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SECTOR ASSAULT GHOST BOMBER FAKE NEWS

28 Jan 2019, 22:41 PM
#21
avatar of Vipper

Posts: 13496 | Subs: 1



In fact, all dedicated AA platforms should have this performance.

Quad AA is simply OP with the current system, it can shoot down loiter planes on entry without firing a single round.

Generally speaking the planes systems need an overhaul and its is really weird that only definitely good change from Fall balance preview which was the changes in planes mechanics has not make it live while most of the other ones have slowly crept in to live.
28 Jan 2019, 22:54 PM
#22
avatar of Cresc

Posts: 378

Fake news?
You mean that was Sector assualt is nerfed.

It's not, it still attacks the base, the arty lasts forever, and as long as you can spot an enemy you will obliterate anything he throws at you.

I literally saved up to 900 muni in my last game to spam this, even thought i was sitting at only 30 CP until I lost, I just kept throwing sector assault at him, and he eventually lost all his units (including 2 t3485).

You would have to be mentally challenged to think there is anything fine with this.

Best advice: don't waste your ammo else where, SAVE EVERYTHING for the sector assault, you will get tremendous adantage over the opponent.
28 Jan 2019, 22:57 PM
#23
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post28 Jan 2019, 21:28 PMd0ggY
I tried to tell the world that all u need is AA and look at the ground, some just don't wanna understand ! :(


yeah 1 single m5 ggwp :)
28 Jan 2019, 23:04 PM
#24
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post28 Jan 2019, 22:41 PMVipper

Quad AA is simply OP with the current system, it can shoot down loiter planes on entry without firing a single round.

Generally speaking the planes systems need an overhaul and its is really weird that only definitely good change from Fall balance preview which was the changes in planes mechanics has not make it live while most of the other ones have slowly crept in to live.

All artillery offmaps gives you either plenty of time to abandon the area, have a smaller area and/or won't attack units outside of it. That's not the case for loiter planes.

Don't call loiter planes if the opposing team has AA. If all dedicated AA platforms had this capabilities, you would had a chance to counter single pass strafes as well.

The Quad was able to insta kill it because there was no fog of war, it was aiming at the direction the plane came through and there was no other targets in the vicinity.





looks like its just an ability specific quirk that the first ju87 doesnt enter the map on attack, all other loiters enter on attack phase.


I would hope so, but there's so many exceptions to the rules in this game.
28 Jan 2019, 23:05 PM
#25
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Just make all AA designated vehicles a.k.a. NOT PINTLES, insta gib planes as quickly as the M5 quad. Literally would not even care if that bomber could disintegrate armies for 300 munitions if I didn't have AA and didn't move. Move + get AA = no problem.
28 Jan 2019, 23:09 PM
#26
avatar of LemonJuice

Posts: 1144 | Subs: 7

Just make all AA designated vehicles a.k.a. NOT PINTLES, insta gib planes as quickly as the M5 quad. Literally would not even care if that bomber could disintegrate armies for 300 munitions if I didn't have AA and didn't move. Move + get AA = no problem.


imo the only faction that has weak AA is ostheer, both USF and OKW flak hts work pretty well from my experience, and the quad is the best by far. the centaur has a problem with slow turret rotation but once it gets on target it shoots down the plane pretty quickly. the ostwind has a pretty slow rate of fire compared to the other AA vehicles so it doesnt shoot down as fast but itll still do the job USUALLY.
28 Jan 2019, 23:45 PM
#27
avatar of ferwiner
Donator 11

Posts: 2885

Ostheer has quite a big number of generalist units that can shoot down planes, but not really a good AA specialist. Maybe that is simply the design: you get some AA by default with your usual units, but you can't buy the ultimate AA machine like a centaur.
29 Jan 2019, 00:54 AM
#28
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



Go test it. It will not.
Only if units go outside the base sector and then go back in can they get tracked.


