Soooo, you are not capping points before 10th minute?
And having ATG on field before light tanks arrive ENSURES oppoent will be much less aggressive with that light, giving you more breathing room.
Also, what the hell you are going on about with the resource on AT upgrade?
You're trying to refer to USF and UKF need to research racks?
You do realize that directly impacts timing of tech and lights in early game, while getting puppchen does not in the slightest AND allows you to have a hardcounter for these lights as well?
Genuine question, have you ever played 1v1 or 2v2 at rank better then 500? Because by denying usefulness of rakketen in completely shutting down shock light vehicle play in very early game(M3, UC and now dodge) making opponent waste resources for nothing AND allowing you to have a capper AND already on field ATG when its needed, you talk like someone who wasn't even close to that.
How on earth does raketen "completely" shut down light vehicle play? 60% accuracy at long range against stationary targets, collision with terrain, and super long aim time which allows light vehicles to get out of the arc before the rak even fires.
The rak is important because it's the only counter to shock light vehicles, not an easy auto-win as you claim. I've abused clown car for ridiculous bleed/map control against numerous top 100 opponents (around my level, so it's not a skill-gap issue) even with them going raketen as 4th or 5th unit. You speak as if t0 AT gun was some wondrous blessing, when the fact is that it's a must-have for OKW to even play the game. The reason Allies don't get T0 AT Gun is because Axis doesn't get a UC or a clown car equivalent - if they did, Allies would need a T0 AT Gun too.
How did the opponent waste resources for nothing? The scout car or UC will inflict bleed no matter what. It forced the OKW player to waste 270mp that delays their next Volks. You claim getting a 270mp non-fighting, non-engineer unit "will not impact timing and tech in the slightest. 270mp is more than 1 minute's worth of manpower income, which is enough to reduce the Luch or Flak HT's window before T70/Stuart/AEC to pretty much nothing. The rak can occasionally cap 1 or 2 points AFTER you've won a big engagement, but you're going to have to keep building volks after that raketen to even win fights. A 270mp capping unit that loses to a CE squad, and for the next 5 to 10 minutes just bleeds and feeds veterancy is regarded as "no opportunity cost" by you, somehow. As seen in GCS2, some top players try to go 4 volks without raketen simply because the opportunity cost of getting an early AT gun is fairly significant, which is something you completely brushed aside.
The thing is, I actually agree with your earlier post(s) that the 221 shouldn't be a powerful shock/bleed unit because Allies lack the early game counters. Somehow though this post has delved once again to your irrational (and incorrect) obsession with hurdurrr T0 AT gun so stronk arhmerhgerd.