I think Rangers are waaay too cheap now, but I never had a problem with their live cost. They're really, really good troops.
Just to clarify, my comments are about Ranger cost about the MOD, not about live.
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I think Rangers are waaay too cheap now, but I never had a problem with their live cost. They're really, really good troops.
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Compare them with PGs and you will see that they are more cost efficient.
QCQ units have proven difficult to balance and they seem to perform either OP or UP.
Timed abilities would allow QCQ to be balance since it would allow them to perform adequately but for a sort duration.
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I think Rangers are waaay too cheap now, but I never had a problem with their live cost. They're really, really good troops.
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Posts: 261
90 Munitions is cheap now?
Manpower wise they are now where they should be, given their main competition is Paratroopers, which have one more man and more damage (as well as 2x LMG upgrades)
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But rangers are much more durable, they have smaller target size (0.8 to 1.0) and damage reduction (10%).
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90 Munitions is cheap now?
Manpower wise they are now where they should be, given their main competition is Paratroopers, which have one more man and more damage (as well as 2x LMG upgrades)
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They also have completely zero ways to close in on the target except literally walking up to it and rely purely on that durability.
Even 1.5 armor shocks have smoke and shocks too got a price decrease.
No off-map smoke? Rangers will have a difficult time...
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They should have similar cost per model. But Rangers cost much less per model in this MOD now.
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They should have similar cost per model ONLY if the price AND MODEL COUNT is similar.
Obers are not 5 man squad.
Obers also bleed less because they can just sit behind green cover at far range and don't ever have to come close, even with STGs, they'll just ignore opponents cover and their STGs are only slightly worse then LMG at long range, at realistic ranges(aka less then 35), obers with STG will dominate any other infantry in cover or trying to approach them and even if the other infantry did manages to get close, they have nuclear grenade to defend themselves.
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Since Obers have less models than Rangers, every Ranger model should not be more durable than every Ober model. But they have same durability right now, and Obers have higher reinforcement cost.
Why do you assume that all encounters happened in open map? If all encounters happened in open map, Infantry Section with two Brens should be the most expensive infantry in this game.
Why do you assume both units should perform defensively? For offensive scenarios, Rangers are much better since you want to get into pinpoint range (less than 10) which nullify cover bonus totally.
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Obers are NOT rangers.
Obers are NOT close range assault infantry.
Obers do NOT need to expose themselves to direct fire to do their job.
Why do you assume long range LMG infantry bleeds the same as CQC specialist squad with no mobility skills?
Why do you assume they bleed the same?
Why do you assume 4 man squads should reinforce for similar cost of 5 model squads, when one squad reinforces only up to 3 models and another up to 4?
Why do you assume rangers will not lose models by the time they are at that range?
Why do you assume obers will lose even a single model despite sitting behind green cover as they have zero reason to close in?
You're right, Obers do not deserve the durability they have.
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Aren't we are comparing STG Obers with Rangers here? Because you mentioned a lot about STG.
If I want my Obers to sit behind green cover instead of assault, why should I pick STG at the first place? The reason that I pick STG is I want to wipe enemy's team weapons as soon as possible so my other units could advance along with Obers. And Rangers perform much better at wiping team weapons.
Yes, I assume that Obers bleed as much as Rangers during these assaulting scenarios.
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Since Obers have less models than Rangers, every Ranger model should not be more durable than every Ober model. But they have same durability right now, and Obers have higher reinforcement cost.
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They also have completely zero ways to close in on the target except literally walking up to it and rely purely on that durability.
Even 1.5 armor shocks have smoke and shocks too got a price decrease.
And lastly, you're paying separately for firepower and separately for durability in their case as they are the only assault troops who do not start with SMGs(arguable so are paras, but no one sane considers thompson paras assault troops as they have no tools for that at all and no additional durability).
I think Rangers are good on live, and 350 manpower is very good value. Whether it's too good remains to be seen.
Paratroopers have an extra man, but they also have poor received accuracy. Rangers have 0.9 received damage.
Paratroopers have Tactical Assault going for them and that's about it.
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The unit itself might not have smoke but that does not mean that they do not have access to smoke.
Both commander with rangers have doctrinal smoke for them and one even allow them to sprint.
In addition R.E. and officers can provide smoke among other things.
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