The only one who is Biased is you, by being a 1 Faction fanboi.
2nd of all, you run towards the middle of the map.. instead of the outside..what a smart player would do because he is not going to put the arch towards more outside the map.
Before you try use that age old "Gotcha!"against me, maybe look at my post where I state ALL arty is over performing.
What do you mean middle of the map? You want me to run outside of the map? What drugs are you smoking? Hindsight is a great thing isn't it but again, lets forget about what actions brought up to the squad wipe, oh mighty COH2 God, and instead focus on the ability it has to squad wipe a fairly spread out unit and then bring that power back to someones base and have it hit 2+ squads that have retreated and clogged up at spawn, seems legit!
Remember what a 'smart player' would do about demo charges? They nerfed them into the ground didn't they! So maybe it's the dumb players like myself that see stuff that needs changing and in turn help the game because they only way you get things to be nerfed is to have it used and abused, funny, thats what's happening in this tournament isn't it!
https://youtu.be/0-KrAvxVVuM?t=2501
3x Stuka 2x LEFH
I guess you will tell them they shouldn't have focused mid, a clever boy like yourself would have flanked left outside of the map, right?
Why dont you click once on your commander ability, and once on where the arty piece is and call it a day.
You may have to sac a car, but thats hardly difficult.
He had 2 or 3 raks and it just deleted any tank that went anywhere near the fuel. Getting recon and using that would have been an option you're not wrong but its expensive, it isn't guaranteed to hit or even kill and they can get to 400MP well before I can get to 250+ Muni and it's like I've mentioned earlier.
If they do that doctrine I have no choice but to basically go 1 of 2 commanders or its GG from the start. That makes the game horribly stale as you are forced to do the same thing game in game out.
Hell even if they make the LEFH go down to 1 tank/AT shot/Demo charge that might allow for the unit to keep everything it currently has but stop it from near enough requiring arty or a call in ability to kill it which is a large issue.
Yes you can send in a tank(s) and sit there shooting at it until it dies but they are so often that far back, surrounded by units and defenses that you can't simply sit there for too long. Allowing for it to be 1 shot for example, same as the Werfer and the Katy, might as I mentioned balance it out without the need of any other changes.