4v4 Close Game
5 Jan 2019, 15:16 PM
#1
Posts: 9
Hi all,
Here is my first replay for your review. This was a really close game and overall looking at the scores it seems like we did better, somehow we just ran out of VP points and couldn't recover in time.
I got wrecked in the end by a massive tank attack and a damn land mattress spam. Oh well.
Looking forward to your feedback and comments.
7 Jan 2019, 14:42 PM
#2
Posts: 606
Hi there.
It is almost impossible to give a proper review on anything larger than a 2v2 game, because matchmaking and game itself is not really balanced towards this scale. The only real advice I can give is this:
1. Communicate with your team mates
2. Identify what units you need to get and where you need to support.
3. try to focus on one area of the map, so you don't loose track of your units
4. Be respectfull to both your team mates and opponents. Nobody likes being called a Noob and in a match with eight players some people are always going to be weaker/less experienced than others.
Overall the end games stats are not really that significant towards performance as you can have dealt a ton of damage to some armor without killing it, while your opponent might have delt much less damage but actually destroyed your tanks.
If you ever get around 1v1 or possibly 2v2 games I will be more than happy to review it though
It is almost impossible to give a proper review on anything larger than a 2v2 game, because matchmaking and game itself is not really balanced towards this scale. The only real advice I can give is this:
1. Communicate with your team mates
2. Identify what units you need to get and where you need to support.
3. try to focus on one area of the map, so you don't loose track of your units
4. Be respectfull to both your team mates and opponents. Nobody likes being called a Noob and in a match with eight players some people are always going to be weaker/less experienced than others.
Overall the end games stats are not really that significant towards performance as you can have dealt a ton of damage to some armor without killing it, while your opponent might have delt much less damage but actually destroyed your tanks.
If you ever get around 1v1 or possibly 2v2 games I will be more than happy to review it though
8 Jan 2019, 02:51 AM
#3
Posts: 2148 | Subs: 2
Disclaimer: I am not a strategist or even good. Since it is a 4v4 you wont get any good advice
I gave the match a quick watch. You seemed to be carrying the team for about half the match. Two guys were slow getting their stuff on the field (AFK). Both right next to you. Most of your plays looked good to me.
One problem was your right side mate was an offensive player. These guys blob up and smash into the enemy, do damage, then retreat. So they have a great score but hold zero points all game long. You guys got your side and your game fell apart when you went middle because your mate could not hold the side.
On Port of Hamburg south, you have to hold the right side. North has to hold the left side. If you lose your side you get opened to flanks and have few areas to hide your army. And artillery becomes very effective. Also if your front line has not changed much for several minutes expect artillery spam. I think you had a werfer and one guy had an LeFH.
The enemy held the left fuel all game and took your fuel when you went mid. So they had fuel for days which means big tanks spam.
I don't think you could have done too much differently. Maybe fortify your side more before pushing the middle. 4v4 also means you need commanders with Lefh for side play and elephant for middle play? Several times your blobs got stopped by MGs but you did not put many MGs around your side late game to stop the blobs coming at you. One MG could have slowed them and then a werfer shot to rek them while suppressed may have helped hold the right side late game.
Maybe spread your volks out a little so when you hit an MG you dont have to retreat the whole blob.
4v4 randos is hard. Early you stole an MG and popped in the building by the bridge. At this point you probably felt like these guys were noobs and it was won already. Which is sometimes true. But sometimes they are good and just retreated to keep their army and you get rekt when they come back because you didnt respect them enough Also that building has a sight blocker to the enemy side so it does not cover well for you.
Good Game
I gave the match a quick watch. You seemed to be carrying the team for about half the match. Two guys were slow getting their stuff on the field (AFK). Both right next to you. Most of your plays looked good to me.
One problem was your right side mate was an offensive player. These guys blob up and smash into the enemy, do damage, then retreat. So they have a great score but hold zero points all game long. You guys got your side and your game fell apart when you went middle because your mate could not hold the side.
On Port of Hamburg south, you have to hold the right side. North has to hold the left side. If you lose your side you get opened to flanks and have few areas to hide your army. And artillery becomes very effective. Also if your front line has not changed much for several minutes expect artillery spam. I think you had a werfer and one guy had an LeFH.
The enemy held the left fuel all game and took your fuel when you went mid. So they had fuel for days which means big tanks spam.
