Feedback for Commander Revamppatch
Posts: 1392
Edit: If a unit should be able to heal, then 223 in hull-down should have the ability. Maybe also the option to be a retreat point could work.
Overwork the hull-down for it e. g.
- increase hp
- overworked defensive structures
- one Medic
Posts: 17914 | Subs: 8
Buff Sturmtiger's range, maybe? Not much, 5 is enough to perform better, because of fog of war benefits.
That is exactly why its range was reduced.
Posts: 2243
now usf need only shermans rudel to overrun you..because they can easily penetrate panthers and tigers. Wile you need combine armys...allies get every patch the possibilty to spam 1-3 units and can be effectiv like axis whith combine army from 5-7 unit.
nice.
Posts: 11
Posts: 2243
Posts: 11
pls remove the mg from the Stumtiger...it fires and show the enemy early the ST. the mg is useless on a tank which is not long on the front. it is in most cases a ealy detection debuff
Is it there by default? Maybe just make it a possible upgrade so players who want the mg can upgrade it.
Posts: 2243
Well wasnt the sherman in a fine place beforehand? It had decent AP with the normal AP rounds and nice anti infantry with the HE shells. I dont understand why they implemented it.
because they dont need now jackson or other AT for heavy..spam shermans and rush aorunf the map and deal with all targets
Posts: 17914 | Subs: 8
Well wasnt the sherman in a fine place beforehand? It had decent AP with the normal AP rounds and nice anti infantry with the HE shells. I dont understand why they implemented it.
Its doctrinal sherman, not regular one. They had nothing better to put into mechanized, so they have put soviet lend-lease sherman and do not seem to know where to go with it.
It wants to be somewhere between easy8 and jackson, but I don't see why would I want it over any of the two.
Posts: 1392
That is exactly why its range was reduced.
After the nerf it can be incread again.
It could also block some units if you get the commander. Maybe King like commando-panther, or StuKa zu Fuß?
Posts: 11
Its doctrinal sherman, not regular one. They had nothing better to put into mechanized, so they have put soviet lend-lease sherman and do not seem to know where to go with it.
It wants to be somewhere between easy8 and jackson, but I don't see why would I want it over any of the two.
thanks for pointing that out to me in a rational way, I mistook this sherman for the normal one in my last game
Posts: 3166 | Subs: 6
Why wouldn't you just get a cheaper jackson with 50% more range then?
Because the Sherman has decent AI and could get armor/HP buffs with the upgrade. It could serve alongside the E8 as the USF's 'main battle tank' that the stock lineup lacks, I don't know. I'm just trying to suggest ways to implement both flavour and utility while retaining balance.
Instead of just shooting everything down, maybe try to be constructive for once and offer solutions.
Posts: 573
Posts: 1660
What are the stats of HVAP rounds it fires? Do veterancy bonuses affect HVAP? It's not clear in patchnotes
76mm Sherman:
Target size: 22
Pen: 220/180/165
Accuracy: 0.06/0.425/0.035
Reload: From 4.1/4.5 -> 5.6/6.0
Armor: 160
Moving accuracy debuff: 0.75
Posts: 59
Posts: 59
Posts: 59
Posts: 3602 | Subs: 1
the lock down ability of scout car are dumb .. for map like hill 400 u are able to complete cutoff and not allow opponent control fuel point just outside ur base and at 1v1 map like crossroad / langre u can protect ur own cutoff using it while protected by base flak
Even better, your T3 locks 1/3 of the map (your side) and then after a good push you can lock your opponent own cutoff for quite some time for a cheap price.
What could go wrong.
223 is going to create a Monster, can't wait for it.
Posts: 3166 | Subs: 6
I think that should be removed.
Posts: 130
Posts: 626 | Subs: 1
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