Thank you.
1. Use smoke
2. Drive backwards out of it
3. ????
4. Profit
When you loose one you always have the option to get another one (f.e in late game). It is your choice. Do it or do it not but don't say that the Upgrade price is part of the AECs unit price.
Puma, T 70 and Su 76 often get build multiple times.
But this costs goes to the AECs overall cost and not its unitprice. And there is a reason for this since otherwise AEC would come even before Flak-HT(on the other hand UKFs T1 would come too late if the price would be added to the T1 tech price)
Yes but only slightly and at this range the Puma won't hit that much since it has to use "Hit the ground" also it is still in the Bofors Arty Ability range(which doesn't hit that much either but does a decent amount of damage if it hits)
I know it depends on the map but try to lock down both VPs + fuel with one bofor on them and cover the mid with mines or AT gun.
Why? When you have 5 men squads and add one Piat to them you would still have the firepower of a normal Section. And doesn't the increased accuracy also apply to PIATs ?
He claimed that UKF has nothing to deal with Light vehicles. I just wanted to show some of the options they have when it comes to dealing with light vehicles.
Back then they also had Schrecks. And don't get me wrong. I support the idea of UKF Pioneers getting snares but I think that a lot of people are exaggerating when it comes to UKFs performance. (Puma snares? The last time I used its ablity (has been a while) it only kind of stunned the other vehicle for some time)
By the time T3 gets set up you usally do not have to deal with LVs that much anymore. Also it offers no brace or arty ability can't repair itself and nowdays barly gets placed at the front line since it is quite easy to kill and loosing it mostly means "GG" for the OKW player. Also I don't think that it is as effevtive as the bofors(at least I never saw it ripping apart LVs in uner 4 seconds like the bofors)
Volks-Faust has a longer range than AEC?
More like
1. Use smoke
2. Get snared anyway because of pathing.
3. ???
4. Enemy profits
That’s not really the issue with aec smoke anyway, it’s when fighting other vehicles because they are both moving a lot faster in that situation so the thinness of the smoke hurts more.
You CAN build one. Just like you CAN build 10 volks squads and nothing else and you CAN just never tech up with any faction. That doesn’t mean anyone actually trying to win will do those things.
Outranging at all is still outranging and you can always spot with something else so you can directly attack it. Or you can literally just not go in the ~100 square meters it actually covers and win on the rest of the map.
Have fun trying to use that against anyone who knows what they’re doing.
Well since you won’t look it up: (unless this got patched but to the best of my knowledge it didn’t) sections have very bad reload speed out of cover and that’s what the in cover reload speed buff is essentially for. This means that chasing down (out of cover) tanks with a section with a PIATs (which have 1 round per magazine/load) is a lot less efficient than literally any other unit holding PIATs. Also putting PIATs on sections means you have no anti infantry on them, which is a waste of a semi expensive squad. There’s better things to put PIATs on and that many more PIATs wouldn’t have a large enough return to be worth the sacrifice to infantry fighting ability (even with out of cover debuffs notwithstanding).
That every other faction has in some forms as well. It’d be like saying “oh, you don’t have a machine gun? Well, you have rifles so it’s pretty much fine”.
For a time they didn’t have fausts even after the schrecks were moved and replaced with stgs. People complained hard enough that it got changed within like 1 patch IIRC. People even complained when they didn’t have fausts as soon as the first sWs truck comes out (I’m not saying they’re wrong for it or anything, it’s just a fact). And when I play against ukf, I feel a lot safer diving and flanking their tanks than against any other faction because as long as you avoid good mine spots then you have almost no chance of losing mobility. Crushing infantry sections is also fun too. And yes, puma snares light vehicles. I believe it turret locks mediums (for a pretty long time too). It’s conditional on what class of vehicle it’s fired at like the Brit sniper.
True that you don’t have to deal with them so much, but you still can’t just drive up to the thing at that point and be fine. There’s still the period between setting it up and getting another ~150 fuel for real tank too, and it can impede flanking in general because it tends to deal a lot of vehicle crits (even to real tanks). It’s not as effective but it’s also just as free as usf officers are.