@ James Hale- Yes it is interesting & thats why I like the idea, it shows how different play styles would use similar concepts.
Mine relies on drawing armour into a predetermined kill zone & then using the mobility of the Mortar half track to push up & take advantage of any gaps left in the ambushes wake with the contingency that should I lack the ability to finish off any vehicles I can simply ignore them for a period as they will be sat with a destroyed engine so the Mortar half track can still safely scoot around them & continue bombarding wherever my new chosen front is.
My spotting relies on snipers/ camo'd grens to do the leg work with maybe a scout car assisting but has several smoke options for those times you just have to gtfo xD (Officer, Mortar half track). While its designed with that in mind you're not bound by it (looking at you Storm doctrine!). The Officer doesn't have a single bad ability & the same can be said of the half track, using either or both in a more offence orientated manner is highly possible & allows you to adapt post commander selection (I believe both Spearhead & Joint Ops are brilliant for this in the current available commanders).
His seems to be based around using recce planes to find a weak point then using a fully mobile artillery group to move into position & shell that point. Using muni conversion he'd be able to tool up his force & make more liberal use of both his off maps as well as units individual abilities at the cost of armoured presence & maybe tech. I'm sorry if I've misunderstood & I can't really go into more depth with it as I'm not sure on his vision for the additional units or if I've misinterpreted the elements already within the game.
Either way good job for all those getting involved, hopefully Relic will take note & kudos for the initiative James
I really look forward to seeing what other people come up with, especially for Soviets as I can't think of anything that will make me remove Guard rifle combined arms, Shock army & either Shock rifle frontline or Guard motor coordination from my slots!