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New Tigers

21 Mar 2019, 05:22 AM
#1
avatar of blancat

Posts: 810

Tiger Ace

The Tiger Ace has undergone a rework with the intention to make it a less controversial unit. The following changes should make it less frustrating to both play with and against.

No longer reduces income.
Sight from 50 to 35.
Has 10% increased accuracy over the regular Tiger.
Starts at veterancy 0.
Now has access to Spearhead ability at veterancy 1 in addition to Blitzkrieg; similar to King Tiger's ability.
Has access to Emergency Repairs ability; same as OKW Elite Armor.
CP requirement from 17 to 15
Population from 26 to 24
Cost from 800/150 to 800/250
Limited 1 time call-in removed.


-> is it buff? It's like watching a more expensive sandbag.

Tiger is not a static unit likes King tiger and dont need "spear head"

he need "target weak point"

And sight 50->35...? WTF ??

one of the Tiger ace's strong point was sight

balance team makes Tiger ace just "more expensive sandbag" and lost all of strong point

plz roll back his sight 50



OKW Tiger

Available at 13 CPs as a callin.
Veterancy 4: ‘Command Tiger’ ability unlocked. Reduces weapon cooldoown by 25% and received accuracy by 20% for 30 seconds. 35 munitions. 25m radius.
Veterancy 5: Command Tiger ability reduces the reload of vehicles by 20% and the received accuracy of vehicles by 20%. Does not affect the Tiger.
During this ability, the tank will have reduced combat performance. Increases the Tiger's reload time by 40% and reduces accuracy by 30%.


vet 4 is way too far and cant see easily new skill

put this skill in vet 0 or 1 and give smoke in vet 4

and 25m radius is too small(35~40 is enough)

21 Mar 2019, 08:28 AM
#2
avatar of Tiger Baron

Posts: 3145 | Subs: 2

KT instead of Ace would be pretty interesting to see, there's also a community mod for it.
21 Mar 2019, 08:41 AM
#3
avatar of blancat

Posts: 810

KT instead of Ace would be pretty interesting to see, there's also a community mod for it.


yep, That will be another answer

But I want Tiger Ace to return the 50 sight and the TWP
21 Mar 2019, 14:19 PM
#4
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post21 Mar 2019, 08:41 AMblancat


yep, That will be another answer

But I want Tiger Ace to return the 50 sight and the TWP


Probably not gonna happen unless they ramp up the price or something which by then you'd probably really be better off with a KT with a commander upgrade or something.
22 Mar 2019, 13:07 PM
#5
avatar of WingZero

Posts: 1484

Why dont they just make the regular Tigers like Tiger ace with accuracy buff? I feel like the regular Tigers are left in the dust because of Ace rework (which was needed).
22 Mar 2019, 17:13 PM
#6
avatar of blancat

Posts: 810

CP requirement from 17 to 15
Population from 26 to 24
Cost from 800/150 to 800/250
Limited 1 time call-in removed.


Tiger ace price is too high

he is just 0 vet tiger tank now(accuracy is buffed but penetration and armor is same)

cp 13, population 22

800/250 -> 700/230 will be good price



22 Mar 2019, 17:30 PM
#7
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post22 Mar 2019, 17:13 PMblancat
he is just 0 vet tiger tank now(accuracy is buffed but penetration and armor is same)


No it's not, as on top of several new abilities, it also has twice as much coaxial MG damage compared to the normal Tiger and it has 1280HP (instead of 1040HP).
22 Mar 2019, 19:45 PM
#8
avatar of Smartie

Posts: 857 | Subs: 2


Does the accuracy buff of the Tiger Ace help against infantry? Unit still missing a lot of shots.
22 Mar 2019, 19:58 PM
#9
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post22 Mar 2019, 19:45 PMSmartie

Does the accuracy buff of the Tiger Ace help against infantry? Unit still missing a lot of shots.

Accuracy does close to nothing for ballistic weapons, its all about scatter.

However it does help tremendously all of these MGs mounted on the tank, especially tiger itself.
22 Mar 2019, 20:07 PM
#10
avatar of Smartie

Posts: 857 | Subs: 2

jump backJump back to quoted post22 Mar 2019, 19:58 PMKatitof

Accuracy does close to nothing for ballistic weapons, its all about scatter.

However it does help tremendously all of these MGs mounted on the tank, especially tiger itself.

Thx for clarification! Unit should get 10% lower scatter instead of 10% accuracy then.
22 Mar 2019, 20:47 PM
#11
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post22 Mar 2019, 20:07 PMSmartie

Thx for clarification! Unit should get 10% lower scatter instead of 10% accuracy then.

The way "accuracy" works in the game is it's a percentage chance to hit, multiplied by the target's target size. Because target size for vehicles can be over 20 (for example, the target size is 26 for Tiger I tanks), weapons intended to hit vehicles but not really infantry tend to have an accuracy of under 10% (for example, Tiger I tank's 88mm gun has an accuracy of 0.025 or 2.5% to 0.05 5% from max to close range). All infantry, however, have a target size that is very close to 1, which probably means the Tiger tank's accuracy statistic alone may cause it to outright roll a hit and be directly responsible for hitting an infantryman like, once or twice throughout a whole game if the tank gets to live and fight that long.

