I usually go with mg and then 3 grens as ostheer but then I usually want to get either a sniper or a mortar right after (I’ll occasionally skip both in certain situations). At present pretty much the only big deciding factors for me are whether or not I feel like I need a countersniper (so I build a sniper) or if he’s usf and has gone LT (because then I avoid building a sniper because the M20 scares the hell out of me if I have a sniper on the field).
Just wanted to get some opinions and different takes on which one is better or in which situations to use them or whatever.
Sniper or mortar?
3 Mar 2019, 22:47 PM
#1

Posts: 3053
3 Mar 2019, 23:03 PM
#2


Posts: 4183 | Subs: 4
Can you protec ze snooper?
---- yes ----> get snooper
---- no ----> get mortar
---- want fun? ----> Get pgrens
---- yes ----> get snooper
---- no ----> get mortar
---- want fun? ----> Get pgrens

4 Mar 2019, 00:29 AM
#3

Posts: 3053
Can you protec ze snooper?
---- yes ----> get snooper
---- no ----> get mortar
---- want fun? ----> Get pgrens
Ok so that's pretty much what I've been doing lol. Would you say sniper is superior to mortar overall (or in certain situations)? Because the mortar is definitely less micro lmao.
I love pgrens so much but I usually don't see a ton of incentive to build them with 3 grens unless they have a lot of cqc inf or I feel like I need handheld AT. They do their jobs very well though.
4 Mar 2019, 01:02 AM
#4


Posts: 4183 | Subs: 4
Ok so that's pretty much what I've been doing lol. Would you say sniper is superior to mortar overall (or in certain situations)? Because the mortar is definitely less micro lmao.
I love pgrens so much but I usually don't see a ton of incentive to build them with 3 grens unless they have a lot of cqc inf or I feel like I need handheld AT. They do their jobs very well though.
I mean my response was more of a joke but there's some truth to it. The sniper is I'd say, completely map dependant, as well as faction dependant. People don't usually build them against soviets unless its to counter snipe, becauase 6 man squads and typically lower mp bleed per shot. However there's a large psychological factor within the unit as well. If you know your opponet hates them, A.K.A. if you ever play me and can keep it alive, I'll tilt mega hard and make typically stupid plays.
As far as Pgrens go I almost always build them unless I don't feel the map allows it A.K.A. arnhem checkpoint. They may not be able to charge up to nearly any squad and win all the time, and you need to be a bit cheeky with them, but they protect support teams damn well. Especially non retreat support teams like the pak gun. In situations where BAR rifles are charging up to your AT guns, pgrens are unparalleled in power to stop charges and allow to retain veterancy on those AT guns. Similarly they can stop rushes on mortar teams and MGs so your opponet can't toss grenades.
I wouldn't say either is superior, they both have their own quirks. Snipers can handle infantry a bit better so long as they have an infantry or MG shield themselves. The mortar is more defensive, but the smoke is something the sniper doesn't have.
4 Mar 2019, 02:15 AM
#5

Posts: 3053
I mean my response was more of a joke but there's some truth to it. The sniper is I'd say, completely map dependant, as well as faction dependant. People don't usually build them against soviets unless its to counter snipe, becauase 6 man squads and typically lower mp bleed per shot. However there's a large psychological factor within the unit as well. If you know your opponet hates them, A.K.A. if you ever play me and can keep it alive, I'll tilt mega hard and make typically stupid plays.
As far as Pgrens go I almost always build them unless I don't feel the map allows it A.K.A. arnhem checkpoint. They may not be able to charge up to nearly any squad and win all the time, and you need to be a bit cheeky with them, but they protect support teams damn well. Especially non retreat support teams like the pak gun. In situations where BAR rifles are charging up to your AT guns, pgrens are unparalleled in power to stop charges and allow to retain veterancy on those AT guns. Similarly they can stop rushes on mortar teams and MGs so your opponet can't toss grenades.
I wouldn't say either is superior, they both have their own quirks. Snipers can handle infantry a bit better so long as they have an infantry or MG shield themselves. The mortar is more defensive, but the smoke is something the sniper doesn't have.
Yeah I pretty much use pgrens in the same way as you describe. I really do love them vs. usf especially since they counter aggressive play really well. Its just sometimes I feel like I can't really find the manpower or pop to fit them in I guess.
Well thanks for the thoughts.
PAGES (1)

1 user is browsing this thread:
1 guest
SHOUT IT OUT!



aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
Yesterday, 17:04 PM
Yesterday, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
09 Apr 2025, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Livestreams
![]() |
![]() |
![]() |
6 | ||
![]() |
![]() |
![]() |
6 | ||
![]() |
![]() |
![]() |
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.59682.879+10
- 2.43163.872+9
- 3.14839.791+7
- 4.288162.640+6
- 5.14348.749-1
- 6.18151.780+4
- 7.14365.688+11
- 8.389260.599+3
- 9.18678.705+1
- 10.814466.636+2
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1373
Board Info
472 users are online:
472 guests
0 post in the last 24h
6 posts in the last week
37 posts in the last month
6 posts in the last week
37 posts in the last month
Registered members: 53865
Welcome our newest member, {Julien|Galliher|Pul
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, {Julien|Galliher|Pul
Most online: 2043 users on 29 Oct 2023, 01:04 AM