Double Panzerschreck Panzerfusiliers badly lose to Rear Echelons.
https://youtu.be/TpKHjls00zQ?t=1100
But srhrekblob op, its game breaking! NERF OKM!
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Double Panzerschreck Panzerfusiliers badly lose to Rear Echelons.
https://youtu.be/TpKHjls00zQ?t=1100
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I just wanted to point out that infantry with anti tank upgrade is supposed to fight armor and not other infantry. I know we all hoped that 250mp squad with double shreck will obliberate riflemen squad but dont you think it would be a tad bit unbalanced?
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I propose a Stug E, an artillery vehicle born to support infantry assault, thematically fitting and a new unit for okw.
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I like this idea a lot. A reworked sector arty would also be nice. (Would replace "offensive package")
Mod team is right in including an ability that speed up your movement. If "tactical movement" have to go "Breakthrough" could be interesting because your tanks would be more mobile and could cap.
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"Are you trolling? You brought up panzergrenadiers with mass sprint as a proof its "allright", im explaining why its different from 5men 250mp squads with double schreck that can act as mainline infantry."
thats your post from another thread. you call them mainline infantry with double shreks. Pretty shit mainline infantry if it loses to RE (who charge in..).
nice try AAA (im sure its you!)
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I see you are not the brightest son of a gun, i will explain it for you:
"squads with (POSSIBLE) double schreck (UPGRADE) that can act as mainline infantry (WHEN NOT UPGRADED WITH DOUBLE SHRECK UPGRADE)"
I hope its clear now. Didnt know you were stalking me in other threads just to argue over semantics.
And no im not aaa or bbb, im ddd.
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Are all the skin makers going to be able to add a tiger skin to their existing OWK skin sets?
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Thats better than none at all tbh. Or just choose one of the better camos, like the armor division one.
I doubt it. It'll probably be fixed to Panzergrau like the 221 and the trucks.
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Thats better than none at all tbh. Or just choose one of the better camos, like the armor division one.
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