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About USF early game, how about finally buffing RE a bit?

16 Aug 2018, 10:50 AM
#101
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post15 Aug 2018, 07:58 AMGiaA




The most important tech decision is LT vs Cpt. You can change the balance of those two to make the decision more interesting but do NOT simply remove it by making tech linear.




Or you can take the wrong decision and call GG 5 minutes later. Even at very high level we see this regularly since the patch. Going Captain, just blob cuz USF can suppress you, going lieutenant, you can even make 2 Luchs, deny him enough fuel and get your Pz4 before his Sherman.

This design was making some sense when USF had the strongest early game, even the elite infantry limitation was making sense at that time, but today nop.

Moving Stuart and M15 doesn't make sense either, you're going to create a monster T1 and underlying T2. .50 offer everything Stuart doesn't have when the M15 still only need 2 shots to be dead, the Atgun will never be enough to keep it alive.

Imo, it is better to remove the stuart's engine damage ability and replace it with a suppression's one for a short time with area of effect.
17 Aug 2018, 03:05 AM
#102
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

jump backJump back to quoted post16 Aug 2018, 10:50 AMEsxile


Or you can take the wrong decision and call GG 5 minutes later. Even at very high level we see this regularly since the patch. Going Captain, just blob cuz USF can suppress you, going lieutenant, you can even make 2 Luchs, deny him enough fuel and get your Pz4 before his Sherman.

This design was making some sense when USF had the strongest early game, even the elite infantry limitation was making sense at that time, but today nop.


It hurts to see how right you are, OKW can abuse USF so easily, I assume things are not looking up for USF in 1vs1 when OKW is always a popular pick.
17 Aug 2018, 03:46 AM
#103
avatar of Alphrum

Posts: 808

Never thought we'd see this day, USF players moaning about getting free sqauds
23 Aug 2018, 13:19 PM
#104
avatar of DerKuhlmann

Posts: 469

How to buff rears? Make them able to focus fire from buildings/bunkers/vehicles.

Problem solved.
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