Countering JP4/Ele
Posts: 172
Permanently BannedE:Meant Jagdtiger not JP4
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Posts: 172
Permanently BannedT34s + mark target, or if you can get a snare close you can IL2 bomb
Problem kinda being that if I lock myself out of a commander with mark target (t-34/85's and mark target make short work of it but yeah) I won't have much to deal with it. IL-2 bomb is also a bit eh, its 200-250 ammo? and will rely on the snare so its not really that easy to pull off. Not to mention I think its in not many good commanders outside of the one with guards and Ml-20
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Permanently BannedPosts: 1096
You're supposed to bait the tank destroyer into giving chase to a damaged tank and then use your other tanks to flank it. Or draw the TD into double at guns. Elephant is obviously gonna need a team effort. If u can't get your teammate to work with u, just ignore the elephant, by shifting your armor to the side the elefant is not guarding. Pick a place with lots of shot/sight blockers.
No decent player is going to give chase with a Ele/Jagdtiger so you have to hope you have the artillery to force it to keep moving or enough units to rush it and deal with its bodyguard units.
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Permanently Banned
No decent player is going to give chase with a Ele/Jagdtiger so you have to hope you have the artillery to force it to keep moving or enough units to rush it and deal with its bodyguard units.
He asked how to deal with a JP4. Plenty of people give chase with a JP4.
Posts: 310
Especially as soviets in teamgames. Just how? If I don't go for t-34/85 and rush it with Mark target I usualyl cannot do much and it will eat away at any armor me or my team has from long range. What are the options to counter it? Usually they are also supported by other armor or AT aswell/Grens with fausts ready to destroy engines so not sure how I'm supposed to deal with them except rush with overwhelming numbers/flank and probably end up losing more than what they are worth
If you don't go for T-34/85, then you should rely on SU-85s, and along with your Allies (USF, UKF) you should engage them first before they manage to field more tanks, because they will definitely rush you and destroy you with minimal casualties. A thing i have done with my friends many times is a complete armor dive to destroy their tanks and then withdraw. I personally engaged with a few tanks because i was responsible for the Anti-Infantry part, but it worked. My Soviet friend spammed T-34/85s, i, as USF, had 3 Jacksons and 1 Pershing, and our last USF guy had 8 M10s. We engaged 3 Panthers, 2 Panzer IVs and 1 Jagdtiger, and just steamrolled them. We even engaged OKW's HQs and destroyed them. Your infantry should wipe their ATs and force their infantry back, so that your tanks can push forward. Any damaged tank should retreat for repairs while the rest keep pushing the enemy.
Posts: 17914 | Subs: 8
You're supposed to bait the tank destroyer into giving chase to a damaged tank and then use your other tanks to flank it. Or draw the TD into double at guns. Elephant is obviously gonna need a team effort. If u can't get your teammate to work with u, just ignore the elephant, by shifting your armor to the side the elefant is not guarding. Pick a place with lots of shot/sight blockers.
Out of curiosity, how often are you chasing damaged tanks with that sluggish elephant?
Literally not a single player worth its salt is going to even attempt any kind of chase with turretless TD that isn't called StuG.
As for the op, mass T34s and suicide rush to the rear armor or creep in with 1-2 ZiS guns with 1-2 PTRS penals with bombing run ready.
Posts: 8154 | Subs: 2
No decent player is going to give chase with a Ele/Jagdtiger so you have to hope you have the artillery to force it to keep moving or enough units to rush it and deal with its bodyguard units.
Elephant means more than likely Stuka. Rocket artillery doesn't cut it, leaving it to Suxton or Priest.
Veto corridor/narrow maps. Do not play passively while they are holding resources for the Ele/JT. JPIV shouldn't be an issue. Same principle with any other 50/60 TD with no AI.
Guards + button into Penal Satchel/IL2 bombing strike or any of your allies offmap. You don't make half heart assault attempts which more than likely result in a damaged super heavy and you losing tanks. IF you need to give up terrain to get a bigger army or better comp, do so.
Posts: 4183 | Subs: 4
Problem kinda being that if I lock myself out of a commander with mark target (t-34/85's and mark target make short work of it but yeah) I won't have much to deal with it. IL-2 bomb is also a bit eh, its 200-250 ammo? and will rely on the snare so its not really that easy to pull off. Not to mention I think its in not many good commanders outside of the one with guards and Ml-20
It's in one with ISU152. It has mark target, guards, IL2 bomb. Commander is probably one of the best if not the best Soviet commanders in 2v2+. Has literally everything.
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Posts: 1527
Permanently Banned
Out of curiosity, how often are you chasing damaged tanks with that sluggish elephant?
Literally not a single player worth its salt is going to even attempt any kind of chase with turretless TD that isn't called StuG.
As for the op, mass T34s and suicide rush to the rear armor or creep in with 1-2 ZiS guns with 1-2 PTRS penals with bombing run ready.
He was asking about how to deal with Ele AND Jp4. Plenty of people give chase with a Jp4.
Posts: 211
If you don't go for T-34/85, then you should rely on SU-85s, and along with your Allies (USF, UKF) you should engage them first before they manage to field more tanks, because they will definitely rush you and destroy you with minimal casualties. A thing i have done with my friends many times is a complete armor dive to destroy their tanks and then withdraw. I personally engaged with a few tanks because i was responsible for the Anti-Infantry part, but it worked. My Soviet friend spammed T-34/85s, i, as USF, had 3 Jacksons and 1 Pershing, and our last USF guy had 8 M10s. We engaged 3 Panthers, 2 Panzer IVs and 1 Jagdtiger, and just steamrolled them. We even engaged OKW's HQs and destroyed them. Your infantry should wipe their ATs and force their infantry back, so that your tanks can push forward. Any damaged tank should retreat for repairs while the rest keep pushing the enemy.
Is everyone going to ignore the fact that the guy had 8 M10s? XD
True way to counter Axis AT, throw more tanks at it!
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Posts: 2243
Posts: 310
Is everyone going to ignore the fact that the guy had 8 M10s? XD
True way to counter Axis AT, throw more tanks at it!
When you're USF, you don't have popcap. The popcap has USF
Welcome to Scuderia Ferrari's pit stop, what can we do for you? xD
Ladies and gentlemen, welcome to the Red Ball Express grand prix. In today's race, the pole position belongs to U.S. Army Ordnance Department's M10 Tank Destroyer with the astonishing time of 1 minute and 15 seconds
Posts: 220
This isn't because it 'destroys' the elefant/jagdtiger as such but it FORCES it to move. Superheavy TDs are most vulnerable when moving, allowing them to be flanked or dived, even if this isn't possible, a moving superheavy TD is not going to be shooting back at you, so congrats you've made the unit irrelevant. Which in my books is as good as a kill.
Failing ML-20s, spot it with a sniper or vet 3 T-70 and squash it with a B4.
Posts: 1096
o be shooting back at you, so congrats you've made the unit irrelevant. Which in my books is as good as a kill.
Failing ML-20s, spot it with a sniper or vet 3 T-70 and squash it with a B4.
Or hope a flying pig hits the overhead power supply to your opponent's house, causing him to drop out the game. The odds are about the same.
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Failing ML-20s, spot it with a sniper or vet 3 T-70 and squash it with a B4.
Posts: 4474
for the jp4 u just use the su 85 as it's better than the jp4 in almost every way but armor and is 0.6 second slower to reload (generally su 85 is heavy TD while jp4 is a medium TD)
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