Wehr Mine Not Exploding
20 Mar 2019, 20:21 PM
#1
Posts: 48
Sorry, no replay for this. But anyone else having an issue where infantry walks right over your teller mines and no explosion? I noticed it in two matches where I placed them on a chokepoint and deliberately baited the enemies blob to go right over it and nothing. In one match a t34-85 later set it off. Is there something I'm missing?
20 Mar 2019, 20:23 PM
#2
Posts: 1389 | Subs: 1
Teller mine is AT mine, it can be triggered only by vehicles.
20 Mar 2019, 20:32 PM
#3
Posts: 48
Teller mine is AT mine, it can be triggered only by vehicles.
That would make sense, although I could swear I've seen it triggered by infy at times. Ahh well....I mustve been on drugs...thanks for the clarity.
20 Mar 2019, 23:54 PM
#4
Posts: 3103 | Subs: 1
Teller mine is AT mine, it can be triggered only by vehicles.
And EXPLOSIONS (which is, of course, a valid tactic on some occasions)
21 Mar 2019, 00:16 AM
#5
Posts: 3166 | Subs: 6
And EXPLOSIONS (which is, of course, a valid tactic on some occasions)
Also worth noting for those that don't know: Teller Mines (and USF M20 dropped M6 mines and I think Riegel Mines) that get blown up by ballistic sources (i.e. other explosions) are not hardcapped at killing 2 models, unlike regular mines. They can kill as many models as are in the blast radius and can wipe entire squads.
21 Mar 2019, 03:10 AM
#6
Posts: 3103 | Subs: 1
Also worth noting for those that don't know: Teller Mines (and USF M20 dropped M6 mines and I think Riegel Mines) that get blown up by ballistic sources (i.e. other explosions) are not hardcapped at killing 2 models, unlike regular mines. They can kill as many models as are in the blast radius and can wipe entire squads.
In case anyone's wondering about it, I've just tested it for context and yes: a teller mine placed next to a schu mine, closer to the direction the enemy approaches from, will send a Conscript squad back home in 6 buckets.
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