Feedback for Commander Revamppatch
Posts: 1392
Also the hole 250 is in a confusing spot. I don't see the use of MG for it. Why not let it the normal transporter with passive Vet and maybe a repair ability like UC.
If you really want the suppression platform, why not give them the 251 with MG and remove the MG of standard 251. The normal 251 don't really need the MGs.
Posts: 3145 | Subs: 2
In my opinion the artillery officer is still better than the 250 with MG in German-Infantry-Commander.
Also the hole 250 is in a confusing spot. I don't see the use of MG for it. Why not let it the normal transporter with passive Vet and maybe a repair ability like UC.
If you really want the suppression platform, why not give them the 251 with MG and remove the MG of standard 251. The normal 251 don't really need the MGs.
I agree that it's in a weird spot, I don't really see a point in a bigger Kubel that can't cap and a Halftrack that can't reinforce.
Posts: 17914 | Subs: 8
I agree that it's in a weird spot, I don't really see a point in a bigger Kubel that can't cap and a Halftrack that can't reinforce.
Its ost clown car with much more durability and some added utility.
Posts: 1392
That would solve the MG op-ness of Ostheer in early. Also would buff the Sdkfz 251 to an useful level.
Posts: 17914 | Subs: 8
So... after the Sdkfz FlaK nerf also OKW has some suppression troubles. Why not give MG34 to Ostheer instead of MG42 and make the MG for Sdkfz 251 be a upgrade like the flamer.
That would solve the MG op-ness of Ostheer in early. Also would buff the Sdkfz 251 to an useful level.
Okw flak ht wasn't nerfed at all and suppresses everything that isn't behind green cover in 1 burst.
Quit doing drugs.
Posts: 1392
Posts: 1660
Okw flak ht wasn't nerfed at all and suppresses everything that isn't behind green cover in 1 burst.
Quit doing drugs.
Update: 17th of May 2018
"SdKfz 251/17 Flak Halftrack
The 251 flak is having its suppression reduced to prevent it from immediately pinning squads; smoke cost has been increased to make quick escapes more costly
• Suppression reduced from 0.3 to 0.15
• Concealment smoke increased from to 25/15 to 35/25 at veterancy 0/1"
Other than that, flak ht has been delayed of 5 fuel points with teching changes in the same patch.
Flak ht suppression would go from 1 burst outside of cover to 2 to green covered squads.
Also stop being an utter ass that never got enough mom's love to begin with, regardless, but especially if what you said is objectively wrong.
Posts: 68 | Subs: 19
Posts: 3053
Posts: 1392
Has there been any word on the new commanders that are supposed to come in this patch too? Are those still going to be a thing?
I think they will arrive in a separate patch later.
Posts: 68 | Subs: 19
I think they will arrive in a separate patch later.
This We want to concentrate on getting this update right before we turn our attention to the new commanders.
Posts: 3053
This We want to concentrate on getting this update right before we turn our attention to the new commanders.
Ok cool thank you for the swift reply. Seems like a good plan.
Posts: 17914 | Subs: 8
Update: 17th of May 2018
"SdKfz 251/17 Flak Halftrack
The 251 flak is having its suppression reduced to prevent it from immediately pinning squads; smoke cost has been increased to make quick escapes more costly
• Suppression reduced from 0.3 to 0.15
• Concealment smoke increased from to 25/15 to 35/25 at veterancy 0/1"
Other than that, flak ht has been delayed of 5 fuel points with teching changes in the same patch.
Flak ht suppression would go from 1 burst outside of cover to 2 to green covered squads.
Also stop being an utter ass that never got enough mom's love to begin with, regardless, but especially if what you said is objectively wrong.
1)Its not relevant for this thread
2)It still suppresses with single burst, just not pins in that single burst any longer
Posts: 1392
I don't know what you are trying to say. Give feedbacks or ideas, don't be a troublemaker.
It seems you have troblems with constructive feedback. Even for bugs etc. there is an extra thread, so.
Posts: 1660
1)Its not relevant for this thread
2)It still suppresses with single burst, just not pins in that single burst any longer
1) It is to what i quoted, flak ht was nerfed in the last patch. No problem in getting something wrong, i'm just saying it to avoid misinformation
2) It doesn't, at least not if each model is in actual green cover. Test it by youself. The cover they are behind soaks a lot of shots, as like every other projectile based weapon. Different is something like tank traps or a cover with barely any space for the whole team, but when a proper solid cover applies, mg's can suppress even faster than what flak does.
Sometimes even 2 bursts wouldn't do anything but paint the target test cover.
Faymont ville stone walls are perfect for the test
Posts: 422 | Subs: 2
All hail the revival of Soviet lend lease except I know that almost everything else in there is bad
Still will be much fun to play around with!
Posts: 19
Other improvements however are welcome and thank god you fixed the 221/223 recrewing crash, it literally interrupted a full game with some friends when we playtested 1.5.
Posts: 1614 | Subs: 3
Btw, grats to the balance team, seems like lots of great improvements in 1.6!
Posts: 1144 | Subs: 7
Posts: 4
This We want to concentrate on getting this update right before we turn our attention to the new commanders.
Hi,
When will we use revamp patch in automatch?
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