Then how would we describe 60 range?
The range of a jackson/su85/su76/etc. 25 more range than standard sight range. 10 more range than 50 range. Choose any expression that is mathematically equivalent to 60.
Posts: 1002 | Subs: 2
Then how would we describe 60 range?
Posts: 4183 | Subs: 4
Panther has near zero downsides except it has lower range lol
Jackson is fine or nerf it and add some non doc premium tank because right now jackson is core of usf army if u nerf it u will nerf whole usf late game. And pls dont drag here aguments that triple scott is very strong because stuka is more potent and arives couple of minutes before scott and scott need more micro of course especially when u have more than one so i guess we must live with that so pls adapt already.
Posts: 328
Posts: 1220
yes its true that i am more alie player but im ok with that stuka is super strong in teamgames espiecially in 4vs4 so maybe respect that scott is strong 1vs1
Coming from an allied only 4v4 player, I think the adapt isn't suited as much for me.
Back to urban assualt. Derailed this thread enough.
Posts: 528 | Subs: 1
Panther has near zero downsides except it has lower range lol
Jackson is fine or nerf it and add some non doc premium tank because right now jackson is core of usf army if u nerf it u will nerf whole usf late game. And pls dont drag here aguments that triple scott is very strong because stuka is more potent and arives couple of minutes before scott and scott need more micro of course especially when u have more than one so i guess we must live with that so pls adapt already.
Posts: 1220
+
You know what will happen if you nerf jackson and put some "premium" tank in its place? USF will be garbage again because panther counters all tanks, even heavies. Tank destroyers are the only way to keep panthers in check, thats why jackson got the changes it got, not sherman.
Posts: 2358
yes its true that i am more alie player but im ok with that stuka is super strong in teamgames espiecially in 4vs4 so maybe respect that scott is strong 1vs1
Posts: 2358
You know what will happen if you nerf jackson and put some "premium" tank in its place? USF will be garbage again because panther counters all tanks, even heavies. Tank destroyers are the only way to keep panthers in check, thats why jackson got the changes it got, not sherman.
Posts: 528 | Subs: 1
Thats not true.
Panthers have really slow turret traverse speed, only to be compensated by their movement speed. (That almost matches M36 coincidentally and to make brawls somewhat balanced).
There is a problem here that both J36 and panthers are Tanks countering Tanks, both have the same role, diffrent costs but different stats. Both are called "brawlers" but only jacksons are rushed, panthers cant unless we consider Command Panther for OKM (and thats a problem on its own already).
Last word jacksons beat mediums, TDs AND Heavies. Panthers beat mediums and Heavies, TDs are but the most expensives trades and not cost efficient nor reliable.
Bonus content: Jackson have self repair.
I wont argue agains "assimetrical balance" since i do agree with it, but M36 current situation is not design wise but late powercreep stages, even Panthers are leveled to Jackson to stop USF roflstomping Axis east and west.
Posts: 3053
Posts: 3145 | Subs: 2
Here lies urban assault, killed by lack of actual feedback. Jackson got much more attention instead.
RIP, you will be missed. April 2019-April 2019
Posts: 2358
Posts: 1220
Dont wanna be that guy, but 4v4s are not top priority balance wise.
Secondly stukas are not that strong if you were to use them, maybe the problem is that you always set up your team weapons in straight lines and clumped together. Anyways keep your opinions clean if you only play 5% of the complete game.
Posts: 2358
Dude..
This game is alive only because teamgames exist. This is basic info lol
By the way where is your playercard?
Posts: 3053
Nah just another commander that's gonna be added to the pile of needing a revamp because most people will consider it as weak and just keep playing with Infantry, Armor and Mech companies.
I really do believe we need less gimmicks in these new commanders and more solid abilities and units that expand your options, similar to the UKF one because I deem that one as the best example to use.
Posts: 1220
99% of the forums think otherwise, mr i want your playercard.
Actually serious balance discussions are made around 1v1s, teamgames are only checked for them to be "fun" since you cant balance retard teammates nor change the matchmaking system.
By the way where is your argument?
Nah just another commander that's gonna be added to the pile of needing a revamp because most people will consider it as weak and just keep playing with Infantry, Armor and Mech companies.
I really do believe we need less gimmicks in these new commanders and more solid abilities and units that expand your options, similar to the UKF one because I deem that one as the best example to use.
Posts: 3145 | Subs: 2
Dont be afraid u can show me your playercard seriously even your are low rank player there is nothing wrong with that. Im just curious what faction u prefer.
I belive new usf commander is solid now especially for team game
How rangers and new caliope can be a bad choice ?
Posts: 3588 | Subs: 3
Nah just another commander that's gonna be added to the pile of needing a revamp because most people will consider it as weak and just keep playing with Infantry, Armor and Mech companies.
I really do believe we need less gimmicks in these new commanders and more solid abilities and units that expand your options, similar to the UKF one because I deem that one as the best example to use.
Posts: 1220
I want whatever you're smoking if you think Rangers and Calliopes are gonna stand up to tank spam in team games lol.
Posts: 3145 | Subs: 2
Disagree, I think on Urban maps (it’s urban assault duh) this will be extremely useful to have. Just imagine all these abilities on a map like Ettelbruck. Rifle grenades help clear heavy cover and garrisons, sherman dozers clear minefields at choke points, rangers deal great damage from close quarters, smoke can facilitate offensive assaults into strongpoints and calliope can barrage concentrations of support weapons.
I think this commander is fine, for its theme and the maps it can be used in.
73 | |||||
40 | |||||
40 | |||||
21 | |||||
21 | |||||
12 | |||||
558 | |||||
85 | |||||
73 | |||||
17 |