And so, for weapons with accuracy values like that, if the weapon is still meant to have any sort of reasonable effectiveness in damaging infantry, will instead rely on its aforementioned scatter values (a distance that is randomized to a maximum limit for every "missed" shot that will go to a spot away from the center of the intended target) and area-of-effect (BOOM THAT CAN STILL HIT NEAR PLACE WHERE SHOT DOESN'T LAND ON) damage.
23 Mar 2019, 00:48 AM
#12
avatar of blancat

Posts: 810



No it's not, as on top of several new abilities, it also has twice as much coaxial MG damage compared to the normal Tiger and it has 1280HP (instead of 1040HP).


because he had no top mounted MG
23 Mar 2019, 03:44 AM
#13
avatar of Felinewolfie

Posts: 868 | Subs: 5

jump backJump back to quoted post21 Mar 2019, 05:22 AMblancat
Tiger Ace

The Tiger Ace has undergone a rework with the intention to make it a less controversial unit. The following changes should make it less frustrating to both play with and against.

No longer reduces income.
Sight from 50 to 35.
Has 10% increased accuracy over the regular Tiger.
Starts at veterancy 0.
Now has access to Spearhead ability at veterancy 1 in addition to Blitzkrieg; similar to King Tiger's ability.
Has access to Emergency Repairs ability; same as OKW Elite Armor.
CP requirement from 17 to 15
Population from 26 to 24
Cost from 800/150 to 800/250
Limited 1 time call-in removed.


-> is it buff? It's like watching a more expensive sandbag.

Tiger is not a static unit likes King tiger and dont need "spear head"

he need "target weak point"

And sight 50->35...? WTF ??

one of the Tiger ace's strong point was sight

balance team makes Tiger ace just "more expensive sandbag" and lost all of strong point

plz roll back his sight 50



OKW Tiger

Available at 13 CPs as a callin.
Veterancy 4: ‘Command Tiger’ ability unlocked. Reduces weapon cooldoown by 25% and received accuracy by 20% for 30 seconds. 35 munitions. 25m radius.
Veterancy 5: Command Tiger ability reduces the reload of vehicles by 20% and the received accuracy of vehicles by 20%. Does not affect the Tiger.
During this ability, the tank will have reduced combat performance. Increases the Tiger's reload time by 40% and reduces accuracy by 30%.


vet 4 is way too far and cant see easily new skill

put this skill in vet 0 or 1 and give smoke in vet 4

and 25m radius is too small(35~40 is enough)



plz roll back his sight 50
- I am in favor of rolling back all of tiger's previous abilities if income restriction
is restored.
23 Mar 2019, 03:46 AM
#14
avatar of Felinewolfie

Posts: 868 | Subs: 5

jump backJump back to quoted post22 Mar 2019, 17:13 PMblancat
CP requirement from 17 to 15
Population from 26 to 24
Cost from 800/150 to 800/250
Limited 1 time call-in removed.


Tiger ace price is too high

he is just 0 vet tiger tank now(accuracy is buffed but penetration and armor is same)

cp 13, population 22

800/250 -> 700/230 will be good price





I agree. New price is too high.
Make it like before, but put back resource limitations.
23 Mar 2019, 03:48 AM
#15
avatar of Felinewolfie

Posts: 868 | Subs: 5

jump backJump back to quoted post21 Mar 2019, 08:41 AMblancat


yep, That will be another answer

But I want Tiger Ace to return the 50 sight and the TWP


Yes, absolutely.
With the fuel restriction making a come back, absolutely.
23 Mar 2019, 04:41 AM
#16
avatar of Jackiebrown

Posts: 657



Probably not gonna happen unless they ramp up the price or something which by then you'd probably really be better off with a KT with a commander upgrade or something.


Should have been a King Tiger from the get-go. Would have made the commander a hell of a lot more interesting.
23 Mar 2019, 07:30 AM
#17
avatar of Widerstreit

Posts: 1392

I would like to see all Tigers get same stats as new Ace. And Ace becomes a King-Tiger instead.
23 Mar 2019, 09:22 AM
#18
avatar of Katitof

Posts: 17914 | Subs: 8

I would like to see all Tigers get same stats as new Ace. And Ace becomes a King-Tiger instead.

Ha, I believe you would.

Strongest heavy tank in game without any real disadvantage and with most accurate gun? Who wouldn't want that.
23 Mar 2019, 11:26 AM
#19
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post23 Mar 2019, 09:22 AMKatitof

Ha, I believe you would.

Strongest heavy tank in game without any real disadvantage and with most accurate gun? Who wouldn't want that.


Hy Pop-cap, high costs, fighes versus tank-hunter can't bounce. Can't see the benefits. 2 OKW Panzer 4 are better. MG works like t34 OP mg, doesn't get the AA gun anymore.
23 Mar 2019, 11:38 AM
#20
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post23 Mar 2019, 00:48 AMblancat
because he had no top mounted MG


Yes, so you basically get 60 munitions worth of an upgrade in the basic vehicle configuration and you pay for that with manpower/fuel instead.
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