Return of Relic Pro/Am and there will be a new update!
Posts: 2439 | Subs: 6
Posts: 5441 | Subs: 36
Posts: 2184 | Subs: 2
Posts: 5441 | Subs: 36
At least some new material? Or is it just a tournament and a new patch?
a tournament and a new patch
Posts: 2184 | Subs: 2
a tournament and a new patch
Okay, not interested.
Posts: 2272 | Subs: 1
Posts: 5441 | Subs: 36
Okay, not interested.
And what would be for you?
Posts: 4183 | Subs: 4
Posts: 17914 | Subs: 8
KT going to be good again?
The very moment IS-2 will start to actually hit broad side of the barn.
Posts: 1096
#Removebritswithnewpatch
They pretty much did the that with the last one though.
Even if they did remove the UKF the patch notes would still look like:
-Removed UKF for balance purposes
-Increased Crocodile Fuel cost by 50 cos fuck that thing in particular.
Posts: 2238 | Subs: 15
I expected more than a simple another balance patch.
Sorry guys.
Posts: 367
they alweays want more.
well im very glad that they still put time in this game.
and they way they do it, it is telling us we gonna have coh3 one day.
Posts: 2184 | Subs: 2
And what would be for you?
This was obvious from the question. New material: maybe unrealized commanders, maybe something else. Tournaments don't interest me at all, new patches make the game more boring and not interesting: removing the unique mechanic and features of the faction (instead of redesign / rebalance), removing maps. Factions are increasingly clones of each other.
For me, a new matreial would refresh the desire to play the game.
Posts: 2742
Posts: 871
Posts: 2885
This was obvious from the question. New material: maybe unrealized commanders, maybe something else. Tournaments don't interest me at all, new patches make the game more boring and not interesting: removing the unique mechanic and features of the faction (instead of redesign / rebalance), removing maps. Factions are increasingly clones of each other.
For me, a new matreial would refresh the desire to play the game.
The word you are looking for is "content"
Also I agree that the game sadly becomes more and more shallow with every set of changes. But I don't think new content is enough to change this. Yes, relic made content has always been much better designed and interesting to use than community copy pastes, but there is still more potential in what we have than in a few new commanders. People just need to change the way they think when speaking of the changes and designing new things.
We need to think of ballance in terms of counters, not in terms of "OP" units. Nerfing everything to the ground or buffing it all over the board doesn't make game more interesting. There is a need for specialisation and uniqueness. In the end, deep inside, we don't want to use blend, "ballanced" units. We want to kill one powerful (or "OP") unit with its equally "OP" counter.
This is the design almost all good rts games used in the history of gaming. And even though coh2 started better in that regard, after many changes it became more blend than it predecessor.
Posts: 393
#RemovebritswithnewpatchHa. Ha. Ha. I'm rolling on the floor laughing. Please stop, you comical genius.
Posts: 2272 | Subs: 1
Ha. Ha. Ha. I'm rolling on the floor laughing. Please stop, you comical genius.
# mortarpitasniperthatcounterslightvehiclesandbunkersandbracearethemoststupiddesigndecisionsevermade
Posts: 2184 | Subs: 2
The word you are looking for is "content"
Also I agree that the game sadly becomes more and more shallow with every set of changes. But I don't think new content is enough to change this. Yes, relic made content has always been much better designed and interesting to use than community copy pastes, but there is still more potential in what we have than in a few new commanders. People just need to change the way they think when speaking of the changes and designing new things.
We need to think of ballance in terms of counters, not in terms of "OP" units. Nerfing everything to the ground or buffing it all over the board doesn't make game more interesting. There is a need for specialisation and uniqueness. In the end, deep inside, we don't want to use blend, "ballanced" units. We want to kill one powerful (or "OP") unit with its equally "OP" counter.
This is the design almost all good rts games used in the history of gaming. And even though coh2 started better in that regard, after many changes it became more blend than it predecessor.
Yes thank you. Honestly, now I would like to add Hungary to the game. After studying her weapons and tanks - I came to the conclusion that they have almost everything for a full-fledged faction. As a heavy tank can be added M44 TAS one on the map (as Tiger veteran) - as the last ditch, or SS King Tiger help. Hungary has its own anti-tank grenade launcher and even an anti-tank guided missile. There is also a 43M Lehel heavy armored vehicle on the basis of a tank (it would produce one and be used in combat)
Posts: 17914 | Subs: 8
So six community members will troll the crap out of some people at Relic. Sounds like an excellent foundation for a balance patch!
Last time something like that happened we got ost and sov defensive commanders.
Livestreams
60 | |||||
22 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.620223.735-1
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.919405.694+3
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
33 posts in the last month
Welcome our newest member, Spdcderry
Most online: 2043 users on 29 Oct 2023, 01:04 AM