New Tigers
Posts: 810
The Tiger Ace has undergone a rework with the intention to make it a less controversial unit. The following changes should make it less frustrating to both play with and against.
No longer reduces income.
Sight from 50 to 35.
Has 10% increased accuracy over the regular Tiger.
Starts at veterancy 0.
Now has access to Spearhead ability at veterancy 1 in addition to Blitzkrieg; similar to King Tiger's ability.
Has access to Emergency Repairs ability; same as OKW Elite Armor.
CP requirement from 17 to 15
Population from 26 to 24
Cost from 800/150 to 800/250
Limited 1 time call-in removed.
-> is it buff? It's like watching a more expensive sandbag.
Tiger is not a static unit likes King tiger and dont need "spear head"
he need "target weak point"
And sight 50->35...? WTF ??
one of the Tiger ace's strong point was sight
balance team makes Tiger ace just "more expensive sandbag" and lost all of strong point
plz roll back his sight 50
OKW Tiger
Available at 13 CPs as a callin.
Veterancy 4: ‘Command Tiger’ ability unlocked. Reduces weapon cooldoown by 25% and received accuracy by 20% for 30 seconds. 35 munitions. 25m radius.
Veterancy 5: Command Tiger ability reduces the reload of vehicles by 20% and the received accuracy of vehicles by 20%. Does not affect the Tiger.
During this ability, the tank will have reduced combat performance. Increases the Tiger's reload time by 40% and reduces accuracy by 30%.
vet 4 is way too far and cant see easily new skill
put this skill in vet 0 or 1 and give smoke in vet 4
and 25m radius is too small(35~40 is enough)
Posts: 3145 | Subs: 2
Posts: 810
KT instead of Ace would be pretty interesting to see, there's also a community mod for it.
yep, That will be another answer
But I want Tiger Ace to return the 50 sight and the TWP
Posts: 3145 | Subs: 2
yep, That will be another answer
But I want Tiger Ace to return the 50 sight and the TWP
Probably not gonna happen unless they ramp up the price or something which by then you'd probably really be better off with a KT with a commander upgrade or something.
Posts: 1484
Posts: 810
Population from 26 to 24
Cost from 800/150 to 800/250
Limited 1 time call-in removed.
Tiger ace price is too high
he is just 0 vet tiger tank now(accuracy is buffed but penetration and armor is same)
cp 13, population 22
800/250 -> 700/230 will be good price
Posts: 3166 | Subs: 6
he is just 0 vet tiger tank now(accuracy is buffed but penetration and armor is same)
No it's not, as on top of several new abilities, it also has twice as much coaxial MG damage compared to the normal Tiger and it has 1280HP (instead of 1040HP).
Posts: 857 | Subs: 2
Does the accuracy buff of the Tiger Ace help against infantry? Unit still missing a lot of shots.
Posts: 17914 | Subs: 8
Does the accuracy buff of the Tiger Ace help against infantry? Unit still missing a lot of shots.
Accuracy does close to nothing for ballistic weapons, its all about scatter.
However it does help tremendously all of these MGs mounted on the tank, especially tiger itself.
Posts: 857 | Subs: 2
Accuracy does close to nothing for ballistic weapons, its all about scatter.
However it does help tremendously all of these MGs mounted on the tank, especially tiger itself.
Thx for clarification! Unit should get 10% lower scatter instead of 10% accuracy then.
Posts: 3103 | Subs: 1
Thx for clarification! Unit should get 10% lower scatter instead of 10% accuracy then.
The way "accuracy" works in the game is it's a percentage chance to hit, multiplied by the target's target size. Because target size for vehicles can be over 20 (for example, the target size is 26 for Tiger I tanks), weapons intended to hit vehicles but not really infantry tend to have an accuracy of under 10% (for example, Tiger I tank's 88mm gun has an accuracy of 0.025 or 2.5% to 0.05 5% from max to close range). All infantry, however, have a target size that is very close to 1, which probably means the Tiger tank's accuracy statistic alone may cause it to outright roll a hit and be directly responsible for hitting an infantryman like, once or twice throughout a whole game if the tank gets to live and fight that long.