I don't think you could have done too much differently. Maybe fortify your side more before pushing the middle. 4v4 also means you need commanders with Lefh for side play and elephant for middle play? Several times your blobs got stopped by MGs but you did not put many MGs around your side late game to stop the blobs coming at you. One MG could have slowed them and then a werfer shot to rek them while suppressed may have helped hold the right side late game.
Maybe spread your volks out a little so when you hit an MG you dont have to retreat the whole blob.
4v4 randos is hard. Early you stole an MG and popped in the building by the bridge. At this point you probably felt like these guys were noobs and it was won already. Which is sometimes true. But sometimes they are good and just retreated to keep their army and you get rekt when they come back because you didnt respect them enough Also that building has a sight blocker to the enemy side so it does not cover well for you.
Good Game
9 Jan 2019, 13:21 PM
#4
Posts: 9
Hi there.
It is almost impossible to give a proper review on anything larger than a 2v2 game, because matchmaking and game itself is not really balanced towards this scale. The only real advice I can give is this:
1. Communicate with your team mates
2. Identify what units you need to get and where you need to support.
3. try to focus on one area of the map, so you don't loose track of your units
4. Be respectfull to both your team mates and opponents. Nobody likes being called a Noob and in a match with eight players some people are always going to be weaker/less experienced than others.
Overall the end games stats are not really that significant towards performance as you can have dealt a ton of damage to some armor without killing it, while your opponent might have delt much less damage but actually destroyed your tanks.
If you ever get around 1v1 or possibly 2v2 games I will be more than happy to review it though
Hi Joshua,
Thanks for your reply. My apologies as this is my first replay. I should have thought about that. I will definitely put up some 1v1 or 2v2 games.
I am not sure about point number 4, I don't remember doing that, unless you just meant in general in which case I don't usually do that. Although I have been called a noob a couple of times haha
Disclaimer: I am not a strategist or even good. Since it is a 4v4 you wont get any good advice
I gave the match a quick watch. You seemed to be carrying the team for about half the match. Two guys were slow getting their stuff on the field (AFK). Both right next to you. Most of your plays looked good to me.
One problem was your right side mate was an offensive player. These guys blob up and smash into the enemy, do damage, then retreat. So they have a great score but hold zero points all game long. You guys got your side and your game fell apart when you went middle because your mate could not hold the side.
On Port of Hamburg south, you have to hold the right side. North has to hold the left side. If you lose your side you get opened to flanks and have few areas to hide your army. And artillery becomes very effective. Also if your front line has not changed much for several minutes expect artillery spam. I think you had a werfer and one guy had an LeFH.
The enemy held the left fuel all game and took your fuel when you went mid. So they had fuel for days which means big tanks spam.
I don't think you could have done too much differently. Maybe fortify your side more before pushing the middle. 4v4 also means you need commanders with Lefh for side play and elephant for middle play? Several times your blobs got stopped by MGs but you did not put many MGs around your side late game to stop the blobs coming at you. One MG could have slowed them and then a werfer shot to rek them while suppressed may have helped hold the right side late game.
Maybe spread your volks out a little so when you hit an MG you dont have to retreat the whole blob.
4v4 randos is hard. Early you stole an MG and popped in the building by the bridge. At this point you probably felt like these guys were noobs and it was won already. Which is sometimes true. But sometimes they are good and just retreated to keep their army and you get rekt when they come back because you didnt respect them enough Also that building has a sight blocker to the enemy side so it does not cover well for you.
Good Game
Hey Rosbone,
Thanks so much for taking the time to watch the game. I realize now I should upload a shorter and smaller game.
Your comments make a lot of sense. I think I focused more on getting the VP's secured than actually pushing their army on my side. I do have a fear of over extending and getting flanked. You are also right about that building I just thought i'd push my luck with the Vickers.
I think this was also one of the first games which lasted this long for me online, so I may have been losing focus towards the end. Watching it back now after reading your review I see so many mistakes and things I could have done better.
Got to hand it to the USF player as well. His Major's placement was smart and his flanking attacks were awesome!
Thanks again for your help and hopefully you can give me more advise on a smaller game.
9 Jan 2019, 13:23 PM
#5
Posts: 606
I am not sure about point number 4, I don't remember doing that, unless you just meant in general in which case I don't usually do that. Although I have been called a noob a couple of times haha
Oh yeah that wasn't targeted at you! Sorry if you got that impression
That's just a general thing that happens a lot in team games and for obvious reasons it can be frustrating if you get stuck with players who make poor choices that might cost you the game.
I look forward to seeing some 1v1s from you
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