add a longer CD for the flares ?
I don't know how the mechanism is design.
Posts: 3602 | Subs: 1
add a longer CD for the flares ?
Posts: 418 | Subs: 1
Posts: 3166 | Subs: 6
Overwatch flare is only broken for team games where it applies to all ally points-.
Posts: 17914 | Subs: 8
Did you all forget the FREE Recon Run the brits had for 2 years?
Posts: 3053
And where is that recon now?
But np, I like the way you imply these flares should have cost ASAP.
Posts: 8154 | Subs: 2
Overwatch flare is only broken for team games where it applies to all ally points. In 1v1 it is fine. Soviet radio intercept provides free recon without set-up or a cost and has been accepted in multiple commanders since day 1.
Unlike radio intercept, the overwatch flare is a dead giveaway to your commander selection and the opponent knows it is in use. You can counter it with sweepers or use it for counterplay using indirect fire units.
Posts: 3053
TBH, that's the first thing i thought to compare with on the concept of "free" recon. Radio intercept gives you audio cues and only works on 1v1 mostly as in other modes it's actually contraproducent to the player (you miss important normal audio cues due to sheer volume of them appearing).
You know what units are arriving. You don't know where and when. But the most important aspect of OW ability is the vision it provides as it helps other units fight as well. We all know the penalties of say firing into FoG.
Giving it the same behaviour as booby traps and a symbolic small cost, will lower the current powerhouse which is Overwatch as a commander.
Posts: 261
I like that solution. Just having to set the things would at least make it feel more "fair" I guess.
It's also kind of annoying that it reveals camo'd units because it it puts them "in combat" when they try to cap points too.
Posts: 3053
I believe the reason is the flare could kill one model several patches ago.
Posts: 2779
Posts: 591 | Subs: 1
vCOH Wehrmarct Defensive doctrine Advance warning ability since 2006 with a fancy firework.
What the hell are you guys complaining?
Posts: 2779
Hey Porygon. You may not have noticed, but this is the CoH2 forum, where we discuss CoH2, not the original CoH and its legacy balance issues people have just accepted.
They may be part of the same series, but they are absolutely not comparable besides that.
Posts: 591 | Subs: 1
And it is just literally giving more sight around captured points, what's wrong with it?
How come it was a balance issues?
Don't you think when they design this ability, they did it from zero without considering recycle the vCOH ideas? If so, where did the Soviet propaganda shell come from? Where did the Goliath come from? Where did the Officer arty come from?
This forum was built up around the closed beta of COH2 by literally vCOH veterans and their fans.
Posts: 2779
Movement, positioning and unit facing are so much more impactful in CoH2 than vCoH that
Posts: 591 | Subs: 1
I think I can stop reading your comments after this, period.
Posts: 2779
Have you stopped to play any vCoH games recently? Constantly moving big blocks of infantry around out of cover, bought veterancy, huge cones on all the weapon teams? Faster moving infantry relative to their model size? Absolutely millions of grenades blowing all the green cover apart by the ten minute mark? Generally less punishing squad wipes? Moving flamethrower firing?
Posts: 3602 | Subs: 1
I picked it up last week and get US Wehr PE back to top 80 1v1, well I am not crazy good like those guys keep playing like 6000-7000 thousands games with > 90% win rate, but constantly moving big blocks of infantry around out of cover? You are asking to lose.
Oh wait just checked you play 4v4. Alright, that's why.
TBH, that's the first thing i thought to compare with on the concept of "free" recon. Radio intercept gives you audio cues and only works on 1v1 mostly as in other modes it's actually contraproducent to the player (you miss important normal audio cues due to sheer volume of them appearing).
You know what units are arriving. You don't know where and when. But the most important aspect of OW ability is the vision it provides as it helps other units fight as well. We all know the penalties of say firing into FoG.
Giving it the same behaviour as booby traps and a symbolic small cost, will lower the current powerhouse which is Overwatch as a commander.
23 | |||||
7 | |||||
30 | |||||
3 | |||||
2 | |||||
1 |