279
I would be fine with doctrinal infiltration units beeing somewhere between a hard and softcounter to snipers
Posts: 3423 | Subs: 1
I would be fine with doctrinal infiltration units beeing somewhere between a hard and softcounter to snipers
Posts: 1593 | Subs: 1
Problem with that is that the US dont have any doctrinal infiltration units, AND they dont have a sniper.
In coh3 I would like snipers to be all but gone, or available to everyone. Maybe attach them to certain squads kinda like Jaegers and Pathfinders, but as others have said Counter-sniping is the only reliable counter, and only 3/5 factions can do that.
Posts: 5279
Posts: 2358
Problem with that is that the US dont have any doctrinal infiltration units, AND they dont have a sniper...
Posts: 2358
There is a difference between high risk a unusable. Remember when infiltration units spawned with grenades off cooldown and that was bad because instantly producing a unit behind enemy lines capable of whiping units is bad, even when it's "just" a 250ish weapon team? Now apply that to a 360mp unit.
Posts: 5279
Exactly, instaspawning troops are really bad design, i want them to be removed anytime soon from the game (reworked the infiltration mechanic i mean)
Posts: 1044 | Subs: 1
Wait, what the F are paras for then? Do you always call them into your base?
Also sniper for USF? No thanks so much people wanting USF and have all the tools ingame to be the noobfaction easywin is not even funny anymore
Ya know, even if they had to walk in from the side of the map closest to where they click. Would make them useful for maps without buildings too. It's not perfect but it's a hell of a lot better than now I think...
Posts: 5279
This would probably be much better/easier to balance although it might make them really strong at the side of the map and weak in the middle similar to stafes.
Posts: 1605 | Subs: 1
Posts: 3423 | Subs: 1
Wait, what the F are paras for then? Do you always call them into your base?
Also sniper for USF? No thanks so much people wanting USF and have all the tools ingame to be the noobfaction easywin is not even funny anymore
Posts: 17914 | Subs: 8
Wait, what the F are paras for then? Do you always call them into your base?
Posts: 2358
When was last time you've seen not base/friendly territory paras drop in 1v1 or 2v2?
Also, infiltration units are shock units, paras are not, because 1) It takes an eon for them to drop 2) Its not exactly stealthy or sudden, so no, not infiltration troops.
Posts: 17914 | Subs: 8
Katitof you need excitement in your life, take a little risk, play aggressive. Use Paras In front of that HMG42 while smoking it, run around it find the sniper gut it alive, drop a grenade on the mg nest, feel like rambo, run away just to taunt the OST player and then realize you are not going to win using such strats
62 | |||||
10 | |||||
13 | |||||
9 | |||||
1 | |||||
1 | |||||
0 |