How to counter soviet new mines?
Posts: 476
Minesweeper work pretty good.
Btw, does the Soviet HQ also buffs at-guns?
Posts: 409
I am curious about the booby trap too: when I play against it my infantry haven't even stepped in the capping circle yet and they instantly blow up. What exactly is the range on the damn things and how do you defuse them with minesweeper if they kill you before you even step in the circle?
Posts: 476
Posts: 950 | Subs: 1
also had a vet mortar that practically 1 shotted a halftrack. the damage bonus is insane.
Posts: 409
like johan said, the hq buffs all weapon teams. stole a pak40, got it to vet3 and put it next to 2 hqs last night. 1 shotted a panther
also had a vet mortar that practically 1 shotted a halftrack. the damage bonus is insane.
...That is just fucked up.
Essentially what that means is, one Vet2 Zis next to one HQ will two shot a Panther. That is ridiculous.
I don't know what they were thinking with this Forward HQ idea but clearly there was no QA testing involved whatsoever.
Posts: 337
Posts: 409
120mm mortars + forward HQ = ridiculous camping. You can't even kill it with mortars in this case.
Does the aura buff extend to allied units as well? Because that'd be FUBAR.
120mm would turn into cruise missile platforms and Guards would turn into a squad of Rambos.
At least Shocks will still be relatively unbuffed as no German player would be stupid enough to charge a forward HQ (I think).
Posts: 2561
Does the aura buff extend to allied units as well? Because that'd be FUBAR.
120mm would turn into cruise missile platforms and Guards would turn into a squad of Rambos.
At least Shocks will still be relatively unbuffed as no German player would be stupid enough to charge a forward HQ (I think).
Yes to all those things. The only downside is that it cost about the same price as a tank and with 80 fuel it slows down your teching quite a bit. Even after nerfing you are probably going to be better off avoiding it till you can get some kind of call in to take out the whole building.
Posts: 409
Who came up with this aura buff and what were they thinking? Frankly they should just scrap the aura and take out the fuel cost.
Posts: 2561
Jesus, team games must be so fucked on city maps. Considering resources are not shared between teammates, I would gladly sacrifice my teching in order to ensure that the German team doesn't ever get their cutoff while my teammate(s) tech up.
Who came up with this aura buff and what were they thinking? Frankly they should just scrap the aura and take out the fuel cost.
The defense boost plus the healing and reinforcing pretty much makes your units invincable. x2 damage on top of that just starts getting a little silly.
Posts: 813 | Subs: 1
Posts: 688
It sounds pretty crazy, but I haven't seen it yet.
Posts: 1006
120mm mortars + forward HQ = ridiculous camping. You can't even kill it with mortars in this case.
I love the 120mm but that is just ridiculous.
Posts: 476
Posts: 409
Little tipp here for HQs: Mgs with incendary ammo ignore the bonus armor.
In case you didn't notice, we're talking about the FHQ in a team game setting where at least one other Soviet player goes 120mm mortars.
Good luck with your MGs, bud.
By the way, your suggestion isn't even valid for 1v1. Why wouldn't I just get a mortar instead?
Posts: 915
Posts: 21
...That is just fucked up.
Essentially what that means is, one Vet2 Zis next to one HQ will two shot a Panther. That is ridiculous.
I don't know what they were thinking with this Forward HQ idea but clearly there was no QA testing involved whatsoever.
Yeah, that sounds almost as powerful as an Elephant. Minus the range, the spotting scope, the mobility and versatility, that is. At 840 mp and 90 fuel.
Posts: 409
Yeah, that sounds almost as powerful as an Elephant. Minus the range, the spotting scope, the mobility and versatility, that is. At 840 mp and 90 fuel.
Pretty ridiculous when the Elephant is 300 fuel and God knows how much manpower. Also, even the Elefant doesn't two shot a Panther.
Posts: 915
And does 120mm come with urban commander?
Posts: 21
Why would it shoot a panther
And does 120mm come with urban commander?
No, it does not.
But it still might happen in 2vs2.
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