Why do you keep saying this like it's fine? And don't say because all loiters do it, I'm of the opinion all loiters should be gone, or at the very least reworked heavily. This "extra range" phenomena being a big reason
29 Jan 2019, 02:17 AM
#29
avatar of LemonJuice

Posts: 1144 | Subs: 7



Why do you keep saying this like it's fine? And don't say because all loiters do it, I'm of the opinion all loiters should be gone, or at the very least reworked heavily. This "extra range" phenomena being a big reason


where in his post is he implying that its fine? hes simply stating the facts that units inside the base sector wont be targeted.
30 Jan 2019, 01:49 AM
#30
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



where in his post is he implying that its fine? hes simply stating the facts that units inside the base sector wont be targeted.


Yeah and my point is that it really means nothing because units in the base sector can still get bombed because of how tracking works, which Sander alludes to. It's focusing on the minor issue is what I'm saying

The problem is loiters in general. Just about everyone of them has been OP at some point or another. And I think as a concept they're not a good idea to begin with (side from recon loiters)
30 Jan 2019, 06:23 AM
#31
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1



imo the only faction that has weak AA is ostheer, both USF and OKW flak hts work pretty well from my experience, and the quad is the best by far. the centaur has a problem with slow turret rotation but once it gets on target it shoots down the plane pretty quickly. the ostwind has a pretty slow rate of fire compared to the other AA vehicles so it doesnt shoot down as fast but itll still do the job USUALLY.



USF's AAHT its hit or miss for me, sometimes it'll shit on planes super quick and other times it'll sit there tracking and do nothing.


I agree OST has pretty bad AA, the Ostwind 100% should get a AA buff
30 Jan 2019, 08:42 AM
#32
avatar of mondeogaming1

Posts: 464

i agree just Anti air half track can easily coutner a very late ability
4 Feb 2019, 16:14 PM
#33
avatar of mons7erz

Posts: 90

jump backJump back to quoted post28 Jan 2019, 22:41 PMVipper

Quad AA is simply OP with the current system, it can shoot down loiter planes on entry without firing a single round.

Generally speaking the planes systems need an overhaul and its is really weird that only definitely good change from Fall balance preview which was the changes in planes mechanics has not make it live while most of the other ones have slowly crept in to live.


Its funny you bring this up, You're forgetting the OKW Flak HQ Used to completely nullify any air support. Not to mention the Base AA flak used to do so as well.
To the best of my knowledge, this was only fixed recently.

No Tier building should be able to essentially nullify any air strike call-ins.
an AA HT is just that, an ANTI-AIRCRAFT Halftrack. I personally don't see a problem with how it is, since if you get it in the early stages, it sets your heavier armor back a notch, and is usually required you HAVE to tech in to it.
Im almost certain the OKW Flak HT does the same, as does the ostwind, but im not entirely sure of those statistics.

Although I once saw a 76mm sherman shoot an Aircraft out of the sky. That shit was Hilarious
4 Feb 2019, 18:42 PM
#34
avatar of EtherealDragon

Posts: 1890 | Subs: 1

All this hate about AA lol. What would you rather have?

1. 1 click off-map "skill" planes that don't have a real counter and can wildly swing games in your favor
2. A very specific counter that requires your opponent to knowing build it ahead of time and may overperform in it's niche role at times.

The irony is double when this thread is here solely because people sometimes rage about Sector Assault's skill planes. The fact is that Centaur and moreso the M5 are rarely used for their AI means they HAVE to perform well as AA- because ain't nobody sinking 30 fuel and 100 Munitions into M5 upgrade for it's sweet sweet suppression lol Plus that investment comes as a vulnerable light vehicle so I'd say it's a fair trade to counter a 200~ Munitions loiter
4 Feb 2019, 20:38 PM
#35
avatar of Vipper

Posts: 13496 | Subs: 1


Its funny you bring this up, You're forgetting the OKW Flak HQ Used to completely nullify any air support. Not to mention the Base AA flak used to do so as well.
To the best of my knowledge, this was only fixed recently.

Its funny how you bring up what used to happen before December 2017 as if it has any relevance with the current situation.


