LOL i think i havnt seen a panzergrenadier blob in a while ill be curious to see the replay.
Yeah I've only seen them when there isn't a Soviet player on the team. Really humiliating defeat for us.
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LOL i think i havnt seen a panzergrenadier blob in a while ill be curious to see the replay.
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Yeah I've only seen them when there isn't a Soviet player on the team. Really humiliating defeat for us.
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no sov player? are u kidding? i never seen a teamgame above 2v2 without a sov player. they are the most played allies faction since last patch.
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LOL i think i havnt seen a panzergrenadier blob in a while ill be curious to see the replay.
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I'm going to keep repeating this until it's implemented:
Make machine gun teams work the same way as in Dawn of War II!
Where the HMG squad suppresses EVERYTHING in its arc of fire because the gunner is basically constantly throwing the gun left and right across the entire arc -- why? Because that's the whole point of machine gun setup teams: to hard counter retards who blob.
This isn't OKW-specific. USF create Rifleman blobs with bazookas, Soviets create Penal and Guards blobs with PTRSes, etc.
And not a single blob is ever countered by machine guns because of the idiotic decision in CoH2 to make machine gun setup teams only suppress the single squad they're shooting at and maybe, once in a blue moon, a squad directly on top of that one, but absolutely none of the other 6+ squads standing perfectly still in the middle of the HMG's firing arc.
It's absurd and contributes immensely to how heavily HMGs are underperforming across the board.
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Now I admit to being a 3v3/4v4 scrub. I love the big team games modes so my experiences differ from 1v1 and to a lesser extent 2v2.
In one of my more recent games, I was in a 4v4 as USF with 3 UKF teammates vs 4 Ost players.
We literally got blobbed to death my panzergrenadiers....it was bizarre. We were winning for a good portion of the game when I think the enemy realised we struggled agianst massed infantry.
Our hmgs were always focused by werfers then a blob of Pzgrens backed by brumbars moved in.
If we'd had one USSR teammate it would have been a different game with one or two katyusha.
It just felt really bizarre to hit a brick wall against such a simple tactic.
Any armour was deleted in the first volley by the PzGrens and any attempts to counter with infantry were met with brumbars with werfer fire if we started to deal too much damage.
Anyway, I know you were talking about 2v2 and OKW originally so I'll stop now before everyone thinks I'm TOTALLY incompetent.
#notsalty
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I'm going to keep repeating this until it's implemented:
Make machine gun teams work the same way as in Dawn of War II!
Where the HMG squad suppresses EVERYTHING in its arc of fire because the gunner is basically constantly throwing the gun left and right across the entire arc -- why? Because that's the whole point of machine gun setup teams: to hard counter retards who blob.
This isn't OKW-specific. USF create Rifleman blobs with bazookas, Soviets create Penal and Guards blobs with PTRSes, etc.
And not a single blob is ever countered by machine guns because of the idiotic decision in CoH2 to make machine gun setup teams only suppress the single squad they're shooting at and maybe, once in a blue moon, a squad directly on top of that one, but absolutely none of the other 6+ squads standing perfectly still in the middle of the HMG's firing arc.
It's absurd and contributes immensely to how heavily HMGs are underperforming across the board.
Posts: 246
It's EXACTLY the same in CoH2 but you need to mirco it yourself.
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Good luck losing every engagement with an HMG because you clicked on empty ground and caused the HMG squad to tear down instead of retargeting.
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Good luck losing every engagement with an HMG because you clicked on empty ground and caused the HMG squad to tear down instead of retargeting.
At no point should an extremely vulnerable setup squad that requires precise positioning and actually helps enemies it suppresses take less damage require manual retargeting, where each click has a too-high-to-be-worthwhile chance of causing the team to tear down and forced to retreat or be immediately slaughtered.
This happens all the time to everyone. I've murdered enemy HMG squads who accidentally tore down instead of retargeting (it was obvious the player was trying to target my squads on the opposite side of the arc from my currently suppressed squad), have had mine forced off while at full health, etc. all because of this absurd approach to suppression.
The very concept of suppression fire is that you're laying down imprecise fire across whatever area you believe enemies to be in to prevent them from firing back. A machine gun crew trying to snipe a single soldier (or squad) while a dozen squads are rushing at it along open ground is idiotic both in game mechanics terms and immersion terms and every other imaginable terms.
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Good luck losing every engagement with an HMG because you clicked on empty ground and caused the HMG squad to tear down instead of retargeting.
At no point should an extremely vulnerable setup squad that requires precise positioning and actually helps enemies it suppresses take less damage require manual retargeting, where each click has a too-high-to-be-worthwhile chance of causing the team to tear down and forced to retreat or be immediately slaughtered.
This happens all the time to everyone. I've murdered enemy HMG squads who accidentally tore down instead of retargeting (it was obvious the player was trying to target my squads on the opposite side of the arc from my currently suppressed squad), have had mine forced off while at full health, etc. all because of this absurd approach to suppression.
The very concept of suppression fire is that you're laying down imprecise fire across whatever area you believe enemies to be in to prevent them from firing back. A machine gun crew trying to snipe a single soldier (or squad) while a dozen squads are rushing at it along open ground is idiotic both in game mechanics terms and immersion terms and every other imaginable terms.
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I'm not that great but this just sounds like a learn to play issue. Sure there's been a few times where i right click and accidentally order my squad to pack up, but thats on me-thats a mistake, thats me needing to L2p.
Sounds like you suffer from the same issues i do, the only difference is i recognize them as problems i have as a player, while you blame them on the game without realizing they are things you can actually fix yourself.
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