And so, for weapons with accuracy values like that, if the weapon is still meant to have any sort of reasonable effectiveness in damaging infantry, will instead rely on its aforementioned scatter values (a distance that is randomized to a maximum limit for every "missed" shot that will go to a spot away from the center of the intended target) and area-of-effect (BOOM THAT CAN STILL HIT NEAR PLACE WHERE SHOT DOESN'T LAND ON) damage.
Posts: 810
No it's not, as on top of several new abilities, it also has twice as much coaxial MG damage compared to the normal Tiger and it has 1280HP (instead of 1040HP).
because he had no top mounted MG
Posts: 868 | Subs: 5
Tiger Ace
The Tiger Ace has undergone a rework with the intention to make it a less controversial unit. The following changes should make it less frustrating to both play with and against.
No longer reduces income.
Sight from 50 to 35.
Has 10% increased accuracy over the regular Tiger.
Starts at veterancy 0.
Now has access to Spearhead ability at veterancy 1 in addition to Blitzkrieg; similar to King Tiger's ability.
Has access to Emergency Repairs ability; same as OKW Elite Armor.
CP requirement from 17 to 15
Population from 26 to 24
Cost from 800/150 to 800/250
Limited 1 time call-in removed.
-> is it buff? It's like watching a more expensive sandbag.
Tiger is not a static unit likes King tiger and dont need "spear head"
he need "target weak point"
And sight 50->35...? WTF ??
one of the Tiger ace's strong point was sight
balance team makes Tiger ace just "more expensive sandbag" and lost all of strong point
plz roll back his sight 50
OKW Tiger
Available at 13 CPs as a callin.
Veterancy 4: ‘Command Tiger’ ability unlocked. Reduces weapon cooldoown by 25% and received accuracy by 20% for 30 seconds. 35 munitions. 25m radius.
Veterancy 5: Command Tiger ability reduces the reload of vehicles by 20% and the received accuracy of vehicles by 20%. Does not affect the Tiger.
During this ability, the tank will have reduced combat performance. Increases the Tiger's reload time by 40% and reduces accuracy by 30%.
vet 4 is way too far and cant see easily new skill
put this skill in vet 0 or 1 and give smoke in vet 4
and 25m radius is too small(35~40 is enough)
plz roll back his sight 50
- I am in favor of rolling back all of tiger's previous abilities if income restriction
is restored.
Posts: 868 | Subs: 5
CP requirement from 17 to 15
Population from 26 to 24
Cost from 800/150 to 800/250
Limited 1 time call-in removed.
Tiger ace price is too high
he is just 0 vet tiger tank now(accuracy is buffed but penetration and armor is same)
cp 13, population 22
800/250 -> 700/230 will be good price
I agree. New price is too high.
Make it like before, but put back resource limitations.
Posts: 868 | Subs: 5
yep, That will be another answer
But I want Tiger Ace to return the 50 sight and the TWP
Yes, absolutely.
With the fuel restriction making a come back, absolutely.
Posts: 657
Probably not gonna happen unless they ramp up the price or something which by then you'd probably really be better off with a KT with a commander upgrade or something.
Should have been a King Tiger from the get-go. Would have made the commander a hell of a lot more interesting.
Posts: 1392
Posts: 17914 | Subs: 8
I would like to see all Tigers get same stats as new Ace. And Ace becomes a King-Tiger instead.
Ha, I believe you would.
Strongest heavy tank in game without any real disadvantage and with most accurate gun? Who wouldn't want that.
Posts: 1392
Ha, I believe you would.
Strongest heavy tank in game without any real disadvantage and with most accurate gun? Who wouldn't want that.
Hy Pop-cap, high costs, fighes versus tank-hunter can't bounce. Can't see the benefits. 2 OKW Panzer 4 are better. MG works like t34 OP mg, doesn't get the AA gun anymore.
Posts: 3166 | Subs: 6
because he had no top mounted MG
Yes, so you basically get 60 munitions worth of an upgrade in the basic vehicle configuration and you pay for that with manpower/fuel instead.
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