2v2 ranked as british before patch
https://imgur.com/vIw05E4
2v2 ranked after patch
https://imgur.com/aj8rfQR
for now as british
1. never go for comet tank
2. Gamma bomb is complete shit
3. bren lmg does a little dmg even inf section reach vet3
4. inf sec reinforce cost is too high(should reduce its cost cause they already nerf inf sec)
5. inf sec can't handle volkgren in 1v1
6. mortar nest <<< no never build this or you will meet ISG and your nest will be destroy in a minute(waste mp)
7. get rekt by J light inf
8. vicker mg is jk. slow deploy/pin - late game is useless
9. crocodile cost is too high
10. AVRE is slow ass useless
11. land matress <<< useless get destroy by 2 shot from pziv or stuka bomb
relic should give british mortar mobile there's no way to counter ISG...
move AT Nade from royal en to inf sec
and start with royal en would good
AEC is fine
churchill fine
at gun fine
sniper fine
bofor fine
17 pound fine
royal engineer fine
commando/infiltration fine
bren carrier fine
inf sec with at rifle is fine
vicker lmg deploy from m3 halftrack is fine
Honestly, no offense, but I think I disagree with most of this.
1. The ONLY issue the comet has is it doesn't scale with veterancy compared to the panther. a 3 star panther will send it packing every time. The comet with vet gets an armour increase AND a firerate increase. IMO Comet at Vet 2 should get it's fire on the move accuracy back and at Vet 3 It should get a firerate increase like the cromwell. The issue with the comet is it's a flanker tank (ie supposed to be moving a lot) that can't hit anything whilst doing that. It's pen is fine, especially with a firerate buff at vet 3 rather than that useless grenade ability along with that sweet sweet vet 3 speed would do wonders and make it an actual threat like a vet 3 tank should be. Also the comet really is quite decent against infantry despite what people keep saying, put it on vehicle only and aim it yourself whilst the tank is STATIONARY. stationary it can really screw up enemy squads especially with those 2 mgs.
2.Gammon bomb is an anti static/weapon team/structure weapon and should be used as such.
3. Bren is very potent for it's price (remember it only costs 45 muni!) and remember you can have 2 to axis' one, even if it were only half as good as the lmg42, which it isn't, it would still be in the bren's favour.
4. Infantry section reinforce is fine if you ask me, however I think the price of the squad should be reduced to 260 early game as with bolstering it makes infantry sections too expensive early game and cheaper later. It should then go back to 280 when you get bolstering.
5. I do know what you mean here, I personally think volks are just a little overtuned still, Volks can sometimes surprise me and do better than they perhaps should but not often. I don't think they are by much though, 5 man squads will crush them easily unless with stgs point blank. And once you get brens you win every time. OKW also have no response to the UC with the vickers as they have a shorter faust range than grens. Best bet I find is just to minimise losses and rush a centaur, then you basically void most of the OKW roster until late game (including the raketenwerfer as it has no gun shield).
6. Mortar pit is great against wehr, against ISGs though, they have to build 2 in order to beat your mortar pit, which means they have less infantry, so either push them and kill them or. Why not build 2 mortar pits? it's now pretty cheap and then to beat you they need 4 ISGs which would not be a great strategy. Mortar pit has it's place but it's not unusable, at least not in team games. Just backstop it so they can't get an incendiary onto it. I personally play Tactical support most of the time anyway so I have a mobile mortar, so I understand your point.
7.Jaegers are kind of widely known as OP, they'll be nerfed next patch, that said, they have no faust so UC with vickers, especially at vet 2 reks them and once you get a centaur, you make them useless. (seriously, centaur got a shadow buff I think, it's really good right now)
8.Vickers I agree with, watching volks get supressed quickly just to crawl all the way and incendiary you is really annoying to watch, vickers is good for punching down enemy infantry though and at vet 1 you get that sexy range buff when garrisoned which is nice. It probably needs just a smidge more suppression. But I agree, I personally do not use the vickers right now as it most of the time would be replacing an IS or UC early game which are both better.
9.Croc is the best anti-infantry tank in the game and can now with the main gun buff can duke it out with panthers, it's really good dude. 230 isn't that much for that. Also, I play tactical support right now and have the recovery engineers, makes the croc even cheaper.
10. AVRE is a god tank, it is the tank of the gods. Make it hold fire so it doesn't reveal itself to early or use it to fire on their retreat path and they will lose everything and won't be able to move. Use war speed if you think it's too slow. It can also 2 shot an elefant or panthers. It's reload speed is pretty sweet too.
11. Land mattress is meh tbh It never wipes but will wipe 1 man from every squad on the map basically so i dunno. I don't play mobile assault right now as tactical support, royal engineers and commando reg are better imo (I have mates that play sextons/priests so don't play royal arty but it's good too.).
17 pdr needs a range buff as the jagdtiger outranges it with ground fire which isn't fair for a static gun imo.