A shame the Hammer specialisation in game isn't as effective as the Hammer we seem to have on the forums XD
Lol +1
On that topic, the other day I was thinking that it’d be cool if the gammon bomb (on infantry sections) would stick to tanks. IIRC it doesn’t actually engine damage, but stuns for a bit (don’t remember if it just stops movement of the tank like the AEC or disabled weapons too). It’d make hammed a bit more appealing and give some actual function to it other than comet, as anvil is picked both for Churchills and the airburst shells, while the only driving force behind picking hammer is really the comet.. Heavy engineers are nice too, but IMO are on the same level of usefulness as FoW vehicle tracking (as in nice to have but not something that plays a part in dictating which specialization one chooses). It’d also lend some more nice synergy and mobile aggression thematic to hammer to the brits, which I think is fine because they would still be the only faction without snares on mainline infantry. Snares on sappers are great, but inherently less powerful and ubiquitous than snares on tougher and highly prevalent (in terms of actual numbers of squads) mainline infantry of other factions. I think that’s balanced though, since brits will have all those other abilities that mess with tanks (treadshot, sniper crit, tulips sort of). It’s actually a perfect compromise IMO for sappers to have snares.