Bren Carrier and Soviet M3A1 Outright OP Early Game
Posts: 626 | Subs: 1
People don't complain about it becouse okw can get early game rakketen to solve that problem.
Another thing is that scout car kills kubel extreamly fast. Too fast do give kubel anychance for doing anything on the battlefield. Scout car should counter kubel that's obvious but maybe it shouldn't do it so quick. Same thing is with 222 vs scout car.
Some players have problem with that strats becouse it has a huge shock value early game and some can't handle it
Posts: 4183 | Subs: 4
What i notice is that volks do less damage to the scout car than a ostheer gren squad.I think it's becouse of weaker rifle penetration.It's way bigger chance to escape from a small arm fire from volks blob than a gren blob.
People don't complain about it becouse okw can get early game rakketen to solve that problem.
Another thing is that scout car kills kubel extreamly fast. Too fast do give kubel anychance for doing anything on the battlefield. Scout car should counter kubel that's obvious but maybe it shouldn't do it so quick. Same thing is with 222 vs scout car.
Some players have problem with that strats becouse it has a huge shock value early game and some can't handle it
Grenadier rifles do 16 per shot vs the volks 12 which is significantly lower. They should both have the penetration of 1.
Design issues of "here's a mediocre/cheesey AT gun, now get abused by scout car at minute 1" is a terrible idea, but yes that is generally the reason why people can get away with the idea of clown car flamer cheese in balance discussions.
Posts: 833
lets remove the engine on the bren carrier, might still be uncounterable though because it will never leave the spawn area under cover of HQ mg's. Maybe put the 222 in tier 0, brits OP.
Posts: 105
Posts: 232
dont rush, just get cover or buildings. or just blob together into cutoff or make a rak if you are okw. they are not op. you just dont know how to counter it.
Please read the post i am referring to wehr not okw . Wehr simply has no counter to it whatsoever this t0 0min armoured vehicle spam meta needs to stop .
Posts: 3053
Please read the post i am referring to wehr not okw . Wehr simply has no counter to it whatsoever this t0 0min armoured vehicle spam meta needs to stop .
Ambush with fausts.
/thread
Posts: 422 | Subs: 2
Meanwhile, OKW just has to sit there and take the abuse. No min 0 MG34, no min 0 fausts. The only advantage they might hold over OKH vs the M3 is the cheaper mine and the raketen. However, early AT gun really hurts your infantry presence. I'm sure even if Pak40 was in T0 you still wouldn't build it vs M3. OKH has it way better, and has plenty of valid options as-is to counter the M3.
Posts: 2243
and the bren carrier: its a very good when played well...it can life beyond midgame and will be very usefully...to much for this low cost in my eyes. it blleds so much manpower and can repair by itself/ by an engie.
Posts: 17914 | Subs: 8
in many cases i drive around the grens/ volks and kill in no time their support weapons. to easy..to fast.
and the bren carrier: its a very good when played well...it can life beyond midgame and will be very usefully...to much for this low cost in my eyes. it blleds so much manpower and can repair by itself/ by an engie.
Cool, but that doesn't work on players better then rank 1000+.
Even combat engineers would seem OP against clueless player who can't micro.
Posts: 3053
in many cases i drive around the grens/ volks and kill in no time their support weapons. to easy..to fast.
and the bren carrier: its a very good when played well...it can life beyond midgame and will be very usefully...to much for this low cost in my eyes. it blleds so much manpower and can repair by itself/ by an engie.
Not like grenadiers have an ability that can damage engines or anything...
Posts: 8154 | Subs: 2
Alternative: does anyone know if you can still see XP kickers through fog of war? They removed building shadows for a reason but not sure if they removed the alternative method of knowing soviet openings.
Step 2: STOP BEEN GREEDY against teching shock units opening. Obviously you are gonna be forward because your opponent have less unit on the field at a certain point and your capping capabilities are higher.
Step 3: STOP BEEN GREEDY and now STUPID when you are close to hitting the 60 muni mark. For all that it matters, you are mostly gonna have similar resource income so you can check your own resource pool to more or less gauge the opponent resources and timing. If you are fighting forward on enemy territory, with a low health/model count, separated from any other friendly unit, you only have yourself to blame for any loss on retreat.
Posts: 3053
Posts: 4183 | Subs: 4
You can still see xp kickers through fog of war. How does that help differentiate between the two soviet tiers tho? I’m legitimately curious.
If they give different amounts of XP you'd know the which was constructed. Unsure if they do give different amounts but considering they cost different that is a possibilty.
Posts: 3053
If they give different amounts of XP you'd know the which was constructed. Unsure if they do give different amounts but considering they cost different that is a possibilty.
Ah true. That’s handy.
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