Elite Armour Doctrine a bit op?
Posts: 51
The reasons for this are:
1. The 221 is great if you make it survive. Early game you harras the enemy, and force them to get some at, which weakens their AI. Then you turn this thing into a cache. This gives you the ability to rush puma and Sturmtiger.
2. The Puma with HEAT rounds is godlike. Seriously. The thing takes on medium tanks with ease and if a tank gets snared its dead as the puma with sight outranges it.
3. The Sturmtiger got buffed, but not much. The thing is that it comes out very early and with the puma to repel mediums and lights, you get a powerful anti-infantry unit. Actually its anti-everything as the scout car lets you know where your enemies tanks are, and lets you ambush them with the Sturmtiger. The mobile cache comes into play here. The Sturmtiger comes out early and with the increased fuel supply you get it out very soon.
Maybe its just me but, I won almost all the games I played with this doctrine so far.
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I tried pannzer commander upgrade for KT and wasn´t impressed. What do you mean?
The sight range boost is impressive. And the call-in artillery could help you deal with AT guns.
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I tried pannzer commander upgrade for KT and wasn´t impressed. What do you mean?
10% acc boost helps get you more hits as well, especially on infantry clusters/ blobs.
Had a P4 (not KT) fire a shell on the move and hit twice against a retreating squad, I was pretty happy.
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The sight range boost is impressive. And the call-in artillery could help you deal with AT guns.
That moment when the KT needs off map arty to kill an AT gun
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10% acc boost helps get you more hits as well, especially on infantry clusters/ blobs.
Had a P4 (not KT) fire a shell on the move and hit twice against a retreating squad, I was pretty happy.
Accuracy has next to no impact on shooting tank guns against infantry. What matters against infantry is scatter and AOE. When tanks shoot at infantry they miss in 99% of the cases because the infantry models are way too small. The accuracy matters against tanks, that´s what it is designed for. The reason why main guns of tanks still do damage despite basically missing every shot against infantry is because of AOE. Scatter means how far a tank can miss when it misses.
So the +10% accuracy matters only really helps when fighting vs vehicles.
The arty ability that the tank commander gives is alright but there are usually other ways of indirect fire available, either doctrinal or Stuka. I didn´t find it to be too useful because AT-guns (which is what it would probably be best used against) aren´t a big thread against the KT anyways. The small sight buff is ok too. Still nothing that would make me want to go Elite Armour in my OKW games.
Panzer Commander just doesn´t fix the main things that hold the KT back: horrible scatter, way too high vet requirements, turret rotation, insanely high pen Allied TDs.
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Still nothing that would make me want to go Elite Armour in my OKW games
You seem to absolutely underestimate the fuel/ammo boost advantage that a 223 can give, the self-repair ability that repairs 99% hp of light vehicles for 35 muni and a big chunk of tanks (so they can go back into action twice as fast), the Panzer Commander sight range and accuracy bonus and the HEAT shells with +30% damage and pen make some vehicles truly excel (Puma, Panzer IV, Jagdpanzer IV, KT) and have great synergy with other AT weapons (like Faust). And there's the now more user friendly Sturmtiger to troll with in team games.
New Elite Armor used to its full potential gives OKW tanks (and Puma) game changing advantages.
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Sturmtiger is good IMO. The puma counters any tank rushes, so it is free to engage infantry without the threat of dying.That is highly debatable as i dont think 2 pumas would stand chances against tank assault. Now I will say that puma is good against early vehicles like t70 and stuart but I would prefer a p4 or panther.
P.S. No I did not forget the heatshells
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