land matress was hammered too hard
Posts: 4474
To fix the unit I believe normalizing the ratio is the first step (if not 0.16 at least 0.2-0.3), then changing the angle to 12-13 would make it more consistent
maybe normalizing the cover damage to 1 too ? Or maybe 0.75 as is the only team weapon art (so no easy puma hunt)?
Here some img for what I mean the targeting circle doesn't actually show where the rocket hit, 1 at max range 1 at minimum (bigger than my resolution)
the blue dot is where I clicked, the red lines are the circle edge, u can see its worth jack shit as indication, in green I made the circle(?) of what the actual targeting circle should actually look like, so around half of what it shows
and yes I have a paint master degree thank you
here something vipper made so u can even better understand what I mean
Posts: 4183 | Subs: 4
Posts: 4474
at least make the circle work, it's especially more visible in the close range one as the targeting circle is pretty much the screen but it only hit the center
Posts: 1096
Often you have to recrew it between volleys so vet never accrues.
Not sure how this can be fixed though, perhaps make the volley fire faster but then it would make the unit potentially OP.
Posts: 4474
Posts: 810
Also caliope barrage have same problem
Posts: 4474
Barrage speed is too slowwell that cause its dirty cheap
Also caliope barrage have same problem
Posts: 1323 | Subs: 1
For the price, and for the rockets fired, seems good to me. In reality it's actually pretty meh, but when you pay meh you get meh.
Is this why the Calliope is so good?
Posts: 4183 | Subs: 4
Hi.
Is this why the Calliope is so good?
480 HP btw
Posts: 955
Barrage speed is too slow
Also caliope barrage have same problem
Being slow has it´s benefit of longer area denial
Maybe the crew should be more resiliant to counter barages, but otherwise, I think LM is cost effective and usually worth getting
Posts: 4474
yes but my main gripe is the targeting circle, I used the red to make u see the circle the game show and green to show u what it actually should look like
Being slow has it´s benefit of longer area denial
Maybe the crew should be more resiliant to counter barages, but otherwise, I think LM is cost effective and usually worth getting
Posts: 955
yes but my main gripe is the targeting circle, I used the red to make u see the circle the game show and green to show u what it actually should look like
Oh, I didnt quite understand, but yeah that should be fixed too
Decieving UI is just plain stupid
Posts: 4474
to put it simply the targeting circle is too big for what it actually hits, u can clearly see it in the tactical map in the bottom left as it's bigger than my screen but the shoots obv don't go that far and mostly hit the center, with red I highlighted the existing targeting circle, while in green I made what it actually should look like
Oh, I didnt quite understand, but yeah that should be fixed too
Decieving UI is just plain stupid
Posts: 1890 | Subs: 1
The problem with it currently (for me) is that it's useful as an area denial or support weapon clump killer but the damage on the rockets are so low (until Vet 2) that even if you get lucky on the scatter that the lethality is so low that it's not worth it and it vets slowly as a result. So I think it's best to keep it a RNG machine but make it so that near misses actually mean something.
Posts: 4474
It differently got nerfed slightly too hard like a lot of Brit units where it's in the "usable but will likely disappoint you" range. I think if you kept the scatter the same but changed the heavy cover modifier and maybe slighty upped the mid and/or far damage then it would be better.yes but what about the targeting circle ?
The problem with it currently (for me) is that it's useful as an area denial or support weapon clump killer but the damage on the rockets are so low (until Vet 2) that even if you get lucky on the scatter that the lethality is so low that it's not worth it and it vets slowly as a result. So I think it's best to keep it a RNG machine but make it so that near misses actually mean something.
Livestreams
2294 | |||||
9 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.830222.789+36
- 2.561204.733+3
- 3.34957.860+14
- 4.1095612.641+19
- 5.916404.694-1
- 6.280162.633+8
- 7.305114.728+1
- 8.721440.621+3
- 9.14758.717+1
- 10.17046.787-1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
16 posts in the last week
38 posts in the last month
Welcome our newest member, aipools
Most online: 2043 users on 29 Oct 2023, 01:04 AM