Soviet mine oneshoting wehr squads
Posts: 469
Squad spacing fix?
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Posts: 17914 | Subs: 8
In fact, not a single mine in game can OHK any infantry squad.
Posts: 4183 | Subs: 4
Not a single soviet mine can OHK any infantry squad.
In fact, not a single mine in game can OHK any infantry squad.
Teller can.
Posts: 17914 | Subs: 8
Teller can.
Yeah, but unless you are Hans and sit on your own mines and allow for it to detonate somehow, that isn't going to happen.
Posts: 3053
Teller can.
Tellers are now even more OP. Kappa.
OP: No normal mines should be wiping more than 2 models in a squad. If 2 guys are left and they both hit a mine they’ll die but otherwise they shouldn’t be getting wiped by mines no matter how clumped they are.
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Posts: 13496 | Subs: 1
Not a single soviet mine can OHK any infantry squad.
In fact, not a single mine in game can OHK any infantry squad.
Only certain mines have a limit to how many entities they can kill, there are mines with no limit that can actually OHK a squad even if it is improbable.
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Only certain mines have a limit to how many entities they can kill, there are mines with no limit that can actually OHK a squad even if it is improbable.
The ones with no limit do not have capability to OHK full health squad.
OHK means "one hit kill".
Not "walk over this field now please, trigger multiple mines and have last one kill all models".
If your squad is low on hp, that's tough luck.
Posts: 3166 | Subs: 6
Posts: 2742
There a replay still of this? If not try to save one the next time you suspect something and post it here.
There's plenty of history in this franchise of old fixed bugs returning randomly, as well as ninja reversions of changes.
Hell, veterancy was broken on infantry squads for an egregiously long time and there were clowns going to the ends of the earth to deny it and say "l2p" and "playercard plz" despite a very real game breaking bug persisting.
A replay would be useful.
Posts: 1002 | Subs: 2
The ones with no limit do not have capability to OHK full health squad.
OHK means "one hit kill".
Not "walk over this field now please, trigger multiple mines and have last one kill all models".
If your squad is low on hp, that's tough luck.
I believe he's referring to tellers (and riegels).
I'm not sure what the damage on (individual) s-mines, RE mines, or the soviet defensive anti personnel mines are, but any that are 80 or higher are technically also capable of OHKing.
Finally, one could argue that booby traps and/or demos are mines. I wouldn't, but I imagine there's a discussion to be had there.
Posts: 1323 | Subs: 1
Remember Door Mines?
Posts: 1002 | Subs: 2
Maybe OP travelled to the past?
Remember Door Mines?
My beautiful fallschirmjäger sure remember
Posts: 1153 | Subs: 1
My beautiful fallschirmjäger sure remember
How can little pieces of meat remember something even if it happened to them?
Posts: 17914 | Subs: 8
I believe he's referring to tellers (and riegels).
I'm not sure what the damage on (individual) s-mines, RE mines, or the soviet defensive anti personnel mines are, but any that are 80 or higher are technically also capable of OHKing.
Finally, one could argue that booby traps and/or demos are mines. I wouldn't, but I imagine there's a discussion to be had there.
The "small" mines deal 40 damage.
Flare mine does 80, but to one model always.
Regular mines OHK but only 2 models.
Rigels, tellers and M20 ones, luck have abandoned you.
Posts: 8154 | Subs: 2
The "small" mines deal 40 damage.
Flare mine does 80, but to one model always.
Regular mines OHK but only 2 models.
Rigels, tellers and M20 ones, luck have abandoned you.
Is the damage capped by the squad triggering the mine or it also applies to other squad/explosives triggering it ?
Posts: 17914 | Subs: 8
Is the damage capped by the squad triggering the mine or it also applies to other squad/explosives triggering it ?
Small AI mines I assume?
Its 40 on initial entitiy triggering it and then depends on aoe profile.
Absolute worst case scenario is you need to hit 2 to lose tightly packed squad.
Posts: 3166 | Subs: 6
Is the damage capped by the squad triggering the mine or it also applies to other squad/explosives triggering it ?
I've done some tests but as far as I could tell, the damage cap is always there for the 30 muni mines. These mines triggered by vehicles or explosions seem to always kill a maximum of 2 models no matter how they detonate.
Teller mines and Riegel mines however kill whatever is in the explosion radius. They have no damage cap. They can kill entire squads if they're clumped up.
The M6 mines I'm not sure about, it either does have a cap or doesn't have enough power to kill more than two models.
Posts: 8154 | Subs: 2
Small AI mines I assume?
Its 40 on initial entitiy triggering it and then depends on aoe profile.
Absolute worst case scenario is you need to hit 2 to lose tightly packed squad.
I've done some tests but as far as I could tell, the damage cap is always there for the 30 muni mines. Mines triggered by vehicles or explosions seem to always kill a maximum of 2 models as well.
Tellers however kill whatever is in the explosion radius.
That was the answer i was looking for.
Single AI mines should had been changed according to changelog.
-Soviet Field Craft Mines damage increased to 80
-Soviet Field Craft Mines can do damage to a maximum of 1 member in a squad
So unless OP provides a replay i run out of ideas besides calling BS.
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