How to screen jacksons against medium tanks.
Posts: 112
I can't make the infantry screen work because none of them have reliable snares (and the rifle grenade animation is LONGGGGG). And zooks get pretty ineffective against Panzer 4s and up. They will also just drive around AT guns.
I'm trying heavy cav with a pershing as a spearhead and jacksons behind, but theres aften a phase before it's unlocked where I just have the jacksons (I don't even bother with the 75mm sherman against Axis mediums)
So how do you screen them? I feel like my rifle squads need a shorter range & more reliable snare like a sticky bomb from vCOH, to really make it dangerous for tanks to drive over them. But obvs we dont have that, so what do you do?
I feel like stickys would be better anyway, shorter range but more damage for use against medium and heavy tanks, The light vehicle focus of the Rifle grenade is already covered by zooks :/
It could also make it easier for OKW to counter rifle blobs with light vehicles mid-game . . .0_0
Posts: 13496 | Subs: 1
As per title, ...
have you tried mines and tank traps?
Tank trap can be used to slow down tanks.
When it comes to mines, R.E. and m20s have one version each stock while doctrinal they are available to doctrines with assault engineers (2), riflemen (2) and recon paratroopers (1).
Posts: 112
have you tried mines and tank traps?
Tank trap can be used to slow down tanks.
When it comes to mines, R.E. and m20s have one version each stock while doctrinal they are available to doctrines with assault engineers (2), riflemen (2) and recon paratroopers (1).
I use tank traps sometimes, but they can be a double-edged swored by slowing me down too, which could be even more lethal to my less-armoured tankks.
Mines . .. yeah . . but they seem a large investment for something that *might* get driven over, if it isn't detonated by inf. I have the biggest problems on open maps with few obvious routes
Posts: 13496 | Subs: 1
Mines . .. yeah . . but they seem a large investment for something that *might* get driven over, if it isn't detonated by inf. I have the biggest problems on open maps with few obvious routes
R.E. and m20 mines work only vs vehicles.
Posts: 1890 | Subs: 1
Posts: 112
R.E. and m20 mines work only vs vehicles.
OH really? I thought they detonated by inf too (the RE ones) Thanks.
Posts: 13496 | Subs: 1
OH really? I thought they detonated by inf too (the RE ones) Thanks.
No problem.
Patch notes:"
Can now build M7 Light Anti-Vehicle Mines; reduces vehicle movement and rotation speed by 50% for 8 seconds. 10 munitions"
Posts: 5
If it´s 1v1, 1 jackson cannot be rushed by a P4 without also loosing the P4 when you only get 1 rifleman nade down. but it really depends on the scenario. if you are behind and can only afford 1 jackson and he has more tanks than you then i would opt for team weapons and zooks and not even build the jackson.
In team games mines and team weapons or min. 4 zooks are a must to stop a rush especially if you have a slow game where axis can build up. And if they rush you must make them pay or the game is pretty much over because when axis is at a stage where they can push like this with a superior armored force they already have a big advantage. Nonetheless never give up you pretty much always have a chance to turn a game when your opponent slips up even if they are seemingly far ahead.
Posts: 310
1. Mines
2. Mines
3. Mines
4. Mines
5. Mines
6. Mines
PS : I forgot to mention one more thing... Mines
Oh, and of course... Mines.
Posts: 606
Mines win games!
Posts: 1323 | Subs: 1
Posts: 3053
Mines are also great, and really if you’re playing right your Jacksons should probably be bullying his tanks, not the other way around.
Posts: 54
anti vehicules mine help a lot too and since they are cheaper there is no reason to not use and abuse them
also neevr forge that you can repair your vehicule with your crew something the german cant so even nto killing the vehicule mean he will have to use pionner or sturmpio to repair its tank
Posts: 888
Posts: 310
Even though you aren’t a big fan of it, screening with riflemen is definitely a solid and fairly reliable solution, and should happen naturally in the course of the game anyway. The only real problem with their snare is that the animation is fairly long, but that shouldn’t be a huge problem for defensive purposes.
Mines are also great, and really if you’re playing right your Jacksons should probably be bullying his tanks, not the other way around.
There's also another solution.
>Pick Armor Company
>Field a M20 Utility car and spam mines
>Wait patiently and field 4-5 M10s
>Wait till the enemy fields his Panther believing that he's got you
>It runs over a mine
>sweating guy.jpg
>Run him over with M10s and rape his tank
>Error : run.mp3 can't be loaded
>Report enemy Panther destroyed
>Repeat
>Enjoy
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