huge whiteflash post here
+1 all of this.
Posts: 515
Posts: 4183 | Subs: 4
Posts: 1194 | Subs: 29
Posts: 1954
Before you read ....
I urge people to show support for this post on this thread if they care about the ladder map pool.
Posts: 2307 | Subs: 4
Posts: 503 | Subs: 1
I feel like the rate of progress on the map pool the 6 months to year has been pretty reasonable, especially compared to the rest of the games history and given that it is largely driven by volunteer efforts.
However I am not a mapmaker so perhaps I don't understand whiteflash's frustrations.
Anyway I voted Arnhem because that is a veto for every faction for me. Minsk I don't see as a competition suitable map but I don't mind playing on it as it brings about much different strategies due to its large size, kind of reminds me of Lost Temple in WC3. Kholodny winter is inferior to summer for sure however I wouldn't mind 2 versions of Kholodny in the map pool if the winter version was better and offered some meaningful differences.
Posts: 2742
Option 1: use the LARGEST sample size possible; data
Option 2: use the BEST data possible
Posts: 5441 | Subs: 36
Data is great. It tells you some very cool things.
DEVILS ADVOCATE
It does not tell you who is vetoing the maps. There is a large range of player skill involved in the data. And there are players, like myself, who tend to not veto any maps until they have played them enough to find something they don't like about them. And that something may have nothing to do with balance. Balanced or not, sometimes a map is just not fun to play on.
Only the top 200 players (level 16) can truly speak to balance as they have played and strategized enough against players of their own caliber to get valid results. But even these players may not know why the map works. They just know how to get around its flaws in a way that fits their play style.
I think the poll represents these things:
- What Relic thinks needs to be removed?
- What the "inner circle" wants removed?
- (The vote) What the community feels when they play these maps?
- No one has offered any reason/desire to improve these maps?
Posts: 2458 | Subs: 1
Posts: 3260
Please reconsider this voting course of action and focus on a solution like any designer would in any other design environment with constraints and a clear goal.
Posts: 3032 | Subs: 3
Posts: 5441 | Subs: 36
About 2 versions of the same map (summer + winter) : I always wondered if it would be a good idea to put both versions into 1 map on the mappool. So whenever you get that map in automatch, there is a 50/50 RNG roll that you either get the summer or the winter version (in case that is even possible without having to change the code of the game files.)
But vetoing both versions would consume only 1 veto then
Posts: 611
"Because DBP was such a success, so Relic gives me alot of freespace."
Posts: 5441 | Subs: 36
The definition of success must have changed since i last checked ...
Since the community started contributing to patches, the game has become tedious and obnoxious in so many respects. Every faction now is almost the same. This is because the balance contributors from the community couldn't actually do any better than relic (worse imo) so they just made every unit viable so as to hush any outcry from people opposed to the decisions taken. So now we have double mgs for everyone in every game, snipers every game, double scott bs, double scout car cheese, double 120 morters that cannot be killed, double morter half track,flamer ht every game, guards every game, bar blobs and tommy spam. I just quit a game where my opponent built 3 maxims and 2 morters, and probably would have spammed guards. I don't care if I could have won or lost, I just loath that style of play and it is everywhere now. It is so rare now to get a interesting game because so many people just cheese it out as hard as they can. Don't kid yourself if you think the game has improved because in reality what has been done is to make every cancer strat viable. What should have been done was to refine strats.
If you try responding with numbers then I would argue to look at community member cards and see how many people have not played recently or only dabble with 1 faction. If recent patches were a success then players would flood back to the game which is sadly not the case. The numbers are purely new blood and team players.
Fiddle with the maps all you want but while ever there are still lag issues and pathing issues and map hackers and boring ass monotonous gameplay, your just fooling yourself if you think it makes any difference.
/End rant.
Ps. Whiteflash is right, but sadly it doesn't really matter...
Posts: 2458 | Subs: 1
Since the community started contributing to patches, the game has become tedious and obnoxious in so many respects. Every faction now is almost the same. This is because the balance contributors from the community couldn't actually do any better than relic (worse imo) so they just made every unit viable so as to hush any outcry from people opposed to the decisions taken. So now we have double mgs for everyone in every game, snipers every game, double scott bs, double scout car cheese, double 120 morters that cannot be killed, double morter half track,flamer ht every game, guards every game, bar blobs and tommy spam. I just quit a game where my opponent built 3 maxims and 2 morters, and probably would have spammed guards. I don't care if I could have won or lost, I just loath that style of play and it is everywhere now. It is so rare now to get a interesting game because so many people just cheese it out as hard as they can. Don't kid yourself if you think the game has improved because in reality what has been done is to make every cancer strat viable. What should have been done was to refine strats.
If you try responding with numbers then I would argue to look at community member cards and see how many people have not played recently or only dabble with 1 faction. If recent patches were a success then players would flood back to the game which is sadly not the case. The numbers are purely new blood and team players.
Fiddle with the maps all you want but while ever there are still lag issues and pathing issues and map hackers and boring ass monotonous gameplay, your just fooling yourself if you think it makes any difference.
/End rant.
Posts: 955
In my opinion the main issue is that the balance patchse were always "balancing" the meta units while ignoring the unused ones. That made the game boring to an extent. The list of unusable units/abilities is just endless but somehow the balance team forgot about them. Maybe "scope" had something to do with it too, I don´t know.
I wrote about this in another thread already, they just used a very lazy approch to balancing. Especially Soviets suffer from this, they have a ton of units and abilities but most of them haven´t been touched in ages and are unusable in the current game. 80mm mortar, Maxims (situational), AA HT, T34 76, KV8 KV2, KV1 (outside 1v1), Dshk, M42 at gun, AT and AI Partisans, IL2 strafe, B4 howitzer, Rapid Conscription, Shocks (arguable).
Then you have units like wiping machine T70 with insane vision at vet 2/3, self spotting 60 range SU 85, counter-everything Guards, PPSH cons that win almost every 1v1 fight with vet unless fighting vs "elite infantry", T34 85s with 800 HP etc. Instead of allowing you a wide range of possible build orders, units etc you are basically forced to play the same boring units over and over again if you want to have a chance to win.
The same could be said about UKF too, their list of garbage units/abilities is very long too. Only difference is that they got all their crutches removed.
Posts: 2238 | Subs: 15
refine maps that are understood to be salvageable and dump the rest
Posts: 2
Posts: 2742
1. Relic give almost /no ressoruce to improve coh1 or coh2. This game is old and they focus on new projects. Means the patches are community based.
Yes I don't have that hardcore scope as it is for unitpatches. Because DBP was such a success, so Relic gives me alot of freespace. But 1 thing is clear from RELIC: They don't want to remove many maps. Aka to have only like 6 maps in 1vs1. So removing maps is not that easy to bargain from relic as you guys maybe think. Same counts for adding new maps into automatch. Don't forget; Its THEIR GAME.
Points 3-10
11. Since you think poll and asking the community is timewaste, we will not ask them about 2vs2. I just will announce here right now for people, who are interest in maps and read this whole thread: 1 2vs2 map will get removed! Hype.
Posts: 466 | Subs: 1
78 | |||||
44 | |||||
24 | |||||
17 | |||||
9 | |||||
9 | |||||
0 | |||||
632 | |||||
31 | |||||
17 |