Since I have some trouble following the changes to revamped commanders I have created this thread with the information on the changes. I will start with Soviet commanders and try to keep it updated to the latest patch (current 1.8):
(axis)
Wermacht
Defensive Doctrine
Osttrupen(CP 0)
cost 200
Entrenching tools (CP 1)
Stug III Ausf E assault gun (CP 7)
cost
Advanced Defensive Positions
Pak 43 Emplacement
cost 350/45FU gun can be scuttled and 120/15 fuel refunded.
Concrete bunker (CP 2)
Cost 380 can be upgrade to repair station with 60MU (960 HP/35 armor)
Mg Concrete bunker (CP 2)
Cost 380 2 Pop
Pak 43 Emplacement (CP 8)
cost 350/45FU
Sector Artillery (CP 12)
cost 200MU duration 30 secs.
Removed abilities
German infantry
250 Half-track (CP 0)
cost 200/30FU 3 Pop
Built from HQ requires BP1
Veteran Squad Leaders (CP 2)
Pioneer can upgrade to 5 men for 30Mu
Grenadier can upgrade to 5 men+1 g43 for 60Mu
0.9 CD 0.9 RA medic kit no cost
Panzer grenadiers can upgrade Support Package for 30Mu
Storm Troopers (CP 2)
cost 340 8Pop
Assault and Hold (CP 6)
cost 70 duration 45 sec
x1.25 accuracy x2 decap cap rate
Fragmentation Bombing (CP 10)
cost 180 Mu
Removed abilities
OKW commanders 1.8
ELITE ARMOUR DOCTRINE
sd.kfz. 221 Scout car (CP 0)
requires set up truck cost 210/20 4 pop 100/10 to 223
abilities:
drop 1 "medic kit" cost 15 mu
vet 1 "defensive smoke" cost 30 mu
vet 5 "riegel mine" cost 50 mu
Upgrades FuG 12 radio set cost 100 MP/10 FU
abilities:
"lock down" to increase resources income +3FU/+5 MU normal sector, +11 on mu sector , +7 Fu on Fu sector.
"Signal array" passive to spot enemy vehicles in FOW range 85.
Emergency repairs (CP 4)
15(?) sec duration 35 mu cost
restores 300 health over 10 seconds after a 3-second delay
Panzer commanders (CP 5)
available for PzIV, Panther, King tiger , replaces pintal HMG
Cost 30
High Explosive Anti Tank (HEAT) Shell (CP 7)
Cost 45
SturmTiger (CP 11)
cost 620/180 pop 18. mutually exclusive with King Tiger
Removed abilities
Overwatch Doctrine
Early warning system (CP 0)
Access to Goliath cost 100 mu
SWS truck give information in the mini map in range 70
Warning flares on capture points
Jaeger Light Infantry Reckon Squad (CP 1)
cost 250MU /8 Pop
abilities:
salvage operations
sprint 5 secs duration cost 10 MU
booby traps 50 MU
camouflage/ first-strike bonus (x150% accuracy 5 secs)
Extended vision
Upgrades:
g43 Sniper rifle
Cost 45 Sniper rifle accuracy modifier 0.9 vs all cover critical kill under 75% HP
For the Further Land! (CP 2)
Duration 30 secs cost 50 MU
-35% received accuracy, +15% speed to infantry in friendly territory
leFH 18 Artillery (CP 8)
cost 400/50 pop 15
Sector Assault (CP 10)
Cost 250 MU
Revamped commander
27 Sep 2018, 11:11 AM
#1
Posts: 13496 | Subs: 1
27 Sep 2018, 15:32 PM
#2
Posts: 6
Anything about new commanders?
27 Sep 2018, 15:34 PM
#3
Posts: 1273
Anything about new commanders?
Andy_RE has confirmed that they are focusing on finishing their work on revamping the commanders first, then they will work on new commanders.
25 Nov 2018, 21:22 PM
#4
Posts: 13496 | Subs: 1
Update to 1.8 and included Wer
8 Dec 2018, 16:13 PM
#5
Posts: 13496 | Subs: 1
now includes okw commanders (overwatch soon)
8 Dec 2018, 17:16 PM
#6
Posts: 3166 | Subs: 6
Extra changes.
https://www.coh2.org/topic/82176/feedback-for-commander-revamppatch/post/708528
-221: Arrives after first truck. Armour is going down to 4 from 9 and health from 320 to 240. Build time will be moved to 40 seconds. Upgrading the radio will give you back the old armour and health, but it requires a truck to be deployed into one of the HQs.
-Cavalry Riflemen will need the Grenade Package for smoke.
Dozer, KV-2 and KV-8 are getting +160 health instead of a 0.8 modifer.
-KV-8 45mm reload change reverted; penetration to 140/80/60
-Tommies have their mines removed.
-Valentine available at the start. Requires AEC or Bofors. 60 second build time. Armor to 80/50 from 120/80 (Stuart)
-Anti-Armour Overwatch: Speed doubled from 45 to 90. Radius from 45 to 50. Damage from 160 to 120. (Drive do not stop)
-Concrete Bunkers are automatically made as Repair Bunkers; Manpower to 380
-Grenadier Squad Leader no longer icnreased squad accuracy. G43 rifle now transfers.
-Booby Traps of all kinds now cost 40 and match the Soviet version in damage. Previously they used the demolition charge profile.
-JLI veterancy requirements from 660/1320/2240/3520/4400 to 520/1040/2080/3120/3970; reinforcement time to 6
https://www.coh2.org/topic/82176/feedback-for-commander-revamppatch/post/708528
9 Dec 2018, 16:05 PM
#7
Posts: 13496 | Subs: 1
Allies:
Soviets
Urban defense commander
Forward head quartets (CP 2)
cost 250MP/40FU and 200MP/25FU
M-42 45 mm AT gun (CP 2)
cost 200MP/6 Pop
Shock troops (CP 2)
cost 360MP/8 Pop
Booby Trap territory (CP 4)
cost 45MU
KV-2 Heavy assault tank (CP 14)
cost 630MP/230FU 19 Pop limited to 1
Removed abilities
NKVD disruption tactics
KV-8 Heavy Flamethrower Tank (CP 0)
cost 390MP/145FU 14 Pop
Radio intercept (CP 0)
(passive)
Commissar squad (CP 2)
cost 260MP/7 Pop limited to 1
Scorched earth Policy (CP 3)
Cost 35
Anti Tank Overwatch (CP 12)
costs 200 munitions
Removed abilities
----
UKF
Tactical support regiment.
Field recovery squad (CP 1)
cost 230 5 pop
abilities:
Minesweepers
smoke grenade 15 MU
Repair (advance rep speed 1.85)
destroy Cover free 4 sec CD
Salvage
Throw heat grenade 25 MU
Build emplacements
Command vehicles (CP 2)
cost 75 mu
Abilities:
command vehicles Air support cost 50 mu
-50% accuracy and +100% reload penalty
Aura:
Range 40
Infantry: +20% accuracy, -20% cooldown, -20% reload
Vehicles: -30% reload, -30% cooldown, +30% accuracy, +15% penetration
Air Resupply Operation (CP 4)
100 MP/75 MU
1 mortar + 1 6 pounder ATG 1 medical supply. Infantry units move and reinforce faster in targeted sector. 40 secs duration.
Forward Observation Post (CP 10)
Can upgrade ambient building to FOP that can reinforce troops.
Abilities:
"Artillery Cover" cost 180 mu
"High Explosive Artillery Support" cost 150 mu
"Smoke Artillery Barrage" cost 50 mu
"Recon Air support" cost 60 mu
"Strafing Run Air Support" cost 150 mu
Can upgrade Froward Assembly to Observation Post
Cost 100 MP/ 10FU.
Vanguard Operation "Crocodile" (CP 13)
640 MP/230 FU pop 20
Abilities:
Fire smoke shell cost 20 MU.
Soviets
Urban defense commander
Forward head quartets (CP 2)
cost 250MP/40FU and 200MP/25FU
M-42 45 mm AT gun (CP 2)
cost 200MP/6 Pop
Shock troops (CP 2)
cost 360MP/8 Pop
Booby Trap territory (CP 4)
cost 45MU
KV-2 Heavy assault tank (CP 14)
cost 630MP/230FU 19 Pop limited to 1
Removed abilities
NKVD disruption tactics
KV-8 Heavy Flamethrower Tank (CP 0)
cost 390MP/145FU 14 Pop
Radio intercept (CP 0)
(passive)
Commissar squad (CP 2)
cost 260MP/7 Pop limited to 1
Scorched earth Policy (CP 3)
Cost 35
Anti Tank Overwatch (CP 12)
costs 200 munitions
Removed abilities
----
UKF
Tactical support regiment.
Field recovery squad (CP 1)
cost 230 5 pop
abilities:
Minesweepers
smoke grenade 15 MU
Repair (advance rep speed 1.85)
destroy Cover free 4 sec CD
Salvage
Throw heat grenade 25 MU
Build emplacements
Command vehicles (CP 2)
cost 75 mu
Abilities:
command vehicles Air support cost 50 mu
-50% accuracy and +100% reload penalty
Aura:
Range 40
Infantry: +20% accuracy, -20% cooldown, -20% reload
Vehicles: -30% reload, -30% cooldown, +30% accuracy, +15% penetration
Air Resupply Operation (CP 4)
100 MP/75 MU
1 mortar + 1 6 pounder ATG 1 medical supply. Infantry units move and reinforce faster in targeted sector. 40 secs duration.
Forward Observation Post (CP 10)
Can upgrade ambient building to FOP that can reinforce troops.
Abilities:
"Artillery Cover" cost 180 mu
"High Explosive Artillery Support" cost 150 mu
"Smoke Artillery Barrage" cost 50 mu
"Recon Air support" cost 60 mu
"Strafing Run Air Support" cost 150 mu
Can upgrade Froward Assembly to Observation Post
Cost 100 MP/ 10FU.
Vanguard Operation "Crocodile" (CP 13)
640 MP/230 FU pop 20
Abilities:
Fire smoke shell cost 20 MU.
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