Tanks lose accuracy on the move?
Posts: 379
That said, I read a person who said relic said that, not a relic employee them self. Furthermore the patch notes had nothing that made that explicitly apparent, but I'm not that proficient at understanding what some of the characteristics effect in game.
Posts: 36
The movement of the M3 makes NO difference to the Snipers accuracy.
Again, you are wrong.
Just, wonder,...the snipers often miss when the M3 is moving. Try it. There must be a modifier. Nullist talking crap again,..boring!
Posts: 896
This from the guy who didn't know Armor gets 50% accuracy on movement...
HAHAHAHAHAHAHA
All the irony is not enough.
There is no irony, I ask when I don't know to learn. You on the other hand never learn.
M3 movement has absolutely NO effect on the garrisoned units accuracy.
Zero.
Null.
Zilch.
Nada.
Best describes the value of your comments.
Posts: 93
I do remember someone commenting that the balancing changes on the M3A1 a few patches ago were supposed to affect the accuracy of the occupying units.
That said, I read a person who said relic said that, not a relic employee them self. Furthermore the patch notes had nothing that made that explicitly apparent, but I'm not that proficient at understanding what some of the characteristics effect in game.
I believe Peter said it when someone asked on chat if there are any modifiers added to units in vehicles. So yes, Relic stated that in a cast
Posts: 2425
Permanently BannedCode| | moving: {
| | | accuracy_multiplier: 0.5f;
| | | burst_multiplier: 1f;
| | | cooldown_multiplier: 1f;
| | | disable_moving_firing: true;
| | | moving_end_time: 0f;
| | | moving_start_time: 0f;
Cannot fire while moving, takes a .5 accuracy penalty while moving.
Nullist, dude, check your sources before you rant.
Is it counted as "moving" when INSIDE the M3 garrison?
Technically its the vehicle that is moving in that case, not the Sniper.
Posts: 170
Code| | moving: {
| | | accuracy_multiplier: 0.5f;
| | | burst_multiplier: 1f;
| | | cooldown_multiplier: 1f;
| | | disable_moving_firing: true;
| | | moving_end_time: 0f;
| | | moving_start_time: 0f;
Cannot fire while moving, takes a .5 accuracy penalty while moving.
Nullist, dude, check your sources before you rant.
I'm just gonna quote myself cause it got buried.
Posts: 170
Posts: 476
Wrong.
No accuracy modifier. Doesn't miss anymore inside the vehicle, than outside of it.
Sorry, but the Sniper definitly misses if he shoots out of the scoutcar, in situation where he wouldn't have missed otherwise. Not sure if you are only talking about the moving part? I think they miss the same no matter if the Scoutcar is moving or standing still.
Posts: 170
Is it counted as "moving" when INSIDE the M3 garrison?
Technically its the vehicle that is moving in that case, not the Sniper.
Top gunner mounts exhibit the same modifiers and so I believe it applies to snipers; wherein they cannot shoot while they themselves are moving, but exhibit the accuracy penalty because the model is moving. You would see the same behavior with lmgs in soviet scout car/half track.
Posts: 2425
Permanently Banned
Top gunner mounts exhibit the same modifiers and so I believe it applies to snipers; wherein they cannot shoot while they themselves are moving, but exhibit the accuracy penalty because the model is moving. You would see the same behavior with lmgs in soviet scout car/half track.
Can you double check if the LMG has the same modifier then please?
Posts: 786
(sorry if I base my knowledge on actually playing the game and not on spending my time on excel spreadsheets)
Posts: 170
Can you double check if the LMG has the same modifier then please?
I can't check now; I'm on the road.
Posts: 896
Can you double check if the LMG has the same modifier then please?
looooooool, look at him change his tone after he got slapped and trying to change the topic again? Pathetic
Posts: 2425
Permanently Banned
looooooool, look at him change his tone after he got slapped and trying to change the topic again? Pathetic
About as pathetic as you whining repeatedly about numerous Armor issues without even knowing about the universal 50% accuracy modifier.
Posts: 1006
Top gunner mounts exhibit the same modifiers and so I believe it applies to snipers; wherein they cannot shoot while they themselves are moving, but exhibit the accuracy penalty because the model is moving. You would see the same behavior with lmgs in soviet scout car/half track.
In game it totally reflects this. Sniper misses a lot when moving in scout car, a lot more when it's not in scout car.
Posts: 896
About as pathetic as you whining repeatedly about numerous Armor issues without even knowing about the universal 50% accuracy modifier.
lol, another pathetic attempt.
Please show me the posts where I am "whining about numerous armor issues".
End of story
Posts: 896
In game it totally reflects this. Sniper misses a lot when moving in scout car, a lot more when it's not in scout car.
Except against units garrisoned in buildings the soviet sniper misses very little when out of scout car.
Posts: 476
Posts: 170
Posts: 198
Can you double check if the LMG has the same modifier then please?
I'm not Endeav, but I can confirm this - LMGs, same as sniper rifles, have shooting on the move disabled and get 0.5 accuracy penalty on the move.
You can check it here (in raw data, under "moving"): http://coh2-stats.herokuapp.com/small_arms/grenadier_mg42lmg_mp
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