Steel Division 2
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https://www.pcgamer.com/steel-division-2-is-a-11-scale-rts-inside-a-massive-turn-based-wargame/
Posts: 255
Unrealistic blobs of infantry awkwardly clunking around the map make the core elements of the first Steel Division. Same goes for the Wargame series.
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Infantry gameplay is a huge turnoff from me on this game.
Unrealistic blobs of infantry awkwardly clunking around the map make the core elements of the first Steel Division. Same goes for the Wargame series.
And all CoH (1 and 2) blobs are realistic too?
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And all CoH (1 and 2) blobs are realistic too?
Lol, yeah I figured someone would go there.
CoH2 is known as more of an arcade game, unless you have specific mods on nobody is expecting any kind of realism - whilst realism is the mantra of SD and the Wargame series.
+ CoH2 has an actual cover system so engagements might actually resemble some sort of realistic firefight.
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Lol, yeah I figured someone would go there.
CoH2 is known as more of an arcade game, unless you have specific mods on nobody is expecting any kind of realism - whilst realism is the mantra of SD and the Wargame series.
+ CoH2 has an actual cover system so engagements might actually resemble some sort of realistic firefight.
SD1 (NSD44) has the EXACT same cover system as COH2 (Yellow, Green cover)
And has the exact same veterancy stars.
The big difference for me is that tanks have side armor now
- And they show you LOS
- And they show you % chance to hit.
- And they show you % chance to pen.
- Has suppression like COH2
- Has stay in cover and hide like COH2 (The commander ability)
- Has officer Auras like COH2 (except they show it)
Posts: 3103 | Subs: 1
SD1 (NSD44) has the EXACT same cover system as COH2 (Yellow, Green cover)
...
- Has suppression like COH2
...
Oh, it does? I never heard that since their Wargame series only had forests concealing sight and garrisoned buildings and assumed it'd be the same. I turned out to not like the game as much as I hoped because of that - infantry play just felt too simple to me without flank interactions (and how they died like instantly once discovered in an open field against non-vehicles).
Has it changed that much from Wargame to Steel Division? In Wargame, suppression's a universal mechanic. I honestly felt like I didn't like the game that much because of that - anything that gets shot at it tends to be either dead, or stunned or panicked in mere moments.
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Steel Division still has an active multiplayer community. Smaller than this, but its certainly not dead. Custom game lobbies fill up within 5 minutes (usually less). Not sure about the state of ranked automatch because I haven't tried in a while, but from what I have heard there is a very active tight knit community of competitive players on Vulcan's discord and they scrim all the time.
I actually watch Vulcans twitch/videos on competitive SD all the time. I find the issue is getting into it as a new player is difficult considering how steep the learning curve is and how good most of the usual players can be.
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Steel Division II It’s like Total War, but denser.
https://www.pcworld.com/article/3301468/gaming/steel-division-ii-preview.html
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One more preview:
Steel Division II It’s like Total War, but denser.
No, it's not.
Stop trying to piggy back off quality titles.
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No, it's not.
Stop trying to piggy back off quality titles.
Its a direct quote from the article.
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Its a direct quote from the article.
Yes. I was responding to the quote thru nigo, who also quoted the author.
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No, it's not.
Stop trying to piggy back off quality titles.
IMHO Steel Divison have the potential to be the "WW2 Total War" from Eugen.
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IMHO Steel Divison have the potential to be the "WW2 Total War" from Eugen.
Ok
I just don't see how these games are similar.
This isn't comparing apples to apples.
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Ok
I just don't see how these games are similar.
This isn't comparing apples to apples.
I agree but I believe the article is talking about how in Total War you go from the turn based campaign to the real time battles.
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I agree but I believe the article is talking about how in Total War you go from the turn based campaign to the real time battles.
I think some of the Wargame entries had a similar turn-based campaign, but it was definitely very simple, even compared to Total War's strategy element which is also pretty darn simple compared to other titles, or just Total War's real-time battles themselves.
The article definitely made SD2's map sound a lot more expansive compared to the aforementioned previous Wargame entries, but I would say to hold out for more info if you're real curious about the strategic side - doesn't seem to be anything truly concrete on how that'll play by my estimate.
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So yes, they have invested a lot on that feature. I expect a deep and complex SP campaign this time, like Total War series. This mean "player retention" to the game.
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Steel Division 2 Preview – Opening Up the Biggest Front
https://wccftech.com/steel-division-2-gamescom-preview/
Campaign map
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Oh god. I want this so bad.
German players have demanded REALISM.
Infantry Ratio : Axis 1:4 Soviets
Armored Ratio : Axis 1:8 Soviets
Artillery Ratio: Axis 1:3 Soviets
Aerial Ratio : Axis 1:6 Soviets
German players demanded REALISM? Here it is.
(Sound of Axis players whining) "They didn't want THAT kind of Realism"
(But they'll have Tigers and Panthers!)
(And Soviets will have IL-2 sturmoviks)
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