Can we adjust the Scott already?
Posts: 4183 | Subs: 4
Keep it on the scott
Posts: 155
Decrease the barrage time too, maybe make it take 2 hits to kill from an at gun instead of 3.
I mean honestly the main argument is that it requires a lot of fuel to get it unlocked in the first place, and it's also a 75 fuel vehicle. I almost never get them unless my team is already way ahead and I know the other team won't be able to get out a quick pz iv.
I see them being much larger or a role in 1v1, which is understandable because in team games they're just not as useful when for 35 more fuel you can get a sherman which is much more versatile.
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Posts: 88
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So the general consensus is that the Scott needs to be adjusted, can we expect when it will happen?hah nice try
Maybe tomorrow
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Posts: 951
Let's keep ad hominem out of all discussion.
Carry on.
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Posts: 4183 | Subs: 4
Posts: 528 | Subs: 1
What’s the point of giving feedbacks if they just go straight into the dumpster and not on your work table? I freaking love this game, I have over 1k2 hours in it over the years and only want it to get better, yet everytime I open a thread to give constructive feedbacks I get nothing but disappointment. Even when the majority of the players agree, nothing is done to adress the problem (because apparently the opinion of a few chosen ones matters more). I had a thread about this already and many also agreed that the very best thing to counter this vehicle is raketen cheese and even that doesn’t work more than once or twice. As the interest in that thread die out, everybody suddenly forgot about their discussion and what needed to be done, so the vehicle is “fine, balanced” once again. Honestly, if I didn’t love the game so much I wouldn’t come here at all, let alone opening threads to discuss about something.
You think that way because you are biased. All you do is play okw, so when someone better shows up and uses scott to its fullest potential you think the unit is broken, but in fact its just better player outplaying you. And i say it as someone who is playing almost only usf and is biased too, so dont get butthurt. If you want to judge unit performance, better look up what top players are using in high ranked games or in tournament, they are pretty much all using only the strongest factions and units in game. And if you are curious, rocket atrillery is the king of late game indirect fire source (i know scott is not indirect fire but its competing with these types of units because usf has nothing else).
Posts: 392
Posts: 13496 | Subs: 1
Is that so difficult to chase it using tanks? You should have more tanks when USF get a pair of it.
Yes it is.
PzIV is very bad firing one the move.
Scott has a target size 19.
Needs 3 shots to die.
Has smoke.
It has speed 7 that makes it faster than a PzIV.
USF now have easy access to ATG.
Posts: 833
Yes it is.
PzIV is very bad firing one the move.
Scott has a target size 19.
Needs 3 shots to die.
Has smoke.
It has sped 7 that makes it faster than a PzIV.
USF now have easy access to ATG.
Damn, according to you OKW puma, AEC etc must be impossible to kill with mediums then. Oh wait it's not because they both are paper thin light vehicles
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