No Tier building should be able to essentially nullify any air strike call-ins.
an AA HT is just that, an ANTI-AIRCRAFT Halftrack. I personally don't see a problem with how it is, since if you get it in the early stages, it sets your heavier armor back a notch, and is usually required you HAVE to tech in to it.
Im almost certain the OKW Flak HT does the same, as does the ostwind, but im not entirely sure of those statistics.

Although I once saw a 76mm sherman shoot an Aircraft out of the sky. That shit was Hilarious

Compare the AA capabilities of the Quad with any other AA weapon you will find them far superior.

What I have posted is that AA capabilities need an overhaul (some units AA is to high and other too low) and critical kill system of planes should be replaced.
5 Feb 2019, 03:52 AM
#36
avatar of mons7erz

Posts: 90

jump backJump back to quoted post4 Feb 2019, 20:38 PMVipper

Its funny how you bring up what used to happen before December 2017 as if it has any relevance with the current situation.


Compare the AA capabilities of the Quad with any other AA weapon you will find them far superior.

What I have posted is that AA capabilities need an overhaul (some units AA is to high and other too low) and critical kill system of planes should be replaced.


That depends on how you define "superior".
As a sidetech, It SHOULD be superior, you're not going to put STGs or LMGs on Obers or Valks only to find NOT give you an advantage. In addition; as someone has already stated, it comes as a vulnerable light vehicle and requires you to upgrade it.

The pre-patch is still relevant, whether you agree or not. OKW Actually did take any Air support call-ins off the table, especially the lend-lease drop-seen as it has to come over the enemy base, and now that its gone, people suddenly start all the AA hate because it does what its meant to do.

Although, I wholeheartedly agree the OSTWIND needs a buff, Maybe a small one, but a buff none the less.

And I think the changes to the planes (essentially making them paper planes) was probably a little too much, I mean seriously, they have the durability of a paper plane in water.
5 Feb 2019, 08:05 AM
#37
avatar of Vipper

Posts: 13496 | Subs: 1



That depends on how you define "superior".
As a sidetech, It SHOULD be superior, you're not going to put STGs or LMGs on Obers or Valks only to find NOT give you an advantage. In addition; as someone has already stated, it comes as a vulnerable light vehicle and requires you to upgrade it.

It shoot planes way faster than any other AA weapon, it can shoot down both loiter planes of stuka loiter at first pass before they even fire a single shot. That is how I define superior.
(the rest you mention is simply irrelevant)


The pre-patch is still relevant, whether you agree or not. OKW Actually did take any Air support call-ins off the table, especially the lend-lease drop-seen as it has to come over the enemy base, and now that its gone, people suddenly start all the AA hate because it does what its meant to do.

No it is not. There was time where one could call multiple Tiger and IS-2. That time has passed so and that make it irrelevant.


Although, I wholeheartedly agree the OSTWIND needs a buff, Maybe a small one, but a buff none the less.

And I think the changes to the planes (essentially making them paper planes) was probably a little too much, I mean seriously, they have the durability of a paper plane in water.

Planes are currently being shot down via critical and that makes them highly affected by RNG.
5 Feb 2019, 09:32 AM
#38
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post5 Feb 2019, 08:05 AMVipper

It shoot planes way faster than any other AA weapon, it can shoot down both loiter planes of stuka loiter at first pass before they even fire a single shot. That is how I define superior.
(the rest you mention is simply irrelevant)


Independently than if it does it better than other AA, is it good or bad?
5 Feb 2019, 11:25 AM
#39
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post5 Feb 2019, 09:32 AMEsxile


Independently than if it does it better than other AA, is it good or bad?

As I said before loiter planes need an overhaul some AA weapon like the Quad are way to effective while others practically useless.

The power level of loiter planes is matter of balance and that can not be achieved as long as different faction have such a big gaps in the performance of their AA.

Having that said imo loiter planes should be harder to shoot down (than quad currently can) but suffer a "suppression effect" reducing their capabilities when fired upon. That would allow better tools to balance their performance.
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