Dedicated Servers Campaign
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Also, ignore the voice of the people? Sure they can. You already paid for the game. Ofcourse they want like to keep you as a customer, but if you are not willing to pay and just recieve things for free, its not likely going to change. If you stop playing in protest, not much will happen. They wont lose any money unless you were willing to spend some.
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Posts: 55
Would you pay for it? I think that is the question that should follow this topic.
There are hundred of games with dedicated server, without fee. Lag is terrible and it makes people leaving game for good. It's rather question if relic really want to support their game.
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There are hundred of games with dedicated server, without fee. Lag is terrible and it makes people leaving game for good. It's rather question if relic really want to support their game.
Not going to argue with you on that one. I also hate lag and would be really happy without it, and I would also like the servers. But as you stated yourself, the support is the key factor. Support for their game is there already: free maps (that cost time to develop and playtest), balancepatches (more work that they are not getting paid for), artwork, events, twitch casts, community managers etc etc. All of those are items that they dont get paid for (might attract customers though), and are meant to keep us in the game. Ofc other games might have all of the above as well, just saying the money for servers and upkeep has to come from somewhere. Maybe the DLC gives enough room though.
Last, lets not forget that the vast majority of players dont play anything other than campaign or compstomp. According to steam stats, only 6.6% of the players have played more than 10 automatches. They also have to be realistic where they want to put their money. Put alot of money into a small playerbase, or the same amount of money but can attract alot more new players that pay for the new content. Depending on company policy the conclusions can vary alot.
Edit: added stuff
Posts: 55
They sold 380k units of coh 2 according to IGN, probably many more. They are still selling ingame content. I think they are more than in OK shape to implement servers to the game.
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This works for SC2 that has a huge playerbase, it won't for CoH2,
Posts: 79
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Connecting to an American server will still make the game infinitely better for all parties involved. It doesn't necessarily have to be region by region, SC2 only did that because they knew they had a lot of players who would demand region servers.
No, it will not: e.g. 2 Europeans connecting to an American server will experience a lot more latency compared to a direct connection between the two.
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I suppose that's the nice thing about dedicated servers, only the person lagging will feel it.
Posts: 401
It's a bigger technical and financial hurdle than people make it out to be. There's a reason that, even today with modern dynamically configurable (cloud) servers that places still charge a decent amount to run game servers for less technically demanding shooters and such.
Posts: 1534 | Subs: 1
Connecting to an American server will still make the game infinitely better for all parties involved. It doesn't necessarily have to be region by region, SC2 only did that because they knew they had a lot of players who would demand region servers.
American internet sucks, no thanks.
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