Incen Rounds and J4J brought up a great point in the ranking system here:
Just wondering, wouldn't a percentile system make a bit more sense. For example rank 200 Ost is not the same as 200 Brit as there are significantly less ranked Brit players. I think in CoH3 a percentile ranking should be used to give a better sense of player skill/rank.
Most games have had success with divisions and groupings (you know, the bronze, silver, gold, platinum, diamond stuff). Obviously percentiles will exist alongisde those (transparent or not), but I think theres no reason not to go with the previously mentioned divisions.
I was wondering what people felt would be the best option for ranking in COH3? Explanations for each 6 option are below:
Division Ranking System by Player Non-seasonal:
Basically the Bronze, Silver, Gold etc rankings found in games like Overwatch, LoL, CSGO, and Dota 2. Nonseasonal means that there will be no rank resets similar to CSGO. By Player means that all factions w/l's are added together into a single overarching ranking.
Division Ranking System by Faction Non-seasonal:
Basically the Bronze, Silver, Gold etc rankings found in games like Overwatch, LoL, CSGO, and Dota 2. Nonseasonal means that there will be no rank resets similar to CSGO. By Faction means that each faction will have a separate ranking for each player.
Division Ranking System by Player Seasonal:
Basically the Bronze, Silver, Gold etc rankings found in games like Overwatch, LoL, CSGO, and Dota 2. Seasonal rankings means there is a set date per year (TBD time and length of season Discuss below!) that all ranks reset and promos are redone, similar to LoL, Overwatch, Dota 2, R6. Most of these games come out with large meta sweeping updates during new seasons. This however is not necessary and can be discussed. By Player means that all factions w/l's are added together into a single overarching ranking.
Division Ranking System by Faction Seasonal:
Seasonal rankings means there is a set date per year (TBD) that all ranks reset and promos are redone, similar to LoL, Overwatch, Dota 2, R6. Most of these games come out with large meta sweeping updates during new seasons. However this is not necessary and can be discussed. By faction means that each faction will have separate rankings based on individual faction play.
Current COH2 system:
Current system used in COH2, completely separate ladder board rankings per faction.
Elo Rating System with no Divisions:
The Elo rating system is a method for calculating the relative skill levels of players, originally designed for two-player games such as chess. This would be a flat number to calculate the skill of each player. If a lower elo player beat a higher elo player then that player would gain more elo then if the higher elo player had beaten. Many systems use elo behind the Divisional system but this is for people who want an ELO system w/o divisions
Other:
Any other ranking system you would prefer, please describe below.
Feel Free to discuss anything about ranking system below, I was hoping to make a thread that could contain all discussions on possible future ranking systems.