Should UKF get one or more of their doctrinal tools non-doc?
Posts: 138
Air landing officer would be a purchasable officer in T2, possibly 400mp to dump any MP float on to have a unit to help with flanks. AT tommies could be purchasable for 340mp upon tech up. (having an option to pick between these two units might be interesting).
Non-doc AT boys would be a indirect buff to UKF building clearance where you can actually support your WASP in mobile attacks before it gets deleted by a 222.
Am I talking rubbish? How do you feel
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Posts: 138
Air-landing officer and Command tank, what could possibly go wrong with 2 auras available in 1 doctrine.
Aura? Pretty sure the only aura ALO gives is a sprint and a decent RA buff for 10 seconds or so when you use the heroic charge ability. I don't see why this would be an issue.
.
It used to be pretty strong on release but it was nerfed a good year or two ago iirc.
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Aura? Pretty sure the only aura ALO gives is a sprint and a decent RA buff for 10 seconds or so when you use the heroic charge ability. I don't see why this would be an issue.
.
It used to be pretty strong on release but it was nerfed a good year or two ago iirc.
Heroic Charge
Affected squads within a 20 meter radius will sprint. -80% received accuracy, -20% cool-down, and +40% accuracy.
Posts: 1930
The land mattress was a prototype the british merely experimented during last stage of the war. The western allies have always prefer howitzer and hold the tradition to this very day.
The British (and US) call in barrage just need to be better.
Posts: 264
Posts: 138
Heroic Charge
Affected squads within a 20 meter radius will sprint. -80% received accuracy, -20% cool-down, and +40% accuracy.
You're wrong and qouting years old stats it seems
Again I don't see the issue with ALO being non-doc, IS could use a USF style officer to help with flanks and Ostheer MG play.
It seems any attempt to buff brits and people post falsehoods and OP stats from years ago to justify them lacking any tools current factions have
Posts: 13496 | Subs: 1
You're wrong and qouting years old stats it seems
Again I don't see the issue with ALO being non-doc, IS could use a USF style officer to help with flanks and Ostheer MG play.
It seems any attempt to buff brits and people post falsehoods and OP stats from years ago to justify them lacking any tools current factions have
Read the notes again they simply reduced the RA bonus from 75 to 80 they did not change the other bonuses.
Posts: 177
As I've said before, UKF never had great AT, and every single one of their unique AT options (sniper critical shot, accurate AT gun, AEC treadbreaker, Comet, PIAT) have been step-by-step nerfed so now they have nothing. I'd rather just revert some of the nerfs, but non-doc AT tommies are a viable alternative option IMHO.
Edit: as an additional comment on the artillery options, I do agree that current UKF indirect also needs a rework (mortar pit is useless in any semi-serious game). I would rather see some kind of early mortar rework (2-inch mortar carrier..?) than late-game non-doc heavy arty, though.
Posts: 138
Read the notes again they simply reduced the RA bonus from 75 to 80 they did not change the other bonuses.
If that is true and the only change they have made in years then why is my grenade sharing a cooldown? The old numbers were a lot higher than just 20% less RA, they were straight up terminators for 10 seconds on release.
I can boot up the game and record it right now if you really want, but the ability has been nerfed considerably so I'm not sure why you're making a fuss of a unit hardly used.
Posts: 1930
Read the notes again they simply reduced the RA bonus from 75 to 80 they did not change the other bonuses.
from the modding tool:
cost: 30 mun
1.4 weapon accuracy
.8 weapon cooldown (-20% time between firing)
+1 speed (sprinting)
.75 received accuracy (aka -25% incoming accuracy)
The patch note is slightly out of sync(-25% in acc instead of -20% in acc), but it is more accurate then the really old bonus you posted.
Again I don't see the issue with ALO being non-doc, IS could use a USF style officer to help with flanks and Ostheer MG play.
It seems any attempt to buff brits and people post falsehoods and OP stats from years ago to justify them lacking any tools current factions have
that said I would prefer better artillery for the british than giving them heroic charge.
Posts: 138
that said I would prefer better artillery for the british than giving them heoic charge.
I think if it is swapped with some minor changes it could be what brits need (remove buff and reduce cooldown, so basically orah! without extra damage but tied to one unit), I doubt relic will ever rework the mortar pit or make a new mortar unit.
Even USF mortar was copied from AA campaign, the best we can hope for is current units being swapped from doctrines or changed.
Posts: 3053
Air-landing officer and Command tank, what could possibly go wrong with 2 auras available in 1 doctrine.
Airlanding officer doesn't have an aura.
Posts: 495 | Subs: 1
Package contains two Boys AT rifles and unlocks the anti tank grenade ability. Locks the use of medical kits or pyrotechnic kit.
That’s my vote.
Posts: 13496 | Subs: 1
Airlanding officer doesn't have an aura.
Get a glider, choose the commander, press "heroic charge" and you will get your aura.
from the modding tool:
cost: 30 mun
1.4 weapon accuracy
.8 weapon cooldown (-20% time between firing)
+1 speed (sprinting)
.75 received accuracy (aka -25% incoming accuracy)
The patch note is slightly out of sync(-25% in acc instead of -20% in acc), but it is more accurate then the really old bonus you posted.
Your numbers are the same with the ones I provided minus the received accuracy (-25%vs-20%) which was in patch notes but seem that it did not make it to game.
Posts: 3260
My head says AT Infantry Sections simply for the snare.
Posts: 1930
Get a glider, choose the commander, press "heroic charge" and you will get your aura.
Your numbers are the same with the ones I provided minus the received accuracy (-25%vs-20%) which was in patch notes but seem that it did not make it to game.
(emphasis mine)
Heroic Charge
Affected squads within a 20 meter radius will sprint. -80% received accuracy, -20% cool-down, and +40% accuracy.
Do you realize just how big of a difference is between a -25% received accuracy and a -80% received accuracy?
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