Everyone saying that the DLC commanders will make it pay to win is thinking to far ahead. If I recall, this was a very similar discussion that took place when all the other new commanders came around. Even though those one didn't introduce new units I still found the free ones to be just as good or if not better in most situations. Give it time.
Getting angry because you have to pay more? Fair enough I understand your point but for me I really couldn't care if I pay an extra $10 for new commanders that can offer a new style of play. I enjoy the CoH series enough that money does not limit my level of enjoyment. Pretty sure the 1500+ hours I got from CoH1, a $30 game at the time of purchase, definitely got its money worth from me.
The thing is they didn't release Opposing Fronts while the base game was in what is essentially still a beta state without core multiplayer features being present but with input delay and sketchy unit AI behaviour galore.
I don't mind DLC or paying for new content at all - it is 2013, everybody has ridiculously priced DLC nowadays. That's just how it is. But to charge us for new content while the original $60-100 we paid (I don't know about the rest of you, but I paid the full $100) hasn't even gotten its money's worth is just fucking ridiculous. Anyone who thinks otherwise is honestly just kidding themselves (I mean, for fuck's sake, infantry flanking wasn't even in the game until the most recent patch - what the hell is up with that?).
Keep in mind the new content is very little, but still has the capability to completely break the game with its new mechanics. I saw a post that said the balance team wasn't even able to work on these new abilities and units. How the hell can they possibly not break the game at that point? Or does no one remember Maxim spam and beta Flametrack barbecue parties?