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Steel Division 2

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24 Aug 2018, 22:39 PM
#21
25 Aug 2018, 03:03 AM
#22
avatar of Justin xv

Posts: 255

Infantry gameplay is a huge turnoff from me on this game.

Unrealistic blobs of infantry awkwardly clunking around the map make the core elements of the first Steel Division. Same goes for the Wargame series.

25 Aug 2018, 17:50 PM
#23
avatar of nigo
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Posts: 2238 | Subs: 15

Infantry gameplay is a huge turnoff from me on this game.

Unrealistic blobs of infantry awkwardly clunking around the map make the core elements of the first Steel Division. Same goes for the Wargame series.



And all CoH (1 and 2) blobs are realistic too? :D
25 Aug 2018, 19:31 PM
#24
avatar of Justin xv

Posts: 255

jump backJump back to quoted post25 Aug 2018, 17:50 PMnigo


And all CoH (1 and 2) blobs are realistic too? :D


Lol, yeah I figured someone would go there.

CoH2 is known as more of an arcade game, unless you have specific mods on nobody is expecting any kind of realism - whilst realism is the mantra of SD and the Wargame series.

+ CoH2 has an actual cover system so engagements might actually resemble some sort of realistic firefight.
27 Aug 2018, 13:29 PM
#25
avatar of Felinewolfie

Posts: 868 | Subs: 5



Lol, yeah I figured someone would go there.

CoH2 is known as more of an arcade game, unless you have specific mods on nobody is expecting any kind of realism - whilst realism is the mantra of SD and the Wargame series.

+ CoH2 has an actual cover system so engagements might actually resemble some sort of realistic firefight.


SD1 (NSD44) has the EXACT same cover system as COH2 (Yellow, Green cover)
And has the exact same veterancy stars.

The big difference for me is that tanks have side armor now :)
- And they show you LOS
- And they show you % chance to hit.
- And they show you % chance to pen.

- Has suppression like COH2
- Has stay in cover and hide like COH2 (The commander ability)
- Has officer Auras like COH2 (except they show it)

29 Aug 2018, 00:09 AM
#26
avatar of Vuther
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Posts: 3103 | Subs: 1



SD1 (NSD44) has the EXACT same cover system as COH2 (Yellow, Green cover)
...
- Has suppression like COH2
...

Oh, it does? I never heard that since their Wargame series only had forests concealing sight and garrisoned buildings and assumed it'd be the same. I turned out to not like the game as much as I hoped because of that - infantry play just felt too simple to me without flank interactions (and how they died like instantly once discovered in an open field against non-vehicles).

Has it changed that much from Wargame to Steel Division? In Wargame, suppression's a universal mechanic. I honestly felt like I didn't like the game that much because of that - anything that gets shot at it tends to be either dead, or stunned or panicked in mere moments.
29 Aug 2018, 13:15 PM
#27
avatar of nigo
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Posts: 2238 | Subs: 15

30 Aug 2018, 09:24 AM
#28
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Steel Division still has an active multiplayer community. Smaller than this, but its certainly not dead. Custom game lobbies fill up within 5 minutes (usually less). Not sure about the state of ranked automatch because I haven't tried in a while, but from what I have heard there is a very active tight knit community of competitive players on Vulcan's discord and they scrim all the time.


I actually watch Vulcans twitch/videos on competitive SD all the time. I find the issue is getting into it as a new player is difficult considering how steep the learning curve is and how good most of the usual players can be.
30 Aug 2018, 11:00 AM
#29
avatar of nigo
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30 Aug 2018, 20:52 PM
#30
avatar of Gdot

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jump backJump back to quoted post30 Aug 2018, 11:00 AMnigo
One more preview:


Steel Division II It’s like Total War, but denser.


No, it's not.

Stop trying to piggy back off quality titles.
30 Aug 2018, 22:02 PM
#31
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post30 Aug 2018, 20:52 PMGdot


No, it's not.

Stop trying to piggy back off quality titles.



Its a direct quote from the article.
30 Aug 2018, 22:11 PM
#32
avatar of Gdot

Posts: 1166 | Subs: 1




Its a direct quote from the article.


Yes. I was responding to the quote thru nigo, who also quoted the author.

30 Aug 2018, 23:01 PM
#33
avatar of nigo
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Posts: 2238 | Subs: 15

jump backJump back to quoted post30 Aug 2018, 20:52 PMGdot


No, it's not.

Stop trying to piggy back off quality titles.



IMHO Steel Divison have the potential to be the "WW2 Total War" from Eugen.

;)
31 Aug 2018, 00:07 AM
#34
avatar of Gdot

Posts: 1166 | Subs: 1

jump backJump back to quoted post30 Aug 2018, 23:01 PMnigo



IMHO Steel Divison have the potential to be the "WW2 Total War" from Eugen.

;)


Ok

I just don't see how these games are similar.

This isn't comparing apples to apples.

31 Aug 2018, 01:41 AM
#35
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post31 Aug 2018, 00:07 AMGdot


Ok

I just don't see how these games are similar.

This isn't comparing apples to apples.



I agree but I believe the article is talking about how in Total War you go from the turn based campaign to the real time battles.
31 Aug 2018, 03:12 AM
#36
avatar of Vuther
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Posts: 3103 | Subs: 1



I agree but I believe the article is talking about how in Total War you go from the turn based campaign to the real time battles.

I think some of the Wargame entries had a similar turn-based campaign, but it was definitely very simple, even compared to Total War's strategy element which is also pretty darn simple compared to other titles, or just Total War's real-time battles themselves.

The article definitely made SD2's map sound a lot more expansive compared to the aforementioned previous Wargame entries, but I would say to hold out for more info if you're real curious about the strategic side - doesn't seem to be anything truly concrete on how that'll play by my estimate.
31 Aug 2018, 10:04 AM
#37
avatar of nigo
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Posts: 2238 | Subs: 15

This new dynamic campaign in SD2 is the great feature of this game.


So yes, they have invested a lot on that feature. I expect a deep and complex SP campaign this time, like Total War series. This mean "player retention" to the game.
2 Sep 2018, 14:20 PM
#38
avatar of nigo
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Posts: 2238 | Subs: 15

One more preview:


Steel Division 2 Preview – Opening Up the Biggest Front

https://wccftech.com/steel-division-2-gamescom-preview/


Campaign map


4 Sep 2018, 18:56 PM
#39
avatar of Felinewolfie

Posts: 868 | Subs: 5


Oh god. I want this so bad.

German players have demanded REALISM.
Infantry Ratio : Axis 1:4 Soviets
Armored Ratio : Axis 1:8 Soviets
Artillery Ratio: Axis 1:3 Soviets
Aerial Ratio : Axis 1:6 Soviets
German players demanded REALISM? Here it is.
(Sound of Axis players whining) "They didn't want THAT kind of Realism"
(But they'll have Tigers and Panthers!)
(And Soviets will have IL-2 sturmoviks)
7 Sep 2018, 13:18 PM
#40
PAGES (9)down
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Today, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Today, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Yesterday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Yesterday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Yesterday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Yesterday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Yesterday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM

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