Opel Blitz- why?
Posts: 15
Personally I find both of these rationales deeply flawed. To the first point, you could simply adjust prices of units to make them more affordable. To the second, it seems generally agreed-upon here that the Axis' roster set which includes things like cheap light vehicles and other such make the game more forgiving to so-called "noobs," especially in team games where opel blitz seems to really shine due to more players meaning more protection (even if they don't reap the rewards of your truck). There might be a third point c) raised, which is "it's not that much resources," to which I'd say, not much can still make a huge difference. Logistics and supply chain excellency/flexibility has been argued as what truly gave the allies an advantage and, other than lend-lease, it's not really reflected in the meta.
Rather than say "opel blitz is fine" can someone explain why certain allies factions like the US do not deserve their historical birthright?
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Posts: 15
Because the game isn't balanced on history?
A clear type b) response. OK, so, not balanced on history, how does opel blitz create balance?
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Posts: 15
"I have seen this ability being used in a game I have just lost, therefore this ability is the sole reason of my loss and must be op" the thread.
Nope, been on a roll lately. Been wondering about this dynamic for a while. Notice I didn't say it was op, either. I'd like to understand its presence in the game, specifically pertaining to how it creates balance. Care to contribute to this discussion, or just pigeonhole me for motives?
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At the end, the USF won mostly thanks of their resilience and German lack of resources to sustain their offensive.
Posts: 3053
Because the game isn't balanced on history?
Answer to every thread beginning with "Historically, (insert faction here) did/did not have/use...
A clear type b) response. OK, so, not balanced on history, how does opel blitz create balance?
Cuz it's unique and different. It's not particularly OP at all and very easy to destroy, but adds more flavor to the game. If you want, all the factions could be mirror copies of each other with exactly 1 unit for each role in the game. Units don't have to "create balance" (odd expression as balance is more a state of being of other things); as long as they don't break balance they're fine.
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Posts: 5279
A clear type b) response. OK, so, not balanced on history, how does opel blitz create balance?
Why doesn't Ost have 6 man double lmg squads? Why does the Soviet have so many high AOE weapons? Why can certain units disappear entirely and move across open fields unseen? It's a game. Quit bitching because you lost and get back at it.
Posts: 15
Why doesn't Ost have 6 man double lmg squads? Why does the Soviet have so many high AOE weapons? Why can certain units disappear entirely and move across open fields unseen? It's a game. Quit bitching because you lost and get back at it.
This post wasn't prompted by bitching (I challenge you to find a hint of animous in my post equal to or greater than your disproportionate, terse, and frankly insulting response simply to "quit bitching") nor was it prompted by a loss. I'd like to understand its mechanical function in the game. Your rhetorical questions are tantamount to non-sequitors, and could be used as canned responses to any post in balance.
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I'd like to understand its mechanical function in the game.
To increase resources (2x) for a player who calls it in and sets it up on a point. Question answered, thread closed?
Posts: 15
To increase resources (2x) for a player who calls it in and sets it up on a point. Question answered, thread closed?
Getting closer, albeit smart aleck-ly, but the reason I posted it in balance is wondering what allies have to offset its effect ability-wise (or simply econ-wise) in particular because it makes unconnected territory act like connected, no?
Posts: 1002 | Subs: 2
Getting closer, albeit smart aleck-ly, but the reason I posted it in balance is wondering what allies have to offset its effect ability-wise (or simply econ-wise) in particular because it makes unconnected territory act like connected, no?
Considering the opel blitz is a commander ability, allies have whatever is in their 5th commander slot. Also considering the commander it's in isn't really that good, they technically have an entire commander to counter it.
Posts: 3053
Getting closer, albeit smart aleck-ly, but the reason I posted it in balance is wondering what allies have to offset its effect ability-wise (or simply econ-wise) in particular because it makes unconnected territory act like connected, no?
Fuel airdrops. Or you could just build non doctrinal caches. Or you could just control more of the map. Or you could go kill the opel blitz.
Posts: 2742
I always told myself the opel blitz represents just how useful a strong supply chain of Opel Blitzes were to Axis dominance.
You know before they drove them all into the russian mud.
See, Opel Blitzes can produce a lot of resources but they can result in a lot of lost manpower very quickly. Manpower that is very crucially needed to field and reinforce squads. Nothing is worse than sitting on hundreds of fuel with no manpower to help yourself.
Opel blitzes die to small arms fire rapidly. Caches don't.
All powers in WW2 were made and broken by their logistics and supply chains. Don't spread your manpower resources too thin rushing for fuel.
Or, of course, you can bicker with argumentative forum sophists.
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Or, of course, you can bicker with argumentative forum sophists.
That's Forum Champion Supreme to you, pleb.
Posts: 2742
That's Forum Champion Supreme to you, pleb.
Vorpal Forum Champion Supreme +5, you mean.
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this post was surely not made by a biased american
Most certainly not, he just wants allies to get their historical birthright.
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I'd like to understand its mechanical function in the game.
It's a supply cache on wheels. It serves the same function, but you can move it around.
That's pretty much it. A fun thing in one commander.
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