How about separate the smoke grenade from grenade upgrade
Posts: 130
What do u think?
Posts: 310
Posts: 130
Maybe REs and Officers can have it by default, but Riflemen should not have them back, because it will break the game of Wehrmacht
never meant to get back, grenade only at lower price
Posts: 1044 | Subs: 1
never meant to get back, grenade only at lower price
The USF grenade side tech 100% needs a price reduction, its way too much right now to justify getting until maybe later game when u have some extra resource float.
Posts: 310
The USF grenade side tech 100% needs a price reduction, its way too much right now to justify getting until maybe later game when u have some extra resource float.
IIRC, it's 150 mp and 25 fuel to get grenades as USF? And 200 mp and 15 fuel for weapon racks?
Posts: 1044 | Subs: 1
IIRC, it's 150 mp and 25 fuel to get grenades as USF? And 200 mp and 15 fuel for weapon racks?
Ya that sounds right, Grenades should be like 150 + 15-20 fuel. They nerfed it when they removed rifle smokes but never changed the price to reflect it.
Posts: 310
Ya that sounds right, Grenades should be like 150 + 15-20 fuel. They nerfed it when they removed rifle smokes but never changed the price to reflect it.
I start wondering why a grenade costs more than a weapon
Posts: 1044 | Subs: 1
I start wondering why a grenade costs more than a weapon
One arguement could be that the weapon racks require another 60-120 muni to actually do anything while grenades are usable immediately.
Still weapon racks are 100000x better than usf grenades, especially since bars are great while grenades are no so great.
Posts: 310
One arguement could be that the weapon racks require another 60-120 muni to actually do anything while grenades are usable immediately.
Still weapon racks are 100000x better than usf grenades, especially since bars are great while grenades are no so great.
USF grenades are a little bit inconsistent (compared to other factions), but when RNG decides to do that wipe, you say "it was worth the munitions"
Posts: 3260
I'd probably either leave it locked for Officers or remove it from those units entirely.
Posts: 464
Posts: 450
Posts: 246
The high munition price of bars makes it hard to use grenades. The time to upgrade and price mean early grenade tech is suicide. If you try going early grenades, you will be swarmed by infantry.
Welcome to Ostheer, where building a healing bunker and/or resource cache means the exact same thing, making for a suicidal choice unless you're already ahead.
It's absurd just how much munitions OKW and Soviets float pretty much at all times in every match, while Ostheer is ALWAYS starved for Munitions.
If USF has finally joined the club (whether regarding manpower or munitions), maybe someone will actually take a look at resource income/consumption disparities between factions after years of such problems?
Posts: 3032 | Subs: 3
Welcome to Ostheer, where building a healing bunker and/or resource cache means the exact same thing, making for a suicidal choice unless you're already ahead.
It's absurd just how much munitions OKW and Soviets float pretty much at all times in every match, while Ostheer is ALWAYS starved for Munitions.
If USF has finally joined the club (whether regarding manpower or munitions), maybe someone will actually take a look at resource income/consumption disparities between factions after years of such problems?
What game are you playing? There is no need at all to upgrade grens if you have 1-2 HMG42 and use them well. What on earth are you investing all your munitions in?? Nooby rifle nades?
A healing bunker, maybe 1-2 tellers, a few nades and fausts, and maybe a flamer upgrade for 251 or pioneer if it's an urban map... that's literally all the mun investments you need in the first 20 minutes of the game (and it's exactly what most good Ostheer players do). Waiting with the lmg42 upgrade until the grens are vet 2 or 3 is much much better.
Posts: 246
Nooby rifle nades?
Good luck ever defeating Allied infantry units (2x survivability, 2x damage compared to Ostheer) without using a rifle nade in almost every engagement.
And good luck leaving your base against the early vehicles every single Allied player now fields without using 120+ munitions on Panzerfausts to take it down.
Ostheer has never and continues to not have any spare munitions throughout the entire match, and due to the inherent flaws of four-man squads (instantly losing their first model in every engagement), is starved for manpower as well.
Posts: 1276
The USF grenade side tech 100% needs a price reduction, its way too much right now to justify getting until maybe later game when u have some extra resource float.
That 25 fuel cost rly sets the already late teching back a fair amount, I would have to agree.
Posts: 17914 | Subs: 8
Welcome to Ostheer, where building a healing bunker and/or resource cache means the exact same thing, making for a suicidal choice unless you're already ahead.
It's absurd just how much munitions OKW and Soviets float pretty much at all times in every match, while Ostheer is ALWAYS starved for Munitions.
If USF has finally joined the club (whether regarding manpower or munitions), maybe someone will actually take a look at resource income/consumption disparities between factions after years of such problems?
You either haven't played soviets for over a year or play extremely inefficiently if you believe they float any munis before 30th minute.
Posts: 3053
Posts: 1323 | Subs: 1
Good luck ever defeating Allied infantry units (2x survivability, 2x damage compared to Ostheer) without using a rifle nade in almost every engagement.
And good luck leaving your base against the early vehicles every single Allied player now fields without using 120+ munitions on Panzerfausts to take it down.
Ostheer has never and continues to not have any spare munitions throughout the entire match, and due to the inherent flaws of four-man squads (instantly losing their first model in every engagement), is starved for manpower as well.
Hyperbole can only go so far before it stops being funny.
Posts: 450
Welcome to Ostheer, where building a healing bunker and/or resource cache means the exact same thing, making for a suicidal choice unless you're already ahead.
It's absurd just how much munitions OKW and Soviets float pretty much at all times in every match, while Ostheer is ALWAYS starved for Munitions.
If USF has finally joined the club (whether regarding manpower or munitions), maybe someone will actually take a look at resource income/consumption disparities between factions after years of such problems?
It would be suicide not to get a med bunker as Ostheer. Early caching is also suicide. USF has always been starved for munis. Ostheer to some degree too.
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