Commander Revamp Patch - Bug List
Posts: 1304 | Subs: 13
Feel free to also put other bugs/wrong text that are currently outstanding.
As of 1.3:
-Churchill Crocodile for Tactical Support not priced correctly.
-Cavalry Riflemen Suppressing Fire not properly slowing targets.
Posts: 208
- Assault Engineers call-in cost changed from 280 mp to 300 mp. (This wasn't mentioned in the preview changelog, so I assume it was an unintentional change.)
- Valentine's "Smoke Barrage" ability can be activated and targeted while Valentine is in Observation Mode, but smoke grenades will not fire until the tank switches back to Combat Mode.
(Recommended to either disable it completely during Observation Mode or allow it to fire smoke normally. Second option seems more quality-of-life, if it won't be too complicated to implement.)
Posts: 3145 | Subs: 2
M3 Halftrack from the USF Mech Company can't drop med bags anywhere else besides directly under it, which I think is a bug since I haven't encountered it before, the radius should be a bit bigger so the user doesn't need to move the entire unit in order to get to the med bags.
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Churchill Crocodile for Tactical Support not priced correctly.
Why does the Tac Support Croc have a separate commander ability to Special Operations and Vanguard? Wouldn't it be more simple just to use the same one rather than having to work with two?
Posts: 5441 | Subs: 36
Syraw: Sturmpanther Hello, The M3 main gun down crit does not stop the 2 MGs from firing, is it possible to fix this with the commander patch please?
Today, 15:03 PM
https://www.coh2.org/replay/82597/m3bug
Posts: 464
Posts: 13496 | Subs: 1
Command vehicle UI indicates that it will suffer a speed penalty when it does not.
FOP tank about traps and does not mention the upgrade to FRP
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Posts: 573
They should either get same buff for their PPSh or get actual shock PPSh's instead of copy-pasted clone with different name
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The Ost mg42 bunker can self spot and can see even a greater distance than the mg can fire by quite away.
If you test it your see it can see a stupidly long distance i dont believe it is suppose to be like this.
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And also the Observation Post for the Tactical Support Regiment of the UKF cannot be cast twice, if you cast it on a building once you cannot make another, you can only upgrade FAs afterwards.
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The repair station upgrade is bugged as well. Only 1 pioneer will repair (and the other 2 will do nothing once the 1st pio started repairing). The pio is stuck in the repair animation as well after the repairs. You also cant attack the repair pioneers
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