StuG IIIE
![avatar of Tri86](/images/avatars/april14_02.png?updated=1398148320)
Posts: 97
Why make 2 or 3 of these when 1 ostwind can do a much better job? ostwinds even come out earlier than this little thing.
![avatar of tuvok](/images/no_av.png)
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![avatar of Knoxxx](/uploads/avatar/2418.jpg?updated=1371338438)
Posts: 67
![avatar of Tri86](/images/avatars/april14_02.png?updated=1398148320)
Posts: 97
they are good vs inf but you have assgrens in the same commander so that should be covered. they just delay the P4
delay the p4? you can get a p4 waaayyy before this thing becomes availible.
![avatar of pantherswag](/uploads/avatar/6982.jpg?updated=1378854295)
Posts: 231
I think 3 cp is fine just to air on the side of safety.
![avatar of akula](/uploads/avatar/6864.jpg?updated=1377017465)
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![avatar of tuvok](/images/no_av.png)
![Benefactor 1](/images/badges/crowdfunding/benefactor_1.png)
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delay the p4? you can get a p4 waaayyy before this thing becomes availible.
right, they delay the secondo P4
![:p :p](/images/Smileys/tongue.gif)
![avatar of Tri86](/images/avatars/april14_02.png?updated=1398148320)
Posts: 97
right, they delay the secondo P4
i think u mean the third
![:) :)](/images/Smileys/smile.gif)
maybe these things work well if you have a sort of damage sponge to take the hits? like assault grenadiers + panther/tiger up front with a blob of these behind them? gonna give it a try
![avatar of Tri86](/images/avatars/april14_02.png?updated=1398148320)
Posts: 97
![avatar of Appleseed](/images/no_av.png)
Posts: 622
![avatar of Tri86](/images/avatars/april14_02.png?updated=1398148320)
Posts: 97
god i really like this thing and i'm trying a buncha unit combos to make this work but every time i make one (or 3) i sit here wishing i had an ostwind instead. it has the same anti-infantry effectiveness as a stug g.
*maybe let the gun do some suppression?
![avatar of Tri86](/images/avatars/april14_02.png?updated=1398148320)
Posts: 97
i think the unit should be retweaked to do some suppression to infantry (when there's enough of them shooting) and have like a 20% chance to stun enemy tank crews
![avatar of Trainzz](/images/avatars/comet.png?updated=1441282751)
Posts: 332 | Subs: 1
To use it to max effectiveness you go for a infantry-heavy strategy and get that StuG when your opponent is still investing in anti-infantry units.
![avatar of ThumbsUp](/uploads/avatar/5809.jpg?updated=1384139471)
Posts: 182
![avatar of Jinseual](/uploads/avatar/5764.jpg?updated=1392877738)
Posts: 598
so far it feels useless, they should just change it to a P3 instead of a Stug 3
excellent suggestion! to bad there is no panzer III nor is there anyone making a panzer III.
![avatar of I984](/uploads/avatar/77.jpg?updated=1497357857)
Posts: 224
![avatar of link0](/uploads/avatar/7252.jpg?updated=1400577633)
Posts: 337
It's adequate vs infantry and good vs light vehicles. It can even kill an engine damaged T70 far more reliably than a Pak40.
![avatar of Tristan44](/uploads/avatar/6287.jpg?updated=1457031733)
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![avatar of rofltehcat](/uploads/avatar/5978.jpg?updated=1371338458)
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![:( :(](/images/Smileys/sad.gif)
I can't even look them up myself because the patch seems to have broken the modding tools... would really like to compare it to the Su-76, they could fill comparable roles.
![avatar of Tri86](/images/avatars/april14_02.png?updated=1398148320)
Posts: 97
It's really strong atm, no idea what you are expecting from such a cheap unit in first place, but it comes relatively early in the game and offers pretty good anti-infantry capabilites. On top of that it is able to soak up some damage (especially from infantry anti-tank weapons). You obviously don't build it when your opponent goes for a more vehicle-orianted strategy.
To use it to max effectiveness you go for a infantry-heavy strategy and get that StuG when your opponent is still investing in anti-infantry units.
so why would you ever get this over an ostwind?
and did you say early? by the time i get to my second or 3rd tank this thing becomes available.
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