What do you mean by faster? Faster as in faster to get with lower cp requirements or faster as in it's movement speed?
I was simply speaking of its movement speed, because as we know, Tigers move faster than King Tigers.
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What do you mean by faster? Faster as in faster to get with lower cp requirements or faster as in it's movement speed?
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Well they are both too strong in team games IMO but the fixes are pretty simple. The Command Panther needs to be locked behind the Flak HQ, the fact that it's still a call-in is just silly.
As for Ostheer's, all they need to do is make the recieved damage aura only apply to your own units. It's too strong of a bonus to be shared between teammates
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I know this is a little offtopic, so bare with me.
You want command tanks to affect player only units? But SU medics heal any allied troops nearby. UK forward post and US ambulance can reinforce any squad regardless whom player is it. Shared team mechanics are part of the game, otherwise the game will be totally biased (axis cant share between players but allies do). Many people complaint about tank commander buffs, but later on units balance take account the possibility of those units become buffed, and they get nerfed. What i mean is, axis get a lot of bullying about their strenghts and the game got "balanced" making up for those buffs, now if you remove it, all axis tank should get either buffed or become more (yes i said MORE) cost efficient, to make up for the changes.
People tend to forget what they asked for changes, nor try to understand the game before asking for such changes.
Teamgames need a lot of attention, since 1v1 gets the primary focus of balance patches.
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You want command tanks to affect player only units? But SU medics heal any allied troops nearby. UK forward post and US ambulance can reinforce any squad regardless whom player is it.