Well unfortunately, it seems that if something is repeated enough times people start to believe it. I am not sure how many times I have read the argument that Sherman has a disadvantage because it has the option to use HE or how penals have a disadvantage because they can upgrade with AT weapons.
Maybe i can lend you a hand on this, i just happen to know why. Imagine someone having to buy a car, he spends 1.000$, but the same day he finds that if he had bought a bike that costs 500$ he could have saved half the price, but instead of saying straight cars and bikes are different, he preffers to blame the cost difference on the amount of tires a car has, therefore a car have 2 extra tires makes up those extra 500. So having 2 extra wheels is bad because it makes the whole thing ultra expensive. Same logic for Sherman HE and penals AT
upgrade. I cant blame them, you cant make everyone happy.
Anyways, im with OP in regards of retweaking a bit the tank crew thing. A delay to decrew the tank is the solution IMO. After you click the ability the tank goes idle for 5-10 secs, you choose wich, and after that the tank is decrewed. As OP said, its a tank and its really slow to move 4-5 people in/out of it. If we consider the balance aspect, it doesnt affect that much (or maybe it does, but wait a bit) as all USF tanks can be "self repaired" and that is a strong perk. If otherwise a more delicate balance is needed to be conserved, crew repair speeds can be buffed to make up for the time it takes to get out the tank, its not that hard.
Repair critical though is the most affected by this cange.
I need to call good USF players to bring an opinion is you wish and are kind to let me understand, is repair critical being used? Is it a great ability or an important one?
Maybe the vehicle should get the repair critical ability, like the elite armour on